Category Archives: Antonius Bayle III

Notable NPCs – Antonius Bayle IV


The line of Qeynos rulers by the name of Antonious Bayle has continued for centuries.  The current one, is the fourth in the line.  He was born in 5275, and crowned in 5299.  He controls the city as well as the surrounding area.  He has many allies, but has found a formidible nemisis in his brother, Kane.  It is said that he, has been linked romantically with Lady Shea even though the two have not been seen together in some time.

The first Antonious Bayle, born in 5105, formalized the existence of the Lawful City of Qeynos  and was crowned in the same year of 5130 For his part in uniting the humans of the plains and founding the city, he was known as the “Great Unifier”.

Antonious Bayle II was crowned in 5191 at the age of 36.  He led the movement to have the continent of Tunaria renamed Antonica, ostensibly in honor of his father, but of course his own name was the same, as some sages wryly noted at the time.  During his reign The Hole was formed when the Heretics of Erudin revolted against their high council and left their citadel.  This marked the beginning of the Age of Turmoil, during which Antonious Bayle II was dubbed the “Great Defender.”

The third member of the dynasty was born in 5214 and spent his childhood watching the events of the world unfold.  During his time, Sir Lucan took over the trade city of Freeport and the Heretics of Erudin completed the construction of their city, Paineel.  When he came to power, he did his best to be neutral.  His efforts at remaining so earned him the nickname the “Great Diplomat.”

Source: Page 367 of the maps of myrist

Sovereignties of Qeynos


Sovereignities of Qeynos

Penned by Randyle Brinn,

Historian and Scholar

On this, the first anniversary of Antonia Bayle?s crowning

Antonius Bayle (the first) ? The Great Unifier

Time of Rule: The Age of Enlightenment

Antonius Bayle, son of Vallius Bayle, brought order to the Plains of Karana, unifying the nomadic clans of the plains with the village of Oceangreen, and thus established the city of Qeynos. Havign renounced the title of king, he required all to simply call him by his name, Antonius.

Antonius Bayle II ? The Great Defender

Time of Rule: The Age of Reclamation & Age of Turmoil

Antonius Bayle II had studied under the fearless Knights of Thunder, as well as the Rangers of Surefall Glade. His mind for battle was instrumental in keeping the city unified despite the upheavals and unrest that plagued his reign, including the Erudite exodus from the city, and their subsequent uprising within Erudin. Under the rule of this militaristic leader, the Qeynos Guard grew and expanded divisions beyond the city walls.

Antonius Bayle III ? The Great Diplomat

Time of Rule: The Age of Turmoil

Antonius Bayle III, noted for his foreign diplomacy, is lauded for forging alliances between Qeynos and Erudin, northmen clans, and the halflings of Rivervale, during an overwise notably tumultuous time, which witnessed the erection of Paineel, and the dawn of Sir Lucan D?lere rule of Freeport. His intentions for establishing diplomatic ties with such hated enemies of the state were cut short by assassination, but not before he had fathered three notable sons; Kyle, Antonius IV, and Kane (the traitor)

His first son, Kyle, born before Antonius Bayle III had inherited the Qeynos Throne, disappeared mysteriously. From this point, the Bayle line would never again be direct, as Antonius IV, his second son and namesake, would henceforth be the most direct descendant of Antonius Bayle the first.

Antonius Bayle IV ? The Great Avenger

Time of Rule: The Age of Turmoil

By far, one of the most loved and celebrated rulers since Antonius Bayle the first, Antonius IV fought numerous battles against not only the foes of the kingdom, but the enemies of his allies. He has been noted as the single ruler that stretched the benevolent belief of Qeynos further beyond the borders than ever before. He proved his great skills of leadership and battle during the War of Plagues and established a council of representatives and advisory, known as the Circle of Ten.

Growing concerned, due to Antonius IV?s bachelorhood, the Circle of Ten implored him to wed, and sire children in order to further the Bayle lineage, and secure the Qeynos throne. Agreeing (perhaps relucantly), he accepted and arranged marriage, and soon sired twins, Anton and Antea, before his untimely death at sea.

Only upon Antonia Bayle?s emergence have historians come to learn of Antonius IV?s greatest secrets ? his love for Lady Shae of Felwithe, and his true first born, Shaonia, (Antonia?s great-great-great-grandmother), and of his true death. Antonius IV had faked his death at sea in order to be reunited with his true love, and live out his remaining life with her and their daughter.

Anton and Antea Bayle ? The Twin Monarchs

Time of Rule: The Age of War

Rather malicious folk, Antonius IV?s twin heirs squandered the riches of the throne, and demanded fealty from all citizens, ushering a dark period for the city of Qeynos. Strongly bonded, the twins often seemed more like king and queen rather than sibling rulers. After Antea was slain, by a raiding band of Rallosians, Anton was plunged into a pit of depression. His eccentric behavior became increasingly erratic and violent, ending with his suicide.

Antonius Bayle V ? The Great Sage

Time of Rule: The Age of War & The Age of Cataclysms

The child of Anton Bayle and one of Antea Bayle?s hand maidens, Antonius V was the most scholarly and wise ruler of Qeynos. He also was the youngest, having been crowned at the age of fifteen, after the death of his father. Due to his youth, he sought the unparalleled guidance of the Circle of Five in many decisions of stage. Thankfully, he had been tutored in history, art and arcane sciences during most of his youth, for without his wisdom Qeynos would ahve certainly met its destruction during the Rending.

Antonius Bayle VI ? The Great Healer

Time of Rule: The Age of Cataclysms

A disciple of the Temple of Life since his youth, Antonius VI rose to become one of the greatest priests to walk the streets of Qeynos, a power that he used benevolently when the Shattering occurred. The Great Healer aided in the healing of thousand of Qeynosians, and their allies. He found strength in the Circle of Five, and treasured their advise and guidance.

Antonius Bayle VII ? The Great Dreamer

Time of Rule: The Age of Cataclysms

During Antonius VII?s rule, the art of survival became a priority. During this time of great tragedy, he would often comfort the masses by relaying his prophetic dreams of safety, prosperity and cooperation for Qeynos. During the Great Dreamer?s reign the first steps to abandoning the animosity between the kingdom and many of its foes began.

Unfortunately, he was unable to see his dreams of harmony to their end. He, and his fellow Bayle family members, drowned when their royal vessel was swallowed by the Coldwind Sea, after being churned and torn asunder due to a great meteor shower.

The Circle of Five

Time of Rule: The Age of Cataclysms

The council of city representatives and advisers had increasingly assisted in the decisions of the crown, since their official inception as the Council of Ten during Antonius IV?s reign. They reluctantly took up rule of the kingdom themselves while a search for a royal successor was carried out. When the violent cataclysms began to calm during the reign, The Circle of Five oversaw the rebuilding of the kingdom.

Many of the current Qeynosian organizations were established under their rule, and many of the alliances started by Antonius VII were formed. The Pact of Tserrin was signed with Freeport and the Far Seas Trading Company began to run goods, services and survivors to and from the ravaged land for both cities. Their necessary reign would last only until their search for a successor of the Bayle bloodline proved fruitful!

Antonia Bayle

Time of Rule: The Age of Destiny

Born Shirrana of the Sisterhood, she is the first female to sit upon the kingdom?s throne by herself, and the first to have been bestowed the title of Antonia. She is Antonius IV?s great-great-great-granddaughter, as her mother was Taylania, the daughter of Marinya, who was the daughter of Baylisia, the daughter of Shaonia, daughter of Lady Shae of Felwithe and Antonius Bayle IV.

She took the throne with much fanfare, and brought with it hope and prosperity to the citizens of our rebuilt kingdom of Qeynos. Her current reign will undoubtedly meet many a challenge. Let us pray to the gods that she leads with dedication, conviction, grace and wisdom, as her ancestors before her.

Long live Her Highness!

Sovereignities of Qeynos


Sovereignities of Qeynos

Penned by Randyle Brinn,

Historian and Scholar

On this, the first anniversary of Antonia Bayle’s crowning

Antonius Bayle (the first) – The Great Unifier

Time of Rule: The Age of Enlightenment

Antonius Bayle, son of Vallius Bayle, brought order to the Plains of Karana, unifying the nomadic clans of the plains with the village of Oceangreen, and thus established the city of Qeynos. Havign renounced the title of king, he required all to simply call him by his name, Antonius.

Antonius Bayle II – The Great Defender

Time of Rule: The Age of Reclamation & Age of Turmoil

Antonius Bayle II had studied under the fearless Knights of Thunder, as well as the Rangers of Surefall Glade. His mind for battle was instrumental in keeping the city unified despite the upheavals and unrest that plagued his reign, including the Erudite exodus from the city, and their subsequent uprising within Erudin. Under the rule of this militaristic leader, the Qeynos Guard grew and expanded divisions beyond the city walls.

Antonius Bayle III – The Great Diplomat

Time of Rule: The Age of Turmoil

Antonius Bayle III, noted for his foreign diplomacy, is lauded for forging alliances between Qeynos and Erudin, northmen clans, and the halflings of Rivervale, during an overwise notably tumultuous time, which witnessed the erection of Paineel, and the dawn of Sir Lucan D’lere rule of Freeport. His intentions for establishing diplomatic ties with such hated enemies of the state were cut short by assassination, but not before he had fathered three notable sons; Kyle, Antonius IV, and Kane (the traitor)

His first son, Kyle, born before Antonius Bayle III had inherited the Qeynos Throne, disappeared mysteriously. From this point, the Bayle line would never again be direct, as Antonius IV, his second son and namesake, would henceforth be the most direct descendant of Antonius Bayle the first.

Antonius Bayle IV – The Great Avenger

Time of Rule: The Age of Turmoil

By far, one of the most loved and celebrated rulers since Antonius Bayle the first, Antonius IV fought numerous battles against not only the foes of the kingdom, but the enemies of his allies. He has been noted as the single ruler that stretched the benevolent belief of Qeynos further beyond the borders than ever before. He proved his great skills of leadership and battle during the War of Plagues and established a council of representatives and advisory, known as the Circle of Ten.

Growing concerned, due to Antonius IV’s bachelorhood, the Circle of Ten implored him to wed, and sire children in order to further the Bayle lineage, and secure the Qeynos throne. Agreeing (perhaps relucantly), he accepted and arranged marriage, and soon sired twins, Anton and Antea, before his untimely death at sea.

Only upon Antonia Bayle’s emergence have historians come to learn of Antonius IV’s greatest secrets – his love for Lady Shae of Felwithe, and his true first born, Shaonia, (Antonia’s great-great-great-grandmother), and of his true death. Antonius IV had faked his death at sea in order to be reunited with his true love, and live out his remaining life with her and their daughter.

Anton and Antea Bayle – The Twin Monarchs

Time of Rule: The Age of War

Rather malicious folk, Antonius IV’s twin heirs squandered the riches of the throne, and demanded fealty from all citizens, ushering a dark period for the city of Qeynos. Strongly bonded, the twins often seemed more like king and queen rather than sibling rulers. After Antea was slain, by a raiding band of Rallosians, Anton was plunged into a pit of depression. His eccentric behavior became increasingly erratic and violent, ending with his suicide.

