Category Archives: Qeynos Hills

The Varsoon Collection, Volume 5 – The War of Plagues


This book is titled “The Varsoon Collection, Volume 5 – The War of Plagues.” It is a complete volume that details the War of Plagues and the return of Varsoon.
The following compilation is a brief presentation of the legends and myths of the mage, Valdoartus Varsoon, known to many simply as Varsoon. Much work was done to separate the facts from the fiction in order to bring this work to you, the reader. The final volume in the series, this book speculates about the rumors of his return from death.

The story of Varsoon does not end simply with his death many hundreds of years ago. During the War of Plagues, there were many reported rumors of a mysterious mage that led the Bloodsabers, a group of cultists devoted to the worship of the god of disease, Bertoxxulous. The cult is reported to have existed for many hundreds of years, but one day came out of hiding to lay waste to Qeynos during the time of King Antonius Bayle V.

The War of Plagues raged across the land for a number of years, with neither side gaining ground. Using tactics reserved for only the depraved, the Bloodsabers, under orders of their leader, contaminated the city’s water supply. Thousands of innocent people died during the war, and most of the atrocities were blamed on a mage the Bloodsabers called “The Undying.”

“The Undying” was seen at the head of their armies, raining down upon the soldiers of Qeynos all manner of blights. From locusts to oozing miasmas, the Undying was a formidable mage. It didn’t take too long for some people to claim that this mage was Varsoon returned to life.

Using the fear that came with the name Varsoon, the mage began calling himself Varsoon the Undying. His demands against Qeynos were for them to hand over every second child that lived in the city. It seems there was some type of dissension among the Bloodsabers over this demand, which allowed Qeynosian soldiers to gain the upperhand. Soon enough, after a massive battle, Qeynos defeated the Bloodsabers once and for all. Unfortunately, they were never able to find Varsoon the Undying after the battle.

There are hidden records, however, that we had the privilege of reading. These records tell of a mage’s body being found on the battlefield. The mage’s body was covered in scar tissue from horrible burns to his entire body. The cause of death was not from fire, however. He had died from nothing more than a simple arrow piercing his heart. Or so they thought, until they noticed that he was still breathing.

A priest of the Temple of Life was with the party that discovered the body. Being a high-ranking exarch, he knew this man was no ordinary undead soldier. The priest summoned several of his brethren to the body and began to perform a very intricate ritual over the body.

After several hours, the priests had completed their spells and proceeded to burn the body of the mage until it was nothing than ashes. Rather than letting the ashes be scattered to the four winds, they gathered them into a special container and carried them to a special crypt in the Qeynos Hills. When asked what the ceremony was all about, they explained that it is the only way to prevent a lich from returning to life.

To this day that crypt remains locked, so we have no way of confirming whether or not the lich those priests destroyed was the same Varsoon from centuries earlier. Were this the case, it would appear that Varsoon actually did achieve immortality after all. But it does not explain why the word “lich” was never attributed to him until that final account.

We thank you for reading this series. As the reader can tell, there are not many solid facts about the real history of Varsoon. Perhaps if the House of Varsoon had not been burned to the ground so many centuries ago we might have been able to find more facts there. Whether more information comes to light in the future, the fact remains that Varsoon no longer walks among the living. Norrath has been safe from his predations for hundreds of years, so we may at least take comfort in that as we lay down to sleep at night.

Know Your Gnolls


My name is Pearl Honeywine and I am studying gnoll habitat and society to better understand these creatures. Through my work, “Know Your Gnolls,” I hope to increase the body of knowledge regarding these beasts and thereby also increase our ability to reduce their numbers.
“Know Your Gnolls,” by Pearl Honeywine — Being an exhaustive study into the habitat, social structure and culture of the gnolls of the Antonica region.

The gnolls of Antonica are descended from the gnolls of the Qeynos Hills and Blackburrow region of old Norrath. They look like upright canines, with an elongated snout, pointed ears high upon their heads. They are taller than the average human. It is impossible to distinguish between the male and female of the species at a distance. In order to understand the modern-day gnolls, one must first understand a bit of their history. By living amongst the gnolls, I have learned some of their secrets — secrets which were hitherto unknown outside their tribes.

A gnoll clan is a ruling regional tribe of gnoll, for example the Sabertooth Clan. A gnoll clan is comprised of a number of gnoll packs. These are more akin to large family units. A gnoll pack shares characteristics ranging from fur patterns to intellect. The Sabertooth Clan is comprised of many packs. Rarely, some gnoll clans may be comprised of a single gnoll pack of immense size. It is widely believed that the gnoll clan of yore, the Splitpaw Clan, was one such clan of albino gnolls.

