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The Curve: Turning Followers into Superfans Paperback – May 1, 2014


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The Curve is a new way of doing business and of seeing the world.

In the digital age everyone struggles to answer one question: how do I get people to pay when so much is free?

The answer is the Curve.

Whatever business or creative field you are in, Nicholas Lovell's startling book encourages you to embrace giving some things away for free. By stimulating interest and cultivating communities, you'll build relationships with your audience and your fans, who'll want more of what they love.

With stories ranging from musicians and artists to gaming and flour companies, from Kickstarter to Angry Birds, The Curve shows how to connect with people - and make them happy to pay up for the very best you can offer.

'A neatly forged, comprehensive model any business can lucratively exploit'
-Observer

'An astute and perceptive guide to the new rules for making money in a radically disrupted internet economy. This book deserves to be a hit' -David Rowan, editor, WIRED


+ cover of 10 WAYS TO MAKE MONEY IN A FREE WORLD
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Nicholas Lovell is an author and consultant who helps companies embrace the transformative power of the internet. His blog, GAMESbrief, is read by those seeking to learn how digital is transforming gaming - and how to apply that knowledge to other industries. His clients have included Firefly, nDreams and Square Enix (creators of Tomb Raider), as well as Channel 4 and IPC Media. His articles have appeared in TechCrunch, Wired, and the Wall Street Journal. He lives in London.

@nicholaslovell
www.nicholaslovell.com


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Product details

  • Publisher ‏ : ‎ Portfolio Penguin (May 1, 2014)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 272 pages
  • ISBN-10 ‏ : ‎ 0670923214
  • ISBN-13 ‏ : ‎ 978-0670923212
  • Item Weight ‏ : ‎ 6.7 ounces
  • Dimensions ‏ : ‎ 5.08 x 0.79 x 7.8 inches
  • Customer Reviews:

About the author

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Nicholas Lovell
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Nicholas Lovell is a games designer, author and consultant. His books include The Pyramid of Game Design, The Curve and The F2P Toolbox. Since 2008, he has advised more than 50 companies on adapting to service games, with a particular focus on free-to-play. Clients have included Bandai Namco, Bohemia Interactive, CCP, Exient, Firefly Studios, Madfinger, nDreams, Rebellion, Rovio, Square Enix and Supersaurs. Nicholas is currently Design Director at Electric Square in Brighton. He lives in London.

Customer reviews

4.6 out of 5 stars
4.6 out of 5
105 global ratings

Top reviews from the United States

Reviewed in the United States on October 14, 2013
The way that businesses work has changed dramatically. Through the Internet it has become easier than ever before to get in contact with customers, but at the same time it has become very difficult to convince them to pay for whatever you offer. We have seen that in the music business, in film and in the publishing industry. Instead of being afraid of this development, Nicholas Lovell argues that businesses should embrace it. In the Curve he shows you how to convert modern "window shoppers" into paying customers.

My company, 1SDK, operates in the mobile gaming space so I know a little bit about the business, but Lovell's book was able to teach me a lot still. At the same time I would recommend it to anyone, regardless of what type of business you are working in. Lovell gives a myriad of examples of people who have leveraged The Curve from all industries. He even includes the story of a flour company that has managed to grow from a local business into a nation-wide brand by offering free services.

In his own words "the secret of the Curve is about building upwards from whatever base you have, finding and satisfying customers who love what you do and allowing them to spend lots of money on things they value". In essence those customers that you might perceive as freeloaders are actually an asset to your business because of two reasons. The first is that they serve as the best marketing tool out there, recommending your products or services to others. The second is that in the age of social media they serve as an audience for those of your customers who buy your premium products. Without the ability of your "superfans" to show to this audience that they have bought your premium products they probably would not do it.

Not only does Lovell draw from his experience in the gaming industry, but he grounds his arguments in theoretical knowledge from the fields of economics, psychology and even evolutionary biology. For instance he explains how economies of production have moved from individual production through mass production in the industrial age to what we now see as "mass customization".

It is essential to understand the new way that markets work so that you can weather the storm no matter how circumstances change.

Plus it is fun to read. I finished it over the weekend.
3 people found this helpful
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Reviewed in the United States on June 28, 2014
I liked the book. Language is pretty simple and even more simpler is the point this book is trying to make. The main principle is to think free, be consumer centric, understand what consumer like (more often than not we dont, so experiment) and learn from failures.