Antonius Bayle V – The Great Sage

Time of Rule: The Age of War & The Age of Cataclysms

The child of Anton Bayle and one of Antea Bayle’s hand maidens, Antonius V was the most scholarly and wise ruler of Qeynos. He also was the youngest, having been crowned at the age of fifteen, after the death of his father. Due to his youth, he sought the unparalleled guidance of the Circle of Five in many decisions of stage. Thankfully, he had been tutored in history, art and arcane sciences during most of his youth, for without his wisdom Qeynos would ahve certainly met its destruction during the Rending.

Antonius Bayle VI – The Great Healer

Time of Rule: The Age of Cataclysms

A disciple of the Temple of Life since his youth, Antonius VI rose to become one of the greatest priests to walk the streets of Qeynos, a power that he used benevolently when the Shattering occurred. The Great Healer aided in the healing of thousand of Qeynosians, and their allies. He found strength in the Circle of Five, and treasured their advise and guidance.

Antonius Bayle VII – The Great Dreamer

Time of Rule: The Age of Cataclysms

During Antonius VII’s rule, the art of survival became a priority. During this time of great tragedy, he would often comfort the masses by relaying his prophetic dreams of safety, prosperity and cooperation for Qeynos. During the Great Dreamer’s reign the first steps to abandoning the animosity between the kingdom and many of its foes began.

Unfortunately, he was unable to see his dreams of harmony to their end. He, and his fellow Bayle family members, drowned when their royal vessel was swallowed by the Coldwind Sea, after being churned and torn asunder due to a great meteor shower.

The Circle of Five

Time of Rule: The Age of Cataclysms

The council of city representatives and advisers had increasingly assisted in the decisions of the crown, since their official inception as the Council of Ten during Antonius IV’s reign. They reluctantly took up rule of the kingdom themselves while a search for a royal successor was carried out. When the violent cataclysms began to calm during the reign, The Circle of Five oversaw the rebuilding of the kingdom.

Many of the current Qeynosian organizations were established under their rule, and many of the alliances started by Antonius VII were formed. The Pact of Tserrin was signed with Freeport and the Far Seas Trading Company began to run goods, services and survivors to and from the ravaged land for both cities. Their necessary reign would last only until their search for a successor of the Bayle bloodline proved fruitful!

Antonia Bayle

Time of Rule: The Age of Destiny

Born Shirrana of the Sisterhood, she is the first female to sit upon the kingdom’s throne by herself, and the first to have been bestowed the title of Antonia. She is Antonius IV’s great-great-great-granddaughter, as her mother was Taylania, the daughter of Marinya, who was the daughter of Baylisia, the daughter of Shaonia, daughter of Lady Shae of Felwithe and Antonius Bayle IV.

She took the throne with much fanfare, and brought with it hope and prosperity to the citizens of our rebuilt kingdom of Qeynos. Her current reign will undoubtedly meet many a challenge. Let us pray to the gods that she leads with dedication, conviction, grace and wisdom, as her ancestors before her.

Long live Her Highness!

Places of Norrath: Rivervale


Overview of Rivervale

Nestled in the mountains bordering the Misty Thicket , the village of Rivervale is a well-protected haven for hundreds of peaceful, if mischievous, halflings of Norrath. The village is defended both by the tall neighboring mountains and the Great Wall of Serillis.

These happy-go-lucky little halflings follow the teachings of Fizzlethorpe Bristlebane. Nearly all are loyal to Beek Guinders, the High Priest of Mischief, and he acts as their spokesperson in all external affairs. His clerics maintain a small church known as the Chapel of Mischief where they administer to the needs of the citizenry.

A small farm on the outskirts of town provides most of the food for Rivervale. The farm is worked by Will, a hearty middle-aged halfling.

Crime is not a problem within the village limits as halfling thieves rarely rob their own kind. On the other hand, travelers are cautioned to be kind and polite to all hafllings for nobody holds a grudge as firmly as they. Rivervale is nestled in the Misty Thicket and rarely, but occasionally, is attacked by orc and goblin raiders.

Mayor Gubbin

The leader of the community, and a former rogue adventurer, Gubbin is the richest halfling that ever lived. He has traveled with Antonius Bayle III and it is said that while on one of those expeditions that he acquired a gigantic treasure hoard from the fairiefolke. This treasure enabled him to become mayor. Gubbin discovered his fortune when he was traveling in Lesser Faydark’s fairie realms. Whether it was a bottomless pot of gold or a chicken that lays golden eggs has yet to be told. He did find something that has made him the wealthiest man in Rivervale, though, and a wanted man by some fairiefolke who were the original owners of the treasure. He used his wealth to boost his popularity among his fellows in Rivervale, spending much of his new resources to bolster Rivervale’s economy and increase its trade with other empires. He rode this popularity all the way to the mayoral-ship.

Guildmasters
Rivervale has a guildmaster for each class that is available to halflings. Spell and tome merchants are also available for those classes. Here is a list of the main guildmasters:

Beek Guinders – (Cleric)
Hibbs Rootenpaw – (Druid)
Kaya Cloudfoot – (Paladin)
Megosh Thistlethorn – (Ranger)
Lendel Deepockets – (Rogue)
Sheriff Roglio Bruth – (Warrior)

City Resources
Rivervale provides the basic necessities of adventuring: Bankers, a Soulbinder, a Tribute Master, Task Masters, augmentation needs, and merchants that sell backpacks, ale, bandages, food, drink, and fishing gear. You’ll also find a Priest of Discord, Tradeskill Quest masters, tradeskill crafting objects, and supply merchants for baking, pottery, fletching, tailoring, and blacksmithing.

Places of Interest

Fool’s Gold
This little pub also serves as a makeshift casino and there is always a card game or two going on inside its straw and mud walls. A central hearth heats the place and a half dozen round tables orbit the fire. The owner/operator of the pub is a halfling named Lendel Deeppockets, the Guildmaster of rogues in Rivervale. He conducts meetings in a back room of the Pub.

Guardian Stronghold
The Guardian Stronghold is the biggest and brightest building in Rivervale. It serves as the Town Hall and houses the stouthearted warriors’ guild, the Guardians of the Vale. Their leader is a very experienced halfling warrior named Sheriff Roglio Bruth.

Will Tagglefoot’s Farmstead
This small farm on the outskirts of town is the provider of most of the food in Rivervale. Will is a hearty middle-aged halfling. He and his wife, along with their two children, Will Jr. and Hobb, grow and maintain crops ranging from beets to carrots to corn to some rare herbs and spices. There is also a small booth near his farm where he sells the fruits of his labor.

Kevlin’s Gear
This small hut is the home and place of business for a halfling named Kevlin Diggs. Most standard adventuring gear including basic armor and clothing can be purchase here. When entering this shop, keep clear of Mangler, Kevlin’s loyal companion.

Mangler
Mangler is a black guard dog in the back room and has been known to attack random, sometimes innocent, bystanders without provocation. Any overt action taken to defend oneself from the terrorizing beast may be met with harsh penalties from deputies of the city.

Chapel of Mischief
The halfling clerics of Fizzlethorpe Bristlebane maintain this small church. They all wear deep indigo leathers and a black hooded cloaks. The clerics care for all halflings and are also protective of rogues and bards, but not assassins. The High Priestess of Mischief is an older halfling named Beek Guinders. The chapel itself is one of the sturdiest structures in the village. It is made out of wood and stone.

Rantho’s Weaponry
This small shop within the Guardian Stronghold is run by Rantho Goobler, a small halfling who is a weaponsmith with a specialization in short blades. His brother Donlo Goobler works across from him as the town Banker.

Bobick’s Boats
Fiddy Bobick run the docks of Rivervale and lives in this little shack on the shore of the Serpent. Fiddy is a crusty old halfling who has seen more than his share of battles. He is friendly and talkative.

Wearyfoot Rest
Doog Wearyfoot is the owner/operator of this small inn. It is little more than a common room that sleeps 20-30 adventurers. There are also 5-6 private rooms available for a bit more gold. Doog also keeps a secret vault deep beneath his private room where he allows his guest to store valuables.

Huts and Hovels
Jerr Westlo, a halfling who has retired from a life of adventure, is now the primary real estate salesman in Rivervale. There are several small huts and holes for sale and rent within the village.

Source: http://www.everquest.com/places

Places of Norrath: Qeynos


Overview of Qeynos

The free city of Qeynos controls most of the plains to the west of the Serpent’s Spine Mountains. The city is ruled by the firm yet just hand of Antonius Bayle IV. Qeynos represents the pinnacle of human achievement and is a haven from the fierce wilderness of Norrath. Bayle is a well-liked and respected leader, but the seeds of corruption are being sown by the Circle of the Unseen Hand and their allies in the city guard.

Qeynos is set atop small cliffs that run along the coastline to the west. Due to their composition of eroding sandstone and rock, climbing them is virtually impossible. The cliffs act as a natural barrier, making Qeynos impenetrable to attacks from the west or from the ocean. At a low point in the cliffs, the people of Qeynos have built a treat pier, protected in a harbor naturally formed form the stone and a bend of in the coastline.

The ocean is a deep, dark blue. The waters are usually fairly calm, although waves crash roughly against the cliff base. Many ships safely come and go daily from Qeynos’ harbor. These include naval, fishing, trading, and transport vessels from Erudin. Adventurers and tradesmen will often been see at the docks, awaiting one of the two vessels that travel between the two coastal cities through the oceanic pass known as Erud’s Crossing.

Northern Qeynos
Northern Qeynos is, in fact, the original City of Qeynos. During an invasion of the city a surprise night attack that started a war many years ago, the southern and eastern walls took heavy damage. Some of the buildings in these areas were destroyed but the militia and able-bodied citizen fought the invasion and saved much of the city including the palace. Later, instead of fixing the old castle wall, it was decided to expand the city of Qeynos by building a new one further out.

Most of the buildings in Northern Qeynos are very old looking, but a few have been remodeled or rebuilt. Made mostly of gray stone blocks and brown bricks, the houses and shops in this area are now showing their age. The paint is worn away and dark vertical trails have formed from rain water erosion. These buildings are sturdy and have been around for ages, but were obviously built for function over style during Qeynos’ early years when the kingdom was small and poor. From the towers and some of the outer walls of the city hang cloth flags and banners, displaying the colors and insignia of the kingdom of Qeynos.

A local tribe of gnolls, the Darkpaw has become a stubborn and enduring threat to Northern Qeynos, striking terror in the civilian population due to their constant raiding. While the city guardsmen have valiantly fended off the assaults, the have failed to stop them outright. At their wits end, the frustrated citizens have taken to offering adventurers a bounty in return for the delivery of gnoll teeth an fangs

Southern Qeynos
Southern Qeynos holds in it the main docks for passage between Antonica and Odus. This is a bustling area full of people transporting their wares between the two continents. Also on the ships logs are adventurers seeking new wealth and new fame that can be found in the different lands.

