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The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a network of networks that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing.

The origins of the Internet date back to research that enabled the time-sharing of computer resources and the development of packet switching in the 1960s. The set of rules (communication protocols) to enable internetworking on the Internet arose from research and development commissioned in the 1970s by the Defense Advanced Research Projects Agency (DARPA) of the United States Department of Defense in collaboration with universities and researchers across the United States and in the United Kingdom and France. The ARPANET initially served as a backbone for the interconnection of regional academic and military networks in the United States to enable resource sharing. The funding of the National Science Foundation Network as a new backbone in the 1980s, as well as private funding for other commercial extensions, encouraged worldwide participation in the development of new networking technologies and the merger of many networks using DARPA's Internet protocol suite. The linking of commercial networks and enterprises by the early 1990s, as well as the advent of the World Wide Web, marked the beginning of the transition to the modern Internet, and generated sustained exponential growth as generations of institutional, personal, and mobile computers were connected to the network. Although the Internet was widely used by academia in the 1980s, the subsequent commercialization in the 1990s and beyond incorporated its services and technologies into virtually every aspect of modern life. (Full article...)

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Megatokyo is an English-language webcomic created by Fred Gallagher and Rodney Caston, debuting on August 14, 2000, and then written and illustrated solely by Gallagher as of July 17, 2002. The style of its writing and illustrations is heavily influenced by Japanese manga. Megatokyo is freely available on its official website, with updates on Monday, Wednesday, and Friday. It is among the most popular webcomics, and is published in print by CMX. Sales of the comic's print editions rank it as the best selling original English-language manga. Set in a fictional version of Tokyo, Megatokyo portrays the adventures of Piro, a young fan of anime and manga, and his friend Largo, a video game enthusiast. The comic often parodies and comments on the archetypes and clichés of anime, manga, dating simulations and video games, occasionally making direct references to real-world works. Megatokyo was originally presented in the gag-a-day format, with continuity of the story a subsidiary concern. Over time, it focused more on developing a complex plot and the personalities of its characters. This transition was due primarily to Gallagher's increasing control over the comic, which led to Caston's controversial removal from the project. Megatokyo has received praise from such sources as The New York Times, while negative criticism of Gallagher's changes to the comic has been given by sources including Websnark.

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Lolcat or Cat Macro with white cat on laptop computer
Lolcat or Cat Macro with white cat on laptop computer
Credit: Original: Jerry7171 Modified image: AmosWolfe

Lolcats are images combining photographs of animals, most frequently cats, with a subjectively humorous and idiosyncratic caption in broken English referred to as Kitty Pidgin, Kitteh, or lolspeak. The meme originated in the rule 1 and 2 imageboards as the Caturday internet phenomenon. The name "lolcat" is a compound word of "lol" and "cat". The phenomenon is also referred to as cat macros. Lolcats are created for photo sharing imageboards and other internet forums.

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Danah Boyd at the Web 2.0 Conference, 2005
Danah Michele Boyd (or danah boyd, born Danah Michele Mattas in 1977), is an American academic, researcher, and blogger best known for media appearances where she speaks about social networking sites such as Friendster and MySpace. Since 2003, she and her research have been quoted on the subject of social networking in dozens of different articles in media sources such as NPR, Wired, MSNBC, USA Today, Newsweek and The O'Reilly Factor. She was also the subject of a major profile in The New York Times in 2003 and the Financial Times in 2006. She initially studied computer science at Brown University where she worked with Andy van Dam, and then pursued her Master's Degree in sociable media with Judith Donath at the MIT Media Lab. She advanced to Ph.D. candidacy in the UC Berkeley School of Information in 2006, and will be a non-resident fellow at the Berkman Center for Internet & Society for the 2007-2008 academic year.

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Brewster Kahle
By 1996, there was enough material on the Internet to show that this thing was the cornerstone for how people are going to be publishing. It is the people's library.
Brewster Kahle, 2004

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