Best thing i liked about this book is that it has many examples. And as i was little aware of what the book has to say, i liked it

But it can be little boring in between. Overall it is worth reading who is not aware of all the changes number of industries around us are undergoing without us knowing who is selling what and where your money you pay for the product you purchase goes...
Reviewed in the United States on March 6, 2014
Lovell has brought the insights he shares in his blog, Gamesbrief, to “The Curve” with much more. His work has given those of us in the free to play game business rules to follow that enlighten and provide direction to succeed. “The Curve” adds many additional examples of how to offer those fans who love what you do the opportunity to gratefully and proudly purchase something very special that costs a lot. The addition of this open door to higher priced special purchases will add substantially to the bottom line of those who follow Lovell’s advice. I highly recommend “The Curve” to anyone who is a marketer or entrepreneur, and to the executives in large companies who have websites or virtual worlds they are having trouble monetizing. His illuminating insights and advice are extremely worthwhile. I also recommend Lovell’s blog, [...] to anyone developing a game or app.
Reviewed in the United States on February 8, 2014
Lovell has an ability to write in a conversational way that is both engaging and entertaining. I understood a bit about the digital space but after this read I have a grasp of the trends and reasons that digital has been such a force in the business place. If you want to understand at a high level why digital solutions took the world by storm I recommend to read this book.
Reviewed in the United States on February 11, 2014
The ideas presented in this book are presenting the revolution that Internet distribution is. It shows how free product on Internet are not a thread for businesses but an opportunity to harvests. I found this book more usable (in my context) than the Septh Godin ones, that i also admire.
Reviewed in the United States on July 30, 2014
That your most enthousiastic fans are likely to bring you the most revenue is not new. Artists, publishers and fashion designers discovered this long ago. However, it is not applicable in every business, as becomes apparent when Lovell moves from one business to another and often does not deliver useful tips beyond the obvious. To me this is another case of an idea that is better covered by an article or summary instead of a book. In fact, the free sample tells all.
3 people found this helpful
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Reviewed in the United States on October 17, 2014
A lot of writers are still very skeptical about giving their books away for free or worried about people stealing them. This is the solution. Build a loyal fan base and allow them to pay you more money.
One person found this helpful
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Reviewed in the United States on January 15, 2014
This is one of those "big idea" books where you get a whole new way of looking at something (in this case customers) and you'll get loads of insight and new ideas for your marketing.
Unfortunately, once you understand The Curve, the book feels like a rehash of the one idea from several angles with little new in each chapter as you proceed.
This is one every marketer needs to read, but it's a bit dull after the first few chapters.
5 people found this helpful
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Top reviews from other countries

Axel
5.0 out of 5 stars Essentiel pour tous ceux qui travaillent dans la culture !
Reviewed in France on February 12, 2018
Les théories de Nicholas Lovell se révèlent chaque jour plus justes et plus utiles : l'évolution du modèle économique des industries culturelles liée à l'explosion des canaux numériques est expliquée de manière visionnaire et pragmatique.
Grey Drane
4.0 out of 5 stars Great ideas, but sooooo repetitive
Reviewed in Italy on December 14, 2015
For read quality, I'd give this book just three stars at most. It really is ridiculously repetitive. I decided on four stars because of the potential value of the ideas presented (over and over again) in the book. Worth getting for sure, but once you've got the general idea, you don't need to read the whole thing.
One from the west
5.0 out of 5 stars The model for new age business
Reviewed in India on May 2, 2014
This was an absolutely fantastic read. Lovell took the covers of the most successful online games and brands and provided a refreshing new perspective on free and monetization. Truly useful and has many applications. Will be trying a few of them out in my business.
James
5.0 out of 5 stars Getting rid of the fear factor of free
Reviewed in the United Kingdom on November 28, 2013
As someone who works in publishing and who talks regularly with authors, designers and creatives, the challenges of free material online are a constant conversation and debate. This book addresses those challenges head on. It shows us that free does not have to be feared but that it can be embraced as a way to build a dedicated customer base who will pay for products and services.

For anyone new to online business, this is a definitive work on how to approach your business strategy. For people more experienced it draws together threads and ideas that you will understand into a single and compelling approach.

Nicholas presents the principles in a way that's very easy to read and uses a number of anecdotes and case studies that make it easy to digest and understand. Thoroughly recommended.
One person found this helpful
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Doris Lessing
4.0 out of 5 stars Goo book about business and the modern marketplace
Reviewed in the United Kingdom on February 6, 2014
Clear and engaging, I would say that this book is vital for anyone setting up a business today that involves using the internet on any level. Recommended