The Southern District of Qeynos also houses the bank that is heavily guarded by barbarian warriors. Near the bank lies the Ground of Fate. This is an area where combatants can prove their skill in combat with one another. The ringing sounds of sword melee can often be heard throughout the entire city.

Many guildhalls lie in South Qeynos where they can train young students interested in their art. Though Qeynos is a grand city, beggars and rats can often be found in dark corners.

Qeynos Catacombs, the Qeynos Aqueduct System
Located in the sewers below the human city of Qeynos, the Qeynos Catacombs is a large system of aqueducts. At first glance the sewers seem to be a normal rat infested dungeon with a variety of colorful graffiti written on the walls. But there is a dark secret hidden in the catacombs. Minions of the dark god Bertoxxulous, the Plague Bringer, have set up a secret shrine and base of operations within the catacombs. Entrance into the catacombs can found in the northern and southern sections of Qeynos; some hidden and some not so hidden.

Minions of Bertoxxulous roam the hidden passages; all not allied with his minions should avoid the secret tunnels. The rest of the catacombs are fairly safe for most adventurers.

The Lineage of Antonius Bayle
After the fall of the Combine Empire, the majority of humankind spread out and occupied the center of what was then called Tunaria. These humans lived in small villages upon the fertile plains of Karana. Over time the villages prospered and grew into small towns. Two of these towns were so successful as to grow into full-fledged cities. On the eastern coast, Freeport grew as a dangerous and bustling port of call frequented by those braving the journey across the Ocean of Tears. To the west, the city of Qeynos grew under the noble rule of law under a man named Antonius Bayle.

Humanity continued to prosper and grew strong. Much to the disdain of the elder races, the humans chose to rename the continent after one of their own, rather than a god. From that point forth, the continent was known as Antonica, in honor of all Antonius had done for the people of the races who lived there.

Antonius I was successful in incorporating the lawful city of Qeynos. He was given the role of ruler around the age of 25. For his success in bringing together the humans of the Plains of Karana and for founding the city of Qeynos, he was named “The Great Unifier.”

Antonius Bayle II became ruler of Qeynos when he was around 36 years of age. He led the movement to rename the continent of Tunaria to Antonica, ostensibly after his father. Of course, there were those who noted that he also shared the name of his father. During the period of his reign, the heretic Erudite necromancers revolted and left Erudin. Shortly thereafter, the disaster which formed The Hole occurred. Thus began what is known as the “Age of Turmoil.” Antonius II became known as “The Great Defender.”

Antonius Bayle III grew up during the beginning of this Age of Turmoil. During his childhood, he witnessed the construction of the heretic city of Paineel and saw Sir Lucan take control of the city of Freeport. When he came to power at the age of 26, he did his best to remain neutral and, as such, was named “The Great Diplomat.” Antonius Bayle III, for reasons unknown, chose to break tradition and name his first son Kyle rather than Antonius. In an attempt to establish a new seat of power in Antonica and extend his lands southward, Antonius III charged his eldest son Kyle with the expansion. Kyle left with a cadre of men to find a suitable location and to begin building.

A great deal of time passed without hearing any word or report of progress on this project. Antonius Bayle III sent a series of scouts to investigate but none ever returned. Kyle, his men and those sent to investigate were never heard from again. Roughly 25 years after the mysterious disappearance of Kyle, Antonius Bayle III had another son. This one he chose to name Antonius and he became Antonius Bayle IV. At the age of 24, Antonius Bayle IV was installed as the ruler of Qeynos, which he remains to this day.

It is believe that it will one day become tradition for the ruling leader of the Bayle line changes his/her name to a variation of Antonius upon taking the throne in honor of the first Antonius Bayle.

Antonius Bayle IV
Antonius Bayle IV is a highly devout Paladin of Karana. Though still relatively young, he is about as righteous, lawful and goodly as they come. He rules the city of Qeynos and its territories with a firm, but just hand.

He is simply referred to as “ruler”. Though some citizens may call mistakenly call him Your Honor, Grace and even Your Majesty, he does not expect to be referred to as such. He prefers to be called “Lord” if any title must be used. In his humility, he finds himself mildly embarrassed when referred to by any of the more lavish titles bandied about by those citizens who view him in awe – even as king – but know no better.

He considers himself a citizen in service to the city and views his role as the benevolent protector of Qeynos and the surrounding area. The government of Qeynos consists of the Circle of Ten, which is comprised of the heads of each of the guilds, including the Merchants of Qeynos, the Captain of the Guard (Kane Bayle) and a few of the more influential lords of the city.

Antonius Bayle holds veto power over the council and only Antonius may declare war or enter into treaties on behalf of Qeynos. The council may remove Antonius by unanimous vote, in which case a new ruler would be selected by popular election.

The Bayle line is by no means a hereditary monarchy. It is possible that some day a non-Bayle could rule Qeynos. In the simplest terms, the Bayles are very wealthy landowners who have a long history intimately attached to the city of Qeynos. Antonius IV is an incredibly popular, well-loved and respected ruler. This is due in part to his selfless personality, humility and devotion to his duties to the city and its people. It is also due to the trust the people have put in the Bayle lineage for producing skilled, trustworthy and reliable leaders.

The city of Qeynos oversees and protects most of the land west of the Serpent’s Spine, which includes the Plains of Karana. Qeynos represents the pinnacle of human achievement in the eyes of many. Though Antonius thinks of the Plains of Karana as his own, these feelings are best described as protective rather than possessive. He would also never state these feelings out loud for fear of angering one of his constituents.

The Bayle family tends to have children later in life. In fact, Antonius IV was born a full 35 years after the disappearance of Antonius III’s first son, Kyle Bayle. Kane Bayle was born two years after Antonius IV.

Antonius IV never knew Kyle. All he knows of his older brother is what was learned through stories told by his elders. Though he does occasionally wonder about what happened to him, he is too focused and dedicated to his duties as ruler to consider spending the time and resources that would be needed to search for the answers. This is a purely personal concern and he would not feel right about using city resources for such a selfish, wistful and sentimental reason. And thus, he seldom, if ever, discusses the matter.

Antonius is also an unparalleled swordsman. His closest rival in armed combat is his younger brother Kane Bayle, who himself has only been bested in combat by Antonius and Ebon Strongbear.

As a youth, Antonius IV spent much time escaping into the Jaggedpine Forest where he befriended another youth called Frenway Marthank. He still maintains a strong bond with his childhood friend. It was during their days as youths that Antonius came to appreciate the wonders of the forest and eventually do more than any other ruler to protect the forest ecosystem.

Ebon Strongbear, with whom he has a strong relationship, trained Antonius IV as a youngster in the Hall of Steel. Bayle then went on to the Temple of Thunder as most local aspiring paladins would in Qeynos.

While in the Hall of Steel, Antonius and Kane made great friends with Milea Clothspinner of the prestigious Clothspinners of Qeynos, one of the wealthiest families in the realm of Qeynos. Milea is currently an adventurer, a fact of which her family disapproves.

Later, Antonius IV went on an epic quest with the Qeynos Claymore at his side. This was before he became ruler and after he was a full fledged paladin. His father knew of the quest and its importance and allowed Antonius to wield the Qeynos Claymore for the purpose.

The Qeynos Claymore is what the city is named after and dates back to a time when the humans were living in small communities. Qeynos is an old sort of slang Combine word roughly translating to “manifest destiny for humanity”. The sword is magical and sentient.

The warrior Milea Clothspinner, who often uses a different last name when adventuring, accompanied Antonius IV on this quest. The ranger Frenway Marthank and the bard Vhalen Nostrolo also began the quest with Antonius, but Vhalen left before its completion. Along the way, the high elf Lady Shae of Felwithe joined them. There was also a halfling that assisted Antonius in this quest as well and there are rumors that say that this halfling was none other than Mayor Gubbin of Rivervale. The purpose of the quest was mostly unknown save that it was very important. Though he may speak wistfully of his old friends and adventure, the quest itself and its outcome are something personal and private to Antonius. Thus he does not discuss it other then to say that it was something he had to do in the past.

Antonius IV became romantically involved with Lady Shae after the completion of his quest. However, the Circle of Ten and the Felwithe ruling houses eventually caused the relationship to be broken off. As of right now, Antonius is not married or romantically involved in a public manner with anyone, and as yet has no heir. Milea, ever the adventurer, has been seen in the Plains of Karana lately. She is closer to Kane than Antonius and has put her total trust in the younger Bayle, asking him to watch over her little sister for her. She does not know of Kane’s corrupt soul.

Vhalen is still about in the Karanas and is currently despondent over the disappearance of his love, Metalla. And of course, Mayor Gubbin is the richest halfling around and the current mayor of Rivervale. For reasons known only to him, the mayor does not want the “exploits” of his youth known publicly. Antonius respects his friend’s wish, though he may drop a vague hint now and then. Frenway still lives in Surefall Glade. The recent death of his son in Mammoth Cave has left him in a state of severe grief.

Another of Antonius’ close and trusted friends is Vegalys Keldrane. Vegalys is a paladin of Rodcet Nife and is a few years younger than Antonius. Vegalys acts as advisor and confidant to Antonius Bayle and is also a public servant acting as Lord Magistrate for the city of Qeynos. Vegalys generally concerns himself with investigations into such things as organized crime though he is not directly involved with law enforcement, which is a duty that falls to the Qeynos City Guard.

Kane Bayle
Kane Bayle is Antonius’ younger brother, by two years. Kane acts as Captain of the Guard in times of peace; however, in times of war, Antonius himself assumes direct control of the Guard and the armies of Qeynos. Kane secretly wants to overthrow his older brother and take control of Qeynos, a fact of which Antonius is blissfully unaware. If Antonius ever heard talk of such a thing, he would be certain to set the record straight that he and his brother have a close relationship and such things are the ranting of drunkards and madmen.

Kane has been lulled into an alliance with the Bloodsabers and has begun to turn toward the ways of Bertoxxulous, the Plaguebringer.

Guildmasters
The guildmasters in Qeynos are based on deity worship. There is a guildmaster for each class that is available to humans and half elves with the exception of Druids and Rangers guilds which are in Surefall Glade instead. Spell and tome merchants are also available for each class. Here is a list of the main guildmasters:

Good and Neutral
Belious Naliedin – (Bard, Agnostic, Karana, Rallos Zek, Rodcet Nife)
Renic Losaren – (Cleric, Karana)
Runethar Hamest – (Paladin, Karana)
Priestess Jahnda – (Cleric, Rodcet Nife)
Camlend Serbold – (Paladin, Rodcet Nife)
Mespha Tevalian – (Enchanter, Agnostic, Karana, Rodcet Nife)
Kinloc Flamepaw – (Magician, Agnostic, Karana, Rodcet Nife)
LuSun – (Monk, Agnostic, Quellious)
Ebon Strongbear – (Warrior, Agnostic, Karana, Rallos Zek, Rodcet Nife)
Gahlith Wrannstad – (Wizard, Agnostic, Karana, Rodcet Nife)
Hanns Krieghor – (Rogue, Agnostic, Bristlebane, Karana, Rodcet Nife)

Evil
Lyris Moonbane – (Necromancer, Bertoxxulous)
Sragg Bloodheart – (Shadow Knight, Bertoxxulous)
Xeture Demiagar – (Clerics, Bertoxxulous)
Perkon Malok – (Magician, Bertoxxulous)
Reania Jukle – (Enchanter, Bertoxxulous)
Tranon Callust – (Wizard, Bertoxxulous)
Rocthar Bekesena – (Warrior, Bertoxxulous)
Hanns Krieghor – (Rogue, Bertoxxulous)

City Resources
Qeynos provides the basic necessities of adventuring: Bankers, a Soulbinder, a Tribute Master, Task Masters, augmentation needs, and merchants that sell backpacks, ale, bandages, food, drink, armor, weapons, shields, and fishing gear.

