Category Archives: King Tormax

Into the Depths of: Kael Drakkal


Overview of Kael Drakkal

(Also known as Kael Drakkel)

Kael Drakkal, home of the Storm Giants, lies at the easternmost edge of the Great Scar. It has been the site of many great battles, for the dragons of Velious regard the Scars of Veeshan as the holiest of ground, and view the giant’s invasion of the Great Scar as sacrilege. Kael Drakkal is divided into five different districts. In the eastern portion of the city, live the Frost Giants, cousins of the Storm Giants. Frost giant traders and mercenaries stay here while looking for trade or work. Once past the Frost district, the heart of the city is heavily fortified, with roads leading off into three directions: north, south, and west. The northern path leads to the Storm Giants worship area, with temples worshipping Rallos Zek and his sons. The south path leads to the keep of the Storm Giant King Tormax. The western area of the city is in direct conflict with the Savage Land, which fights as if it were a living being with Kael Drakkal as a parasitic growth it wants removed.

The Storm Giants are children of Rallos Zek, and Kael Drakkal reflects this. Symbols and statues paying homage to the war god can be seen throughout the city, and the northern end of the city has three temples dedicated to the Zek gods. These three temples overlook a large battle arena that the giants use for entertainment.

King Tormax’s keep, made of stone and steel, stands grim on the southern side of the city. This keep is home to the majority of the Storm Giants, and is well guarded by them. The western edges of Kael Drakkal are its weak points, and Tormax has ordered his most seasoned troops to guard against the onslaught of the creatures from the Savage Land.

Background Lore

King Tormax

As the King of the Storm Giants, Tormax rules over both the Kromzek and Kromrif clans. His lasting desire is to see every last Velious dragon crushed beneath a giant’s maul. To further illustrate this fact, Tormax sits upon a throne carved from the skull of the dragon Hsagra, the mate of Yelinak of Skyshrine, who was felled by a Kromzek hero’s blade.

The Dragons of Velious are not Tormax’s only enemies, as the Coldain dwarves despise him and his people with a passion equal to his own. It was Tormax’s blade that killed Dain Frostreaver III, the great War King – a deed that has earned him eternal infamy among the Coldain.

Points of Interest

Frost Giant District:
The Frost Giant district is the most primitive portion of Kael Drakkal. The Storm Giants have allowed the Frost Giants to construct their own buildings of ice and stone. The Frost Giant leader lives in a huge mansion near the center of the city.

City Center:
The city center is a town square. It serves as a nexus to all portions of the city. In the middle of the Town Square lies a deep pit. The Storm Giants throw the remains of their enemies within this pit after they have removed the bones, and all the roads in Kael Drakkal are paved with the crushed bones of their enemies.

Battle Arena:
The battle arena was built to honor Porlos who slew Yelinak’s mate Hsagra. Embossed on the ground is an image of Porlos holding Hsagra’s head in victory with the body lying before him. A statue to Rallos Zek towers over the arena, and the temples to Tallon Zek and Vallon Zek flank it on each side.

Rallos Zek’s Temple:
The temple of Rallos Zek is the largest and most important of the three temples. It stands behind the statue in his likeness.

Vallon Zek’s Temple:
The temple built in honor of Vallon is not as grand his father’s, but it does not lack in splendor.

Tallon Zek’s Temple:
The temple built in honor of Tallon is likewise not as grand his father’s temple, but it is equal to that of Vallon.

Dragon Death Keep:
The main residence of the Storm Giants, Tormax’s keep is built from stone and steel. Tapestries telling the history of Rallos Zek’s battles line the walls. Tormax’s throne is carved from the skull of Hsagra.

West Side:
The western part of the city borders into the Savage Lands. A constant struggle between the jungle and the Storm Giants goes on, with the jungles slowly losing ground.

Source: http://eqplayers.station.sony.com/news_article.vm?id=51649

On Kael


Reference: http://web.archive.org/web/20010610201133/http://everquest.station.sony.com/hht/veliouslore/12th.jsp

Early this morning, the adventurers were roused from their bed (aye, bed, singular – the entire group shared but one of the giants’ beds, each finding himself with more room than he’d ever had before to sleep stretched out) and brought before the giant king, Tormax. His throne, they were told, was crafted from the skull remains of the dragon, Hsagra, mate to Yelinak, who was slain by their ancestor, Porlos. The seat of the throne itself lies within the jaws of the dragon’s skull. The party was honored with this tale of the giants’ history, and also learned that the arena in which they had observed battle is also dedicated to Porlos.

The current throne room, we’re told, is a relatively new addition to the castle, which is known as Dragon Death Keep. The party, after paying homage to King Tormax, was escorted through the castle. Behind the throne, they were shown the hall of the council, within which was a second, older and less ornate, throne. This, they were told, was the old throne room, and serves now, as a meeting room for King Tormax and his council. The king’s advisors were gathered to welcome the party.

The group was introduced to Keldor del`Torek, high sorcerer to the king, who was at his research when they entered his chamber. We’re told that the noble to the left of Keldor is one of those worthies who lives in the nearby residence. The other giant, barely visible to the right, is one of the king’s loyal bodyguards. His name was not mentioned to the group, however, we’re told the giants refer to him in hushed tones. Apparently, he is held in high regard (or fear, we’re not quite sure which).

The city, our party was advised, and its people are dedicated to the Zeks, Rallos, Tallon and Vallon. A temple to each is located within their city, with that for Rallos, God of War, in the center and those of his twin sons Tallon and Vallon on either side. Only those truly dedicated to Rallos Zek may enter his temple, our party was told grimly by its guardian, one Kallis, by name. He is shown in the picture here, at his post near that place of worship.

This great wall of velium is embossed with the symbol of the War God, as are many other surfaces in the city of Kael Drakkel. The party was permitted to go no closer to the temple of Rallos than this.

Thwarted in their attempts to see what was described as a “living statue” of the War God himself, our party has decided to continue their exploration of the continent. They have been told that the extent of their travels thus far has uncovered less than half of the continent of Velious, and they are anxious to continue in their quest for knowledge.

The best news to date is that the recommendation of the exploration team is to finally make the Icebreaker available to the public for transportation to the ice continent! A dock in the Northern Desert of Ro has been designated as the embarcation point for trips to Velious, and travelers are admonished to be prepared for severe weather and dangers untold!