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# Microsoft Developer Studio Project File - Name="flood" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Console Application" 0x0103 |
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CFG=flood - Win32 Debug |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "flood.mak". |
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!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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!MESSAGE NMAKE /f "flood.mak" CFG="flood - Win32 Debug" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "flood - Win32 Release" (based on "Win32 (x86) Console Application") |
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!MESSAGE "flood - Win32 Debug" (based on "Win32 (x86) Console Application") |
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!MESSAGE |
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|
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName "" |
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# PROP Scc_LocalPath "" |
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CPP=cl.exe |
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RSC=rc.exe |
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|
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!IF "$(CFG)" == "flood - Win32 Release" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "Release" |
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# PROP BASE Intermediate_Dir "Release" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir "Release" |
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# PROP Intermediate_Dir "Release" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /FD /c |
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# ADD CPP /nologo /MD /W3 /O2 /I "$(APRPATH)\include" /I "$(APRUTILPATH)\include" /I "$(OPENSSLPATH)\inc32" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /D "WIN32_LEAN_AND_MEAN" /D "NO_IDEA" /D "NO_RC5" /D "NO_MDC2" /Fd"Release/flood" /FD /c |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib wsock32.lib ws2_32.lib apr.lib aprutil.lib /nologo /subsystem:console /map /machine:I386 |
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# ADD LINK32 kernel32.lib advapi32.lib wsock32.lib ws2_32.lib apr.lib aprutil.lib pcreposix.lib libeay32.lib ssleay32.lib /nologo /subsystem:console /map /machine:I386 /libpath:"$(APRPATH)\LibR" /libpath:"$(APRUTILPATH)\LibR" /libpath:"$(OPENSSLPATH)\$(SSLBIN)" /libpath:"$(REGEXPATH)\LibR" |
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|
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!ELSEIF "$(CFG)" == "flood - Win32 Debug" |
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|
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir "Debug" |
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# PROP BASE Intermediate_Dir "Debug" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "Debug" |
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# PROP Intermediate_Dir "Debug" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /FD /c |
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# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "$(APRPATH)\include" /I "$(APRUTILPATH)\include" /I "$(OPENSSLPATH)\inc32" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "APR_DECLARE_STATIC" /D "APU_DECLARE_STATIC" /D "WIN32_LEAN_AND_MEAN" /D "NO_IDEA" /D "NO_RC5" /D "NO_MDC2" /Fd"Debug/flood" /FD /c |
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# ADD BASE RSC /l 0x409 /d "_DEBUG" |
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# ADD RSC /l 0x409 /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib advapi32.lib wsock32.lib ws2_32.lib apr.lib aprutil.lib /nologo /subsystem:console /incremental:no /map /debug /machine:I386 |
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# ADD LINK32 kernel32.lib advapi32.lib wsock32.lib ws2_32.lib apr.lib aprutil.lib pcreposix.lib libeay32.lib ssleay32.lib /nologo /subsystem:console /incremental:no /map /debug /machine:I386 /libpath:"$(APRPATH)\LibD" /libpath:"$(APRUTILPATH)\LibD" /libpath:"$(OPENSSLPATH)\$(SSLBIN)" /libpath:"$(REGEXPATH)\LibD" |
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!ENDIF |
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|
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# Begin Target |
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|
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# Name "flood - Win32 Release" |
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# Name "flood - Win32 Debug" |
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# Begin Group "sources" |
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|
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# PROP Default_Filter "*.c" |
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# Begin Source File |
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|
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SOURCE=.\flood.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_config.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_easy_reports.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_farm.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_farmer.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_net.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_net_ssl.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_profile.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_report_relative_times.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_round_robin.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_simple_reports.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_socket_generic.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_socket_keepalive.c |
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# End Source File |
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# End Group |
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# Begin Group "includes" |
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# PROP Default_Filter "*.h" |
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# Begin Source File |
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SOURCE=.\flood_config.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_easy_reports.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_farm.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_farmer.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_net.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_net_ssl.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_profile.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_report_relative_times.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_round_robin.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_simple_reports.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_socket_generic.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\flood_socket_keepalive.h |
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# End Source File |
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# End Group |
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# End Target |
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# End Project |