You’ll also find a Priest of Discord, Tradeskill Quest Masters, tradeskill crafting objects, and supply merchants for alchemy, baking, jewelcrafting, pottery, tailoring, and blacksmithing.

Just outside the city gates, adventurers can make use of a Plane of Knowledge portal.

Places of Interest
Northern Qeynos
The Temple of Life
The Temple of Life is where the resident priests and paladins of Rodcet Nife train and worship. The grounds of the temple include buildings, lush grass, shrubs, tress, and a large pool called the Pool of Jahnda. The temple itself is a circular gem-encrusted marble structure that hovers above the pool. A fountain of sparkling holy water flows from within the temple down to pool below. Throughout the temple and its grounds, the structures are made of white granite with marble floors and thick, light colored, velvet curtains.

Priestess Jahnda is the High Priestess of the Temple of Life. She is wise beyond her years, although no one seems to know how old she really is. The pool, over which the Temple of Life hangs, is named in her honor. The Pool of Jahnda is not meant for public use. It is a sacred pool created for the Koalindl. The Koalindl are fish that were a gift to Priestess Jahnda from the Prime Healer. They are said to be magical in nature. It is rumored that, every so often, the Prime Healer visits our plane in the guise of a Koalindl and swims in the pool.

The Silent Fist Clan
The Silent Fist Clan is the order of monks native to Qeynos. The guild hall is located in the northwest corner of the city against the outer wall. It is a medium-sized, light brown colored wooden building that is clean, unworn, and well-kept. Used as a training hall, the main room is a large open space with smooth, hardwood floor and thatch roof. There is a small room attached to the main building that serves as LuSun’s study and the living quarters. LuSun is the powerful teacher of the Silent Fist Clan. He teaches his pupils that their greatest weapon is the power of their spirit.

Crow’s Pub and Casino and the Circle of Unseen Hands
Crow’s is a run down, old, brown brick building that entertains the local hooligans. The establishment offers a fine selection of brews and ales including Crow’s Special Brew. This brew is one of the finest drinks that can be found. It use to be sold only at Crow’s bar, but apparently Crow is allowing it into other bars for a very hefty price.

One of the pub’s bartenders, Hanns Krieghor, frequently holds secret meetings a back room where a secret passageway leads to the rogue guild, the Circle of Unseen Hands. Hanns always has henchmen guarding all entrances to the guild, so unwanted people can’t get in. Hanns looks like a rough and tumble cutthroat when tending bar, but when he dons his black cloak of the Circle of Unseen Hands, he blends into the shadows and darkness and is rarely seen. He can pick almost any lock and is a master pick pocket. However, the Circle frowns upon stealing from Qeynos locals because they don’t want to run the risk of having the guild being discovered.

Ironforge Estate
The Ironforge Estate includes a weapon shop, a jewelry shop and the home of the Ironforge family. Headed by Brohan and his wife Hurrieta, the Ironforge family is one of wealthiest family’s in Qeynos, if not the wealthiest, and produces the finest craftsmanship. Also crafters, the Ironforge children run the shops. The entire estate is well protected, as the Ironforge family has well known close ties with the local officials and the militia.

Ironforge’s Weapon Shop
This weapon shop is run by the Ironforge family. The main room is a large workshop, with a smaller storage room in the back. There are various weapons for sale displayed along the walls and in the counter display case.

Jewel Box
The Jewel Box is a shop that is run by Svena Ironforge. It is made from wood and is attached to the front of a large wooden house, both of which are clean and well kept. The shop has a large wooden display counter, which shows off the gems and jewelry for sale, and there is also a locked set of cabinets, which holds the more valuable items and class specific items. Svena’s father was the town’s previous jeweler; she was fascinated with gems as a young girl, and is now the most reliable source for appraising gems and jewelry, for a small fee.

Sneed Galliway’s Trading Post
Qeynos largest general store, this shop is run by Sneed Galliway. Sneed is friendly, middle-aged man, who runs his shop with his wife and children. They have a wide variety of new and used items for sale, from small knives to torches to bags to clothes to ropes and even food. The lower floor is Sneed’s shop, and it is filled with brass racks and wooden crates and cases, which display the various goods for sale. The second floor is divided into rooms, including the living family’s living quarters.

The Cobbler
This shop is run by craftsman Gerault Takenmaul. Gerault makes and sells shoes, boots, belts, and bags in this small shop, and lives upstairs in a tight, but cozy nook. The shop is a wood and red brick building, with an old, wood shingled roof. The floor is made of wood, but is mostly covered by colorful rugs. Spools of thread, yards of leather, and various tools clutter the floor and workbench of this small shop.

Southern Qeynos
Hall of Steel
The Hall of Steel is the guild hall for the Steel Warriors of Qeynos. It is the training ground for some of the greatest warriors of Antonica. The Steel Warriors’ Guildmaster Ebon Strongbear, Earron Huntlan, and a few others, led the city’s militia to victory against the Sabertooths of Blackburrow, a small gnoll tribe that lives in the nearby forest, and they are now known as local heroes.

The hall is a large, light gray stone building that decorated with banners of the guild’s symbols and colors and is located adjacent to the Grounds of Fate area. The training room has various weapons displayed on the wall, as well as other training equipment. The upstairs has a large open window overlooking the arena, to watch the various events and other warriors competing.

Grounds of Fate
This is an area where combatants can prove their skill in combat with one another. The ringing sounds of sword melee can often be heard throughout the entire city.

The Wind Spirit’s Song
The Wind Spirit’s Song is the bard’s guild of Qeynos. Guildmaster Belious Naliedin use to work as one of the King’s private entertainers, but now he confers his time-earned wisdom and skills on to others, confining his performances to shows at the local tavern. His financial resources are meager, but he is quite content with his lot.

Hall of Sorcery
Within the Hall of Sorcery, Qeynos citizens study the three circles of magic and lend their services to citizens of Qeynos. Master Enchantress Mespha Tevalian oversees the Hall of Sorcery and the Order of Three.

The hall has a few rooms including a large, round room made of tall dark gray slabs of granite. Long colorful banners line the outside walls of the building and represent the three classes of magic studied within – red represents wizard, gold represents enchanter, and blue represents magician. Inside, the back part of the building is partitioned off by a thick black, velvet curtain, behind which is a private study. Along the walls off the main room, there are a few small tables for studying, and in center of the room there is a large stone altar, with a round firepit in the middle of it and various writings around the edges.

Temple of Thunder
The Temple of Thunder is where the Knights of Thunder worship Karana, the Rainkeeper, the Deity of Storms. The paladins and clerics of the Knights of Thunder are well respected in the city. They often assist the Qeynos Tower Guards in the Plains of Karana.

The temple is located to the side of the arena and beyond a few homes. It is surrounded by a stone wall and has a large grassy area attached. This area is where the cleric and paladin of Karana train and practice.

Lord Runethar Hammerfist is the master of the Temple of Thunder. All paladins report to him and all clerics report to High Priest Renic Losaren.

Tin Soldier
Run by Blacksmith Rane Sedder, the Tin Soldier buys, sells, and trades new and used armor. Merchants within offer chain armor, molds for chain and plate armor, and other various blacksmithing supplies.

The first floor of the shop displays various, new and used metal and leather armor pieces that are for sale. The second floor has a store room and the living quarters for Rane’s family.

Fhara’s Leather and Thread<
Shop owner Fhara Semhart makes and sells a variety of clothing and sewn goods made from leather. She also offers various patterns and other tailoring supplies. Fhara’s shop is connected to her home where she lives alone. This small wooden building is filled with bolts of fabrics and spools of thread on the walls, and a counter where Fhara does her work.

Bag & Barrel
Raheim Varshen and his wife Fellesha run this shop together. They sell various types of containers and satchels. The shop also serves as their home. Raheim is a carpenter who makes small water barrels, tinder and jewelry boxes, crates, etc., and Fellesha is a seamstress who crafts various sizes of bags, skins, pouches and backpacks. Inside, the walls are full of merchandise and equipment and in the backyard, they have a pottery wheel and kiln.

Nesiff’s Wooden Weapons
Nesiff Tallaherd is an excellent craftsman and woodworker. He makes walking sticks, bows and arrows, poles, staffs, javelins, halberds, pikes, pole-arms, and boar-spears, all handcrafted from wood from the local forests. Nesiff has been known to import wood from far away lands, to make specially ordered bows, staffs, and ax handles. A merchant stationed outside the shop sells various fletching supplies.

Lion’s Mane Tavern and Inn
The Lion’s Mane Tavern and the Lion’s Mane Inn are located in the Common’s Square section of Qeynos and are run by Earron and Tasya Huntlan. Both buildings are made of sturdy lumber and are kept fairly clean. The Tavern is connected to the Inn, but is only about half the size.

Lion’s Mane Tavern
Earron Huntlan runs the Tavern with an old war buddy, and both are like local heroes who like to trade old war stories with the customers. The outside of the tavern is made from wood and the inside walls are lined with bricks. The entryway has a colorful painting of lions playing poker. Behind the bar counter, rows of shelves are filled with various types of drinks.

The Tavern is usually quiet during the day, but can sometimes get pretty rowdy at night after the locals have had a few too many, but Earron is usually able to force the troublemakers out of his bar with no problems.

Earron seems to think there is something going on in Qeynos. He thinks there is something more than just a few shady characters moving into town. I think it’s just normal progress and growth. Have you ever been to Freeport? Qeynos isn’t nearly as bad as that place yet! The town’s just getting older, that’s all.

Lion’s Mane Inn
Tasya Huntlan runs the Lion’s Mane Inn. It is a large, two story, wooden building, that is attached to the Lion’s Mane Tavern. At the entrance, there is wooden receptionist desk, where Tasya Huntlan greets people with a friendly smile. The Huntlan family lives in the inn. Tasya and her daughter Sissy sell various ales, wine, and other drinks to quench the thirst of weary travelers staying at the inn.

Office of the People
This is a small, wooden building where a list of city events, ordinances, advertisements, and other documents are held. Rucio Divella knows a lot about the city and also is the one to see about buildings for rent. Hansl Bigroon is the office manager and a great engineer. He has designed most of the structures in Qeynos. He has been working with other great engineers from various cities to design some bridge that will span Erud’s Crossing and into Odus itself.

Qeynos Hold
The Qeynos Hold is the main bank of Qeynos and is run by the Copperhold family. Kendall Copperhold is well trusted and has close ties to the city government. The bank is a medium sized, sturdy brick building. The main room is divided in half by a long counter. Behind the counter, there is an inaccessible stairwell that leads down to an underground vault that is behind a locked iron door. The bank is heavily guarded by strong barbarian warriors.

The Herb Jar
A small shop that has changed ownership many times over the years, The Herb Jar is currently run by Caleah Herblender. Caleah is a mysterious gypsy woman, sort of vagabond look to her. She is a former student of Kinloc Flamepaw, and still has close ties with the Hall of Sorcery. This is why she’s allowed to operate her fairly successful business here. Caleah makes a good living, but it doesn’t flaunt it.

The shop has a scent of burning incense and has various books and potions on the shelves. A large, deep blue and purple rug covers most of the badly worn wooden floor.

Mermaid’s Lure
The Mermaid’s Lure is located on the south-side of the docks. The wooden walls are badly worn and the iron bolts and hinges are rusted from the harsh, salty seawater and air. It is adjacent to a dock that extends out into the ocean, where various seagoing craft are tied up.

Captain Rohand runs the Mermaid’s Lure and trades goods with the sea merchants from Odus. He is a rough looking man with tangled dirty beard and hair, and his skin is dark brown and tougher than leather. The Ol’ Captain is more than ready to tell his tales of adventures and legends to anyone willing to listen.

Fishing nets and gear hang on the walls of the shop in addition to the shells of sea creatures. The shop sells all sorts of nautical supplies.

Port Authority
The Port Authority can be found near the southern docks. Ships leave for other cities on a regular basis.

Fish’s Ale
Fish’s Ale is a pub owned by Fish Ranamer. It is located just off the Qeynos Harbor docks. This pub is a rough and tumble mix of drunken warriors and sailors. A night without a fight here is the exception, not the rule. The City Guards pass by as if the pub doesn’t exist, and pay no attention to the drunks or brawls heard from within. Fish himself is an ex-sailor, and runs the pub with some old sea dog partners. Fish serves up brews, in the quiet, private bar in the back of the building, to shady smugglers and people who want to keep a low profile. An open brew barrel can be found inside. There are also a few places for drunken travelers to rest after a long night of drinking fighting.

Voleen’s Fine Baked Goods
Owned by Voleen Tassen, Volee’s Bakery can be found in the southern part of town, just east of the docks and north of Fish’s Ale. The bakery sells bread, pastries, muffins, cookies and baked goods and baking supplies. Brewing supplies are also available. An oven inside is available for use when Voleen and her staff aren’t busy making goods with it.

Firepride’s
Firepride’s is a metalworks shop run by armor smiths Ton and Lanhern Firepride. The shop is an average size wooden building. The main room is separated by a long display counter. The front half of the room displays the pieces of armor that is for sale, and the back half is Lanhern’s workshop, which is cluttered with various tools and there is a small forge in the center of it. Lanhern is hardworking and is known for producing quality goods at a fair price. Ton believes that he is the finest of all blacksmiths.

Source: http://www.everquest.com/places

Champion of Bayle world event


Source: http://www.lorelibrary.com/?page=quests&qid=5

A Lost Library Book, Overdue Letters

You say, “Hail, Royal Librarian Brinn.”

Royal Librarian Brinn says to you, “Hail, Adventurer! My business doesn’t take me into the city very often. Perhaps you could assist me? The Queen would be grateful, as would I.”

You say, “Gladly!”

Royal Librarian Brinn says to you, “In a recent inventory of the Bayle Library, I discovered that “The House of the Claymore,” an ancient book of Bayle family lore, was missing. This is a very unusual tome, bound in platinum, studded with sapphires and written in cipher.”

You say, “Why would it be written in cipher?”

Royal Librarian Brinn says to you, “It contains information about the whereabouts of various lesser branches of the Bayle family tree. Exiled first borns, lesser nobility, et cetera. At one time this information was very sensitive, hence the security.”

You say, “why was that information sensitive?”

Royal Librarian Brinn says to you, “There was the threat of jealous family members trying to usurp the throne, of course, and records of illegitimate children that were kept secret for obvious reasons. The Curse of the First Born was another major issue until it was lifted.”

You say, “Why isn’t this information sensitive now?”

Royal Librarian Brinn says to you, “None of that matters any more since all of the old House of Bayle died in a meteor shower after the Shattering. Antonia Bayle is the sole heir to her name. Long Live the Queen!”

You say, “Long live the Queen! Please continue.”

Royal Librarian Brinn says to you, “Well, I’ve already asked all of the library’s patrons, and there’s no record of this book being checked out, so I suspect it was stolen. I hate to make this accusation, but only a memver of the Royal Antonican Guard might have done such a thing.”

You say, “Antonia Bayle’s personal guard? That’s ridiculous!

Royal Librarian Brinn says to you, “Perhaps. But consider this: aside from the patrons, who are all nobility, only guards have access to the library. Why would a noble take a book they can’t read, and then keep it secret? Many of the guards come from common roots, and I’m afraid they are not paid very well. They certainly don’t earn platinum! A guard has both the motive and opportunity.”

You say, “Why don’t you ask their leader then?”

Royal Librarian Brinn says to you, “Oh I tried. Have you ever met Murrar Shar? That kerra is loyal to a fault, and ferocious. My ears are still ringing from the roar he gave me when I suggested that one of his men might have done wrong. No, he won’t help me.”

You say, “If a guard stole a book for the platinum, then we should find out where he sold it.”

Royal Librarian Brinn says to you, “My thoughts exactly! But I haven’t a clue where to start looking, I’m afraid. With my quiet lifestyle and lame leg, I don’t get our much. That’s why I need your skills, Soandso. I’m counting on you to find the book, and it’s equally important that we find out who took it.”

You say, “I’ll do my best!”

Perhaps a fence would know who sold the book?

You say, “Hail, Mariner Whistlethorn.”

Mariner Whistlethorn says to you, “What do you think you’re looking at?”

You say, “I’m looking for a magnificent book that was misappropriated within Qeynos. Would you or your associates know where such a thing might be traded?”

Mariner Whistlethorn says to you, “A book? Well it might be that I know where it is, but it’ll cost ya if I do. What’s this book look like?”

You say, “The title is “The House of the Claymore.”

(Alternate text: You say, “It might have a platinum cover inset with gemstones, or it might have no cover because it was scrapped for the money, but I still want it either way.”

Mariner Whistlethorn says to you, “Haven’t heard anything about that. I guess you’re outta luck! We mostly do imports here anyways. The Far Seas Trading company doesn’t handle rare acquisitions like what you’re talking about, not directly at least. Third parties get involved.

You say, “‘Third parties’ eh? Where could I find one?”

Mariner Whistlethorn says to you, “In bars and back alleys, of course! You’re as likely to get your throat slit as find your book, so maybe ask some bartenders first. Maybe you can convince old Pumpy to give you a clue. HAH!”

You say, “Pumpy? What kind of name is that?”

I’ve been given a clue!

A bartender named “Pumpy” might know where to buy stolen books.

You say, “Hail, P.T. Irontoe”

P.T. Irontoe says to you, “Listen here! This here’s my pub. We’ll have no busting heads and barstools in here. And never break rule number one: Never pester the owner.”

You say, “Could you help me find a missing book?”

P.T. Irontoe says to you, “Did you hear a word I just said? You broke rule number one! Off with you now!”

You say, “But this is very important!”

P.T. Irontoe says to you, “Hah!”

(Alternate text1: You say, “It’s for the queen, Antonia Bayle.”

P.T.Irontoe says to you, “Ahhh Antonia. There’s never been a finer lady. I’ll drink to her. Now shove off!”

You say, “But I know you can help me!”)

(Alternate text2: You say, “There’s a thief in the Royal Antonican Guard and I need help to catch him!”

P.T. Irontoe says to you, “Those boys risk their lives every day to protect the homes of ingrates like yourself. Don’t go bad mouthin’ them!”

You say, “But it’s true!”)

(Alternate text3: You say, “It’s a very expensive and precious book. You’ll be rewarded for helping.”

P.T. Irontoe says to you, “Does it look like I need your money?” Shove off!”

You say, “But I know you can help me!”)

You say, “I’m sorry for troubling you, but librarian Brinn really needs to get his book back. Please tell me if you know something.”

P.T. Irontoe says to you, “Brinn! Well uhm, since you asked nicely I can give you a tip. I know of a trader in books and the like that have been, ah, misplaced. If your tome is in the city it’s probably crossed her hands.”

You say, “Great! Where can I find her?”

P.T. Irontoe says to you, “Velia can be found at a bar in the Down Below. Take this coin for your entry fee and remember: I didn’t tell you any of this. Get it?”

You say, “Got it.”

I have learned about a secret thieves’ bar.

You say, “Hail, Velia Truesight”

Velis Truesight (Information Procurer) says to you, “And who might you be? We have not been introduced.”

(Alternate text: You say, “I am someone you should fear!”

Velia Truesight says to you, “Spare me the threats. I’m in no danger from you here, and if you want to deal with me you’ll need to behave. Now, you want something, so introduce yourself and tell me what you need so that we can negotiate like resonable poeple.”

You say, “Very well. I’m Soandso and I’m looking for a book stolen from the Royal Library.”)

You say, “My name is Soandso.”

Velia Truesight says to you, “Soandso? Hmmm I’ve read that name somewhere… You wouldn’t be the notorious Soandso who breached the Vault of the Underfoot would you?”

You say, “No.”

Velia Truesight says to you, “Nevermind. That wouldn’t make sense since it happened during the Age of Blood, and you don’t look a thousand years old.”

You say, “No, I’m not”

Velis Truesight says to you, “Well, I am very pleased to meet you Soandso! I am Lady Velia Truesight, formerly of Felwithe, and I positively adore books! Tell me about the one you seek.”

You say, “It’s a magnificent tome, bound in solid platinum and studded with sapphires.”

Velia Truesight says to you, “Platinum and sapphires, how trite! You’re after a book for its cover? Listen up, my illiterate friend: stones and metal don’t make a book magnificent. “The house of Claymore” is precious in any binding.”

(Alternate text: You say, “It’s a rare and precious history book called “House of the Claymore, “written in cipher.”)

You say, “You know the book?”

Velia Truesight says to you, “Of course! I just finished translating it for a client; one who had every right to know its contents, I assure you. He didn’t bother to ask for it back and I’m still keeping it quite safe. My rule is to wait a year before looking for a buyer.”

You say, “I was just checked out for a translating job? Seriously?”

Velia Truesight says to you, “That’s right, and it was quite a challenge! It’s written in Old Qeynosian, a cousin of the Halasian language spoken by the early barbarians who settled the Plains of Karana. But it was scribed in the phonetic alphabet of another dead language, Dyth’Dal. A bizarre combination for sure.”

You say, “Go on.”

Velia Truesight says to you, “But I am fluent in Dyth’Dal, and the various human dialects are easy to piece together once you’ve learned enough of them. I had the full translation delivered to my client in under a week, and learned some very fascinating things in the process.”

You say, “what did you learn?”

(alternate text: You say, “Who is your client?”)

Velia Truesight says to you, “Why should I tell you that?”

You say, “This is a criminal investigation, so you have to comply!”

Velis Truesight says to you, “Shame on you! I thought we were being resonable here. I’m no more intimidated by the law than by physical threats, and besides, I probably have more pull in the palace than you do, now!”

(Alternate text: You say, “It’s important that I discover who stole the book and why.”

Velia Truesight says to you, “Keeping secrets is just as important as discovering them, and I earned my reputation by doing both. All you need know is that the book was not stolen; it was borrowed and it will be returned. That’s what libraries are for, isn’t it?”

You say, “You have a point.”

Velia Truesight says to you, “Take this and return it to Brinn with my compliments.”

You say, “Thank you.”)

You say, “What is that supposed to mean?”

Velia Truesight says to you, “I’m done explaining things to you. Take this and return it. I’ll tell my client to stop keeping overdue library books next time I see him. Goodbye.”

You say, “Very well.”

You receive “The House of the Claymore”: A supposedly unreadable tome of lore from the Royal Library of Qeynos. It appears completely undamaged.

I have obtained the lost book!

Return the book to Royal Librarian Brinn in Qeynos Harbor.

You say, “Hail, Royal Librarian Brinn.”

Royal Librarian Brinn says to you, “Hail, Soandso. Have you found our book and our thief?”

You say, “I have the book, but there was no thief.”

I have returned the lost book!

Royal Librarian says to you, “No thief? Please explain.”

You say, “Apparently someone borrowed the book to have it translated, but forgot to return it.”

Royal Librarian Brin says to you, “Translated? Not very likely. Half a dozen Concordium scholars have wrecked their brains trying to read that thing. Anyway, who borrowed it? I checked with everyone who has the privilege of library access, so one of them must have lied.”

You say, “Well, Veria seemed to know what she was talking about, but she would not tell me who hired her.”

Royal Librarian Brinn says to you, “Velia! She is in Qeynos? She obviously knows Dyth’Dal and she’s old enough to have… no. NO! this is the worst possible outcome!”

You say, “What’s wrong?”

Royal Librarian Brinn says to you, “I will explain later. For now we have to assume that there is a high ranking traitor within the palace. The city must be secured while we find out who it is. Go to the palace right now and warn Antonia.

You say, “The palace isn’t far. Why send me?”

Royal Librarian Brinn says to you, “I won’t get there fast enough with my bad leg, and I can attend to some other urgent matters here. Report back to me afterwards.”

You say, “Alright, but will they let me in the palace?”

Royal Librarian Brinn says to me, “Take my ring and show it at the palace gate to gain entry. Trust no one! Only tell Antonia Bayle the full story of what has happened. Everyone else only needs to know that there is a traitor and Qeynos is in danger. They will believe you.”

You say, “Alright, I’m going.”

(Receive the Quest Overdue Letters)

Return to the palace.

You say, “Hail, Murrar Shar.”

Murrar Shar says to you, “What brings you to the palace?”

You say, “The Royal Librarian sent me with his signet ring. I urgently need an audience with Queen Antonia Bayle.”

Murrar Shar says to you, “Let me see that. Hmmmm, it is his ring. Explain yourself!”

You say, “The kingdom is in danger! I must warn the Queen!”

Murrar Shar says to you, “You will have to talk to me. She is on a voyage at sea, not in Qeynos. This is about the stolen book, isn’t it?”

You say, “It is! It was actually a dangerous book of secrets, and the thief had it translated!”

Murrar Shar says to you, “What! Tell me who the enemy is! I will rrrip him limb from limb until he gives the Queen’s book back!”

You say, “I don’t think that will work. The book was already returned but there is still a threat to Qeynos. We think it was taken by a high-ranking official in the palace!”

Murrar Shar says to you, “I told him my men stole nothing! He did not believe me.”

You say, “Yes, he was wrong about the guard.”

Murrar Shar says to you, “But now the Royal Antonican Guard will save the day! Tell Brinn I will order every guard in the palace to help him. No one will leave until we find the traitor. Except, hmmmm…”

You say, “Yes? What?”

Murrar Shar says to you, “I need a messenger to go to the fae princess in Kelethin. Since no one in the palace may leave until we have found the enemy, I would like you to help.”

You say, “That shouldn’t be a problem.”

Murrar Shar says to you, “Good. Tell Brinn to come see me, and then take this envelope to Saphronia. Quickly!”

You say, “Right away.”

I have reported to the palace.

Speak with Royal Librarian Brinn in Qeynos Harbor.

You say, “Hail, Royal Librarian Brinn.”

Royal Librarian Brinn says to you, “Have you spoken to Antonia?”

You say, “She wasn’t in the palace, but I got to the next closest person. Murrar Shar has offered to put the palace guards at your disposal to help catch the traitor. He was satisfied to hear it was not one of his men.”

Royal Librarian Brinn tells you, “Hmmmm, I didn’t know the Queen was away. Maybe that’s for the best as well. I”ll take my ring back now. What else passed between you and Murrar Shar?”

You say, “He knew that this was about your book, so I told him the traitor was whoever had taken it. Then he asked me to deliver an urgent letter to Princess Saphronia, in Kelethin.”

Royal Librarian Brinn says to you, “Ah, that’s smart of him! We need allies and there’s no telling whom to trust right now. Good. I need something delivered to her as well, a book.”

You say, “Let me guess, another so-called history book?”

Royal Librarian Brinn says to you, “Oh no, this one is an epic! ‘Shadows in the Leaves’ by the wood elf poet M. Herbling. It’s an old classic, and very hard to find nowadays. The princess has been waiting months for a copy.”

You say, “This is no time to be delivering library books!”

Royal Librarian Brinn says to you, “Of course. This book contains more than just poetry, and Saphronia will recognize it when she reads the first page. I’m suspicious of just about everyone in the palace right now, but I know I can trust her. Now, we must make haste!”

You say, “Hold on. Why send me to another continent at a time like this? We should capture the translator and make her talk!”

Royal Librarian Brinn says to you, “Interrogate Velia? I don’t know what will be harder: capturing a high eld who spent two centuries in Neriak unharmed, or making a trueborn daughter of Felwithe break an oath. She is both, you know. I suppose we’ll have to try, but I doubt it will work. Anyway don’t worry about that, get to kelethin!”

You say, “Wait. What was in the book I returned to you?”

Royal Librarian Brinn says to you, “Dangerous secrets. In the wrong hands, the contents of that book could threaten all of Qeynos; no, all of Norrath! I doubt even Velia knows the significance of what she has done.”

You say, “Alright, I will go to Kelethin.”

Royal Librarian Brinn says to you, “Here’s the book. Hurry back to me once you have delivered it. We all may be in tremendous danger!”

You receive the book, “Shadows in the Leaves”: This copy of a classic epic poem by M. Herbling comes from the Royal Library of Qeynos. Brinn claims to have added a little something extra to it for Princess Saphronia’s eyes only.

You say, “I’m off!”

I have spoken with Brinn.

Deliver the letter and book to Princess Saphronia of Kelethin.

You say, “Hail, Princess Saphronia.”

Princiess Saphronia says to you, “Thank you again for bringing Sir Gearheart back to life. We have been catching up on old times.”

You say, “I have a letter for you from Qeynos, and a book!”

Princess Saphronia says to you, “‘Shadows in the Leaves!’ I’ve been wanting to read that for years, but let me see that envelope first. Official business takes priority! Hmm… Antonia Bayle sends her greetings and has a list of requests.”

You say, “I’ll let you finish that.”

Princess Saphronia says to you, “What!? Trade concessions? Lumbering? A permanent settlement? Outrageous! This isn’t a diplomatic letter, it’s an ultimatum! My mother will hear of this!”

You say, “Uh..oh”

Princess Saphronia says to you, “I knew we couldn’t trust outsiders! Get out! NOW! GUARDS!”

You say, “Alright, I’ll just leave the book here.”

Princess Saphronia says to you, “NO! Take your filthy gifts with you! I hope I never see any one or any thing from the rotten city of Qeynos again!”

You say, “Good bye.”

The Princess threw a fit at the letter and wouldn’t even take the book!

Report to Brinn in Qeynos Harbor.

Inspect Royal Librarian Brinn’s corpse behind the inn.

Brinn is dead, but the body is still warm. His pockets have been turned inside out and his belongings are scattered around him.

Search the possessions.

His money was left behind, as well as a small notebook with all of the written pages torn out. His signet ring was taken off, but you find it wedged between two cobblestones.

Pick up the ring.

I should report this strange news to Royal Librarian Brinn.

(Receive the Quest Deadly Words)

Speak with Murrar Shar.

You say, “Hail, Murrar Shar.”

Murrar Shar says to you, “You have returned, but Brinn has not come to see me yet. Did you deliver the letter already?”

You say, “Brinn is dead! I found him murdered in a back alley.”

Murrar Shar says to you, “RRAWRR! The enemy is covering his trrracks! Brinn must have known who it was!”

You say to Murrar Shar, “But we don’t. What should we do now.”

Murrar Shar says to you, “We must capture this translator and find out who she is in league with! Take the guards with you and arrest her!”

You say, “I’ll lead you to her.”

I have spoken with Murrar Shar

Lead the guards to Crow’s Resting Place in the Down Below.

The guards have attacked me!

Defeat the guards.

Find a clue about why the guards are attacking.

I have defeated the guards!

You loot Guard Orders: “When you find the Crow’s Resting Place, make your move. You are to start by killing our informant, and then you are to lie in wait for a high elf female to exit the establishment and eliminate her as well. Hide their bodies in the sewer and then return. Strike swiftly and show no mercy!”

I found a copy of their orders!

Talk to Velia Truesight.

You say, “Hail, Velia Truesight.”

Velis Truesight says to you, “Hello again, Soandso. I’ve been expecting you”

You say, “Have you?”

Velis Truesight says to you, “Yes! Brinn knows that I’m in Qeynos, and a man like him simply can not stand to leave well enough alone. And of course he wouldn’t want to be seen in a place like this, so here you are! It is good to see you again.”

You say, “It’s good seeing you too.”

Velia Truesight says to you, “So tell me, is your errand a vain attempt to wheedle the name of a client our of me, or have you come to take advantage of my information procuring services? Orperhaps you’d like me to brew you a lovely potion?”

You say, “Actually, I was sent here to capture you. Brinn is dead and you’re the prime suspect.”

Velia Truesight says to you, “What?

You say, “I found Brinn’s dead body in a back alley near the docks. Murrar Shar tasked me with leading the guards here to capture you on charges of murder and conspiracy.”

Velia Truesight says to you, “Well… that is quite a surprise! But why do I see trust in your eyes? You are not here to capture me. So, what happened next?”

You say, “The guards turned on me. They had orders to lie in wait and kill you as well.”

Velis Truesight says to you, “my, my, how delightfully treacherous! The captain of the Royal Antonican Guard… I never knew he had it in him! Now, I suppose you still want to know who killed Brinn.”

You say, “Yes, I would.”

Velia Truesight says to you, “It’s obvious. Murrar Shar did it! And it was he who hired me to translate the hidden messages in “The House of the Claymore.” I was so excited to have someone in the Qeynos palace owe me a favor. It’s a shame he’ll have to die.”

It was Murrar Shar! He was the traitor all along!

You say, “If you’re done keeping secrets for him, why not tell me what was really in the book?”

Velia Truesight says to you, “Oh it had all sorts of juicy secrets about the palace and the royal family. For example, did you know the Bayle bloodline was cursed? There was also a comprehensive overview of various secret passageways and family artifact. But the real secret was the hidden writing.”

You say, “Hidden writing?

Velia Truesight says to you, “Yes! Steganography is one of my specialties. There was a message encoded in the number of words per line, which is hard to count in a language that has no spaces! It spelled out a list of names and code names, with locations and pass phrases for the purpose of contacting them. Brinn himself was on the lost. Her Majesty’s Secret Service, perhaps? Or perhaps a different secret society…”

You say, “Tell me more about this curse.”

Velia Truesight says to you, “A prophecy stated that if the first born of the house of Bayle ever becomes king, Qeynos will fall. So the firstborn were exiled and raised by foster parents, never knowing their lineage. And they all turned out to be viciously evil, too! A secret society called the Circle of Ten was formed to keep track of these firstborn of Bayle and ensure their permanent banishment. It ended up controlling the city after the Shattering, until Queen Antonia arrived.”

You say, “That’s interesting, but what would Murrar Shar do with this information?”

Velia Truesight says to you, “I don’t know. Maybe he’s planning a coup? When overthrowing a government, it helps to know who one’s enemies are. But that doesn’t matter. Our course of action is clear.”

You say, “We have to stop him.”

Velia Truesight says to you, “Exactly! And I know just the thing for it. Tell me, can you get back to Brinn’s corpse?”

You say, “He’s probably still where I found him.”

(Receive Quest Eternal Revenge)

Velia Truesight says to you, “A Doom Revenant will be perfect for the occasion. Take this potion of Eternal Revenge and just poor it down his throat while whispering the name of his enemy. Its potency is greatest when used on an innocent who was murdered while defenseless.”

You say, “You’re a necromancer too?”

Velia Truesight says to you, “What? How dare you accuse me of such a thing! I am a highly accomplished alchemist! Now take that potion and get to work. The sooner Brinn gets it, the better.”

You say, “What if Murrar has co-conspirators? Simply killing him might not help.”

Velia Truesight says to you, “Oh I wouldn’t worry about that. Doom Revenants are very thorough! Why, I wouldn’t be surprised if his whole family turned up dead within a couple of days, along with all the other conspirators…

You say, “Alright then, I’ll do it.”

Velia Truesight says to you, “For Qeynos! Right!”

You say, “For Qeynos!”

Use the Potion of Eternal Revenge on the corpse of Brinn.

A contingent of palace guards spots you tampering with the corpse!

The Qeynos Guard arrested me when I returned to Brinn’s corpse!

General Golias Sydwen seems to think that I am the conspirator who killed Brinn! He is about to interrogate me.

You say, “Hail, General Golias Sydwen.”

General Golias Sydwen (Knight of Valor) says to you, “my, my, what a mess you’ve gotten yourself into! I’ve read the list of charges against you: grand theft from the crown, forgery, sedition, and murder. You have a lot of explaining to do.”

You say, “I’m innocent!”

General Golias Sydwen says to you, “Of course you are. Let’s just go over these accusations one by one, shall we? First of all, you are charged with theft of a unique tome of ancient Qeynosian lore, “The House of the Claymore.”

You say, “Brinn hired me to find that book, and I did! It was returned safely.”

General Golias Sydwen says to you, “Oh? Then where is it now? It hasn’t returned to the library and Brinn didn’t have it on his person or stored among his effects.”

You say, “How should I know? Maybe it was taken by his killer?”

General Golias Sydwen says to you, “Yes, that does make sense. I believe his killer took it too.”

You say, “Alright.”

General Golias Sydwen says to you, “The next charge is forgery. You delivered a fabricated diplomatic letter to the princess of Kelethin, filled with inflammatory lies intended to foment conflict between our two fair kingdoms.”

You say, “I didn’t write it! Murrar Shar asked me to deliver it to Saphronia. I didn’t know what was in it!”

General Golias Sydwen says to you, “You don’t honestly expect us to believe that the highest ranking Royal Antonican Guard gave you a forgery, do you? No matter. It’s enough that you admitted to delivering the letter!”

You say, “I’m telling the truth!”

General Golias Sydwen says to you, “On to the next charge: sedition. You’ve been overheard spreading vile rumors about Queen Antonia Bayle in an attempt to undermine the loyalty of our citizenry. The testimony of several guardsmen corroborates this.”

You say, “That’s a flat-out lie!”

General Golias says to you, “And why would the guards lie? What benefit do they get from seeing you charged with sedition?”

You say, “They could have been ordered to protect the conspiracy! Murrar Shar is behind all of this!”

General Golias Sydwen says to you, “You respond to the charge with even more seditous nonsense. This isn’t helping you, you know.”

You say, “But it’s the truth!”

General Golias Sydwen says to you, “Now for the final charge: the murder of two palace guards and the Royal Librarian. You slew Brinn in cold blood and fled into the Down Below, where you and your accomplices then murdered two guards who had pursued you from the scene of the crime.”

You say, “That’s not how it happened! Murrar Shar sent the guards with me to the Down Below, and they turned on me!”

General Golias Sydwen says to you, “Then you admit to killing the guards!”

You say, “That’s not what I meant!”

General Golias Sydwen says to you, “Please, no more. Your guilt is plainly obvious. We’ve already been informed of the conspiracy you’re aiding, too.”

You say, “I’m not part of a conspiracy!”

General Golias Sydwen says to you, “Look. We know why you killed Brinn. He was close to unmasking your ringleader, right? He had unearthed a conspiracy to overthrow the government.”

You say, “Brinn was close to unmasking Murrar Shar!”

General Golias Sydwen says to you, “I’m out of patience. I have one more question for you and you will only get one chance to answer. If you’re not completely honest and forthcoming this time, you’ll rot in a dungeon for the rest of your life. Understand?”

You say, “I’ve been honest with you this whole time!”

General Golias Sydwen says to you, “Where is Brinn’s signet ring? The one he wore on his right hand?”

You say, “He took it off before he died and I picked it up. Here it is.”

General Golias Sydwen says to you, “Ahhh, good. the signet ring of a member of the Circle of Ten bears many magics. This will prove your guilt beyond a shadow of a doubt, I’m afraid, but at least you were honest in the end.”

You say, “What are you getting at?”

General Golias Sydwen says, “Cast the spell of recall on the Ring of the Ten. Shwoe me what Brinn say before he died.”

(The spell was cast and three figures appear: Brinn, Serwin, and Knight-Lieutenant Amundson)

Knight-Lieutenant Amundson says, “Lor Murrar has sent us to escort you back to the palace.”

Royal Librarian Brinn says, “You mean he wouldn’t come himself? I can’t walk too fast, I’m afraid, so you’ll have to be patient.”

Serwin says in Words of Shade, “This is a good location. Let us begin.”

Royal Librarian Brinn says, “What was that language… NO!”

Alas, Royal Librarian Brinn has died from pain and suffering.

(scene ends)

General Golias Sydwen says, “Assassins posing as city guards?”

Bellengere the Three says, “No, I recognize their faces. These are the two that Soandso killed, and they were using the language of the Void.”

General Golias Sydwen says, “Void creatures are behind this!? Go and alert the rest of the Circle of Ten!”

Bellengere the Three says, “Immediately!”

General Golias Sydwen says to you, “Forgive me, Soandso. I was wrong about you.”

General Golias Sydwen says to you, “This is unbelieveable! Void-possessed guards in the city!”

You say, “It’s worse than just that.”

General Golias Sydwen says to you, “Then Lord Murrar Shar could really be one of them…”

You say, “Where is he now?”

General Golias Sydwen says to you, “But he’s not in the city. He left on a regular hunting trip with Aontonia Bayle yesterday!”

You say, “We have to find them!”

General Golias Sydwen says to you, “The hunting camp is near the Shattered Vale in Antonica. I was wrong not to trust you, Soandso. Go ahead of me and warn the Queen, while I rally a group of soldiers to catch up at the camp.”

You say, Hold on, I have some questions for you.”

General Golias Sydwen says to you, “I owe you some answers after that wrongful arrest. What do you need to know?”

You say, “What is this Circle of Ten, anyway?”

General Golias Sydwen says to you, “The Circle of Ten is our kingdom’s ruling council. We advise Queen Antonia, and see to it that her decisions are put into effect. I am a member of the publicly-known Circle of Five, and Brinn was one of the hidden five.”

You say, “Is Murrar Shar a member?”

General Golias Sydwen says to you, “No. Murrar Shar would have known of its existence, but he was not a member, and should not have known who the hidden five were. I believe that is the secret Brinn was trying to protect.”

You say, “That makes sense. Why were you so certain of my guilt?”

General Golias Sydwen says to you, “because I trusted Murrar Shar. All of the evidence and testimony against you came from him or his guards. I was duped so easily! Please forgive me, Soandso.”

You say, “Alright, I will go to the Shattered Vale now.”

Go to the royal hunting camp. It can be found in the Shattered Vale in the far eastern reaches of Antonica.

I have found the Royal Hunting Camp!

Defeat Murrar Shar

Queen Antonia Bayle (Sovereign of Qeynos) says, “Murrar Shar could never be so evil. Who are you and what have you done to my friend?”

Murrar Shar says, “I am Kyle Antihilus Bayle, true firstborn of Antonius Bayle III and rightful heir to the throne of Qeynos! Banished from my homeland, I founded a new kingdom south of the Rathe Mountains, a kingdom that was cursed to fall. I perished along with all my subjects, but even death was not the end of my curse. My tormented soul was wrenched from the ethernere in a blasphemous droag ritual, and consumed by one of their defiled shades. I was annihilated, a fate worse than death. But I came to be again. From the deepest vortex of oblivion, a voice spoke my name, the voice of my Master. He called me back into existence and showed me my true purpose. The last shred of my soul awoke within the shade of Bylze that had comsumed me. I was ruined and pitiful, but possessed a new will far greater than a droag’s petty spirit. In the end, I consumed him, and eventually tricked a foolish band of adventurers into freeing me. I was only a matter of time before I found my way into your friend’s dreams, ate his soul and took his body. It was destiny.”

Queen Antonia Bayle says, “So you were destined to return and conquer Qeynos, is that it? You won’t succeed!”

Murrar Shar says, “Conquer? HA! The kingdom has always been mine by right, but all my master and I require from you is my sword, the Qeynos Claymore! I know you have it hidden somewhere in the city. Tell me where it is and I will spare you.”

Queen Antonia Bayle says, “You’ll never find it! The followers of the Awakened stole it from my palace and then the Order of Marr stole it back from them. Even I don’t know where it is now!”

Murrar Shar says, “A shame, I would have preferred to let you live. Even now I have some lingering loyalty to the family. Know that your death will have no meaning or purpose, for I have already uncovered the Order of Marr and given their names to my allies. The void men will take them one by one, and then they will find the sword and your beloved Qeynos will burn! Prepare to die!”

Queen Antonia Bayle says, “I don’t think so… You there! Break the void crystal and free me!”

You attack!

Murrar Shar says, “Curse you, Soandso.”

You have killed Murrar Shar.

Kyle Antihilus Bayle(the Cursed) says, “It is not over! You will all perish!”

Speak with Queen Antonia Bayle.

You say, “Hail, Queen Antonia Bayle.”

Queen Antonia Bayle says to you, “If you hadn’t arrived when you did, Soandso, I might not be standing.”

You say, “What happened here?”

Queen Antonia Bayle says to you, “That… thing in Murrar’s body waited until most of us were asleep and then attacked. We were caught off-guard, but still had the upper hand until he sprung that trap. Once we were bound by magic chains, he executed my soldiers one by one.”

You say, “Do you know anything about this Kyle Bayle?”

Queen Antonia Bayle says to you, “Not much. I know he lived in the Age of Turmoil, and founded the colony of New Qeynos, where he reigned as king for a time. But his kingdom was ultimately destroyed and the land was absorbed back into the Dead Hills, a place that was lost during the rending.”

You say, “Who would his ‘Master’ be? Some being from the void?”

Queen Antonia Bayle says to you, “I wish I knew. We all thought the void invastions had ended when Anashti’Sul and Varsoon were stopped, until the anchors were found in Lavastorm and the Fens of Nathsar. I can only speculate that this other entity was behind them.”

You say, “And this entity desires the Qeynos Claymore. Do you really have no idea where it is?”

Queen Antonia Bayle says to you, “I was telling the truth, I’m afraid. I know only that a group known as the Order of Marr spirited it away. They might have hidden it anywhere, and they have never contacted me directly.”

You say, “What now?”

Queen Antonia Bayle says to you, “I will return to Qeynos and immediately hold a council about these recent events. I think it is no coincidence that an attempt was made on my life so soon after Lucan D’Lere vanished. But first I must bring Murrar to the Temple of Life! His breathing is so faint…”

You say, “Can I help you any further, you grace?”

Queen Antonia Bayle says to you, “You have done a great service to me personally and to the kingdom, but I will not request anything further. I bestow upon you a title appropriate for you mighty deeds.”

You say, “I am honored.”

I have spoken with the queen.

You say, “Hail, Velia Truesigt”

Velia Truesight says to you, “Soandso! You’ve returned! How goes our vengeance?”

You say, “It did not go quite as expected.”

Velis Truesight says to you, “Oh? I’m all ears.”

You say, “Well, when I returned to Brinn’s corpse I was captured by the guards.”

Velis Truesight says to you, “Tsk tsk! Shame on you for getting caught! Then what happened?”

You say, “Well, General Golias Sydwen interrogated me and I told him about Murrar Shar’s plot.”

Velia Truesight says to you, “And I’m sure he didn’t believe a word of it. You have to admit, you were framed pretty well.”

You say, “Yes, I was. But luckily he found Brinn’s Ring of the Ten and extracted a recording of the murder from it.”

Velia Truesight says to you, “Intereting! I knew that Brinn was in the Circle of Ten but I had no idea about these rings. So once our good General believed the story, you captured the plotter and saved the day! Bravo! But please tell me that Murrar Shar is dead. I’ll be terribly disappointed if I have to finish the job myself.”

You say, “Murrar Shar barely survived, but he wasn’t really behind it after all. He was possessed by the ghost of Kyle Bayle.”

Velia Treusight says to you, “Kyle Antihilus Bayle, the Cure-Bearer, has returned from the grave? Fascinating! Does it get any weirder?”

You say, “It wasn’t a coup attempt after all. He’s in league with some creature from the void that desires the Qeynos Claymore.”

Velia Truesight says to you, “Hmmmm… well, I suppose that could make sense. Right now the Order of Marr has Enoxus, the Claymore. So perhaps that membership roster I translated was one of theirs? I thought it contained too many non-Qeynosians to be some national organization.”

You say, “That may be the case. Now, I have this other book from Brinn that I’d like you to translate…”

Velis Truesight says to you, “‘Shadows in the Leaves’ eh? Hardly my cup of tea. Those Feir’Dal poets just can’t count, losing track of their meter every other page! But I do still owe you for defeating our mutual enemy without even using up my potion! You still have it, right?”

You say, “Of course. Here you go. Now, tell me what is hidden in the book.”

Velis Truesight says to you, “Let’s see… Oh my, how amateurish! Misspellings abound, and the spelling errors themselves form the body of a message. Brinn must have thought himself very clever but I had no trouble spotting this. It says greetings to Princess Saphronia, chief of the Faydwer division of the Order of Marr!”

You say, “Librarian Brinn and the princess of Kelethin are in the Order of Marr?”

Velia Truesight says to you, “It seems so. Looks like he was a double agent, eh? A member of both the Circle and the Order. Perhaps I underestimated him.”

You say, “What else does the message say?”

Velia Truesight says to you, “Hmmm… Brinn identifies himself as a Protector of Enoxus using one of the secret passphrases and it looks like there’s a bunch of stuffy formalities following that…”

You say, “Go on.”

Velis Truesight says to you, “Here’s the good part. ‘The Claymore is no longer safe within Qeynos. Enemies have unearthed one of the Order’s secret membership rosters and are already beginning to move against us. I urge you to send a detachment of scouts and take it to Faydwer immediately, as your branch has not yet been compromised. We’re holding it in a secret chamber underneath the Palace.'”

You say, “Is there more?”

(Receive The Chamber of the Claymore Quest)

Velia Truesight says to you, “‘To access the chamber, stand before the claymore monument and utter the words “Honor, Valor and Truth.” The true Enoxus is on the inner ring of the calendar, at ten o’clock.'”

You say, “I better go and make sure the sword is safe!”

Velia Truesight says to you, “Well, with information of this caliber, my debt to you is paid in full. I bid you farewell. Perhaps we will meet again.”

You say, “Thank you.”

Enter the Chamber of the Claymore.

“Honor, Valor, and Truth”

I have entered the Chamber of the Claymore!

Search for the Qeynos Claymore.

The ground is strewn with replicas, but the spot where the true Enoxus should be is empty.

The Qeynos Claymore has already been taken!

Voices can be heard from behind the barrier in the far corner of the room.

Find out what’s happening in the next chamber.

Listen through the barrier.

Queen Antonia Bayle says, “… will be Brinn’s successor in the Circle of Ten, as you recommend.”

Queen Antonia Bayle says, “Baron Ironforge, I would like you to make the initial contact. Please bring her to the palace once she has agreed to take the oath. We need her to begin work immediately.”

Baron Kaedrin Ironforge says, “By your command.”

General Golias Sydwen says, “Now, my friends, I am afraid we’ve saved the worst subject for last: the Freeport question.”

Queen Antonia Bayle says, “Freeport is a grave subject indeed. What news do you have to report, admiral?”

An Anonymous Barbarian says, “Freeport is in chaos. With no overlord to keep them in line, the factions have turned on one another.”

General Golias Sydwen says, “Naturally. What is the current status of their military?”

An Anonymous Barbarian says, “The militia have holed themselves up in West Freeport and continue to patrol the walls, but their numbers have been decimated.”

An Anonymous Barbarian says, “Dethknell Citadel has crashed, and the city is on fire. It’s only a matter of time before it falls to invaders or collapses on its own.”

General Golias Sydwen says, “Excellent! Now is our chance to strike! Now we can liberate Freeport from tyranny once and for all!”

Te’alla Woodspire says, “Don’t rush in too quickly, general. Fire can bring renewal, but only a fool sticks his hands into it.”

Prophet Bainyn Fairwind says, “Then what would you have us do, Matron? Wait and watch Freeport destroy itself?”

Te’alla Woodspire says, “Yes. We should wait for the time being. All fires burn out eventually.”

An Anonymous Dwarf says, “Hear hear! That’s a great plan! Let the dogs tear each other to pieces!”

Prophet Bainyn Fairwind says, “But the common folk of Freeport are dying. While the mighty and the ruthless vie for power, the oppressed and innocent suffer. We must do something to protect them!”

An Anonymous Halfling says, “Yes! And If we don’t invade Freeport now, Neriak will. Their alliance was only based on respect for Freeport’s military might.”

Baron Kaedrin Ironforge says, “Indeed. If Neriak invades Freeport, the Teir’Dal will simply exterminate those whom Lucan used to oppress.”

An Anonymous Froglok says, “Queen Cristanos is overly cautious; she is not planning an invasion yet. My most reliable sources within Neriak all agree on that.”

An Anonymous Halfling says, “That’s even more reason for us to make a move soon!”

Bellengere the Three says, “And once we’ve invaded, how will we govern? Half the population is composed of trolls, ogres, dark elves and iksar. Will we supply the terror needed to keep such creatures in line? Or will we just arrange some convenient genocide?”

Prophet Bainyn Fairwind says, “No. We must put an end to the bloodshed. Surely there is some way!”

Queen Antonia Bayle says, “There is. Bring Lucan back.”

Bellengere the Three says, “Hmmm…”

General Golias Sydwen says, “What!?”

Prophet Bainyn Fairwind says, “Is that even possible?”

Baron Kaedrin Ironforge says, “Yes.”

Te’alla Woodspire says, “Perhaps…”

An Anonymous Halfling says, “Madness!”

An Anonymous Barbarian says, “You can’t be serious!”

An Anonymous Dwarf says, “No!”

An Anonymous Froglok says, “Of course!”

Queen Antonia Bayle says, “Silence!”

Queen Antonia Bayle says, “Lucan D’Lere is the only one that the power-hungry in Freeport fear. He could restore peace, if he returned.”

Queen Antonia Bayle says, “But his power will not be the same as before. Knowing that he truly is not invincible, eventually the people will rise up on their own.”

Queen Antonia Bayle says, “When the Freeport is ready to be free, we will be there to help, but right now our duty is to protect the innocent, even if that means sparing the guilty.”

Queen Antonia Bayle says, “We will find out where Lucan was taken and rescue him. This is my decree!”

I have listened to a conversation between Antonia Bayle and the Circle of Ten

I gained access to the Chamber of the Claymore, only to find it missing! It looks like Kyle Bayle succeeded. Since several replicas of the Claymore were there to confuse thieves, I decided to keep one.