As many unwary travellers can attest, gnolls will attack anything on sight, provided they feel they have the upper hand. As pack creatures, if one attacks a lone gnoll, other gnolls in the vicinity may join the fray to assist. Therefore, it is important to first gauge the proximity of gnolls to one another before attacking, unless one is certain that one’s weaponry, armor or enhancements are up to the challenge.

It is the pack mentality which makes the gnoll an occasionally formidable opponent. Several gnolls will band together and stake out territories to guard zealously, attacking all who come within range. The obvious exception the gnoll makes is toward anything larger than itself. Gnolls will gladly avoid anything that resembles either a hard battle or hard work. One might say the gnolls specialize in bullying and cowardice.

The Sabertooth Clan is comprised of many packs. Two gnoll packs within the Sabertooth Clan are the Darkpaw pack and the Timberclaw pack. A gnoll pack may specialize in a particular area such as foraging, pillaging, tunneling, etc. They are content to avoid other tribes to concentrate on maintaining their tribe’s current territories. They will make an exception to band together against non-gnolls, even when such groupings include other species entirely, such as orcs, trolls and ogres.

The main advantage the gnolls have in battle are their sheer numbers. I have been unable to discover their breeding grounds, although it is believed to still be located within the dark confines of Blackburrow. No matter how often tribes are reduced, they are able to repopulate their territory rather speedily. By continuing to replenish their tribes’ strength from a hidden, renewable resource, the gnolls are able to intimidate weaker species by overwhelming with strength in numbers rather than strategy.

This is not to imply that gnolls are unintelligent; they are cunning and sly creatures. While they place a higher value on hunters and warriors, there are gnoll shamans and mystics that practice arcane arts and rituals. These gnolls can still be formidable in battle by their strength, however it is their use of both offensive and defensive spells which can take down an enemy with an element of surprise.

No review of the gnolls is complete without mention of the most famous gnoll in history, Fippy Darkpaw, a member of the Sabertooth Clan of gnolls. Fippy Darkpaw specialized in planning elaborate attacks on the main gates of Qeynos during the Age of Turmoil. While his fate is unknown, his descendants formed the base of the numerous Darkpaw gnolls in Antonica.

Rumor has it that there is another Fippy Darkpaw, a gnoll of uncommon cunning and intelligence, who used his skills as a thief to steal a part of the Clock of Ak’Anon in Qeynos and render it inoperable. This mysterious Fippy still lives by his wits, they say, constantly on the move, observing non-gnolls and using the knowledge he gains against them. As he is swift and sneaky, it is difficult to say whether I have met him in disguise or if he exists at all. Personally, I do not believe such a clever gnoll could exist!

I hope this information provides you with enough basic information about gnolls that you will be able to learn more about them on your own. To capture the spirit of the gnoll, one must go into the various tribes and seek this information first-hand. Farewell, reader, and good luck in your quest to Know Your Gnolls!

Ilene Cellus’ Family History Book


I am sure that some of my family’s writings still exist elsewhere in Norrath. Unless they were destroyed in the Shattering or as mentioned before, held back by unscrupulous vendors. Whatever portion of this tome you have, cherish it and remember the Cellus family of Qeynos.
Good thing Ignatia had the sense to hide her journal. When all the Books of Knowledge were destroyed, some folk took that a bit further and destroyed every book they could find! My mamma said to me, “Illene, where do you go and spend all your days?” but I didn’t answer. I don’t want her to know about these books I found from the War of Plagues and before, or she’ll burn them before I finish reading them.

It’s so interesting to know some of the thoughts my ancestors had so long ago. They didn’t know back then that the gods were going to leave and everything would be so awful. Mamma said the gods left behind hope, but I’d rather have the gods. When I pray, I want to know there’s something listening.

We live up in Qeynos Hills. Sometimes, we go to Qeynos, but always in a big caravan because of all the orcs. First it was one or two, but lately there’s more and more of them. It makes mamma and papa nervous and they talk about moving back to the city. I like the Hills, though. Except for the stupid gnolls. That’s one thing that hasn’t changed, they still come up now and again.

There’s a lot of northerners coming to Qeynos Hills too. I don’t know how we’ll all survive, with those orcs coming in from the east. We spend a lot of time in caves hiding. I can’t stand it. Someday, I’m going to go where there’s nothing but grass and sky and you can see forever! Or near the sea! That would be good, too.

We get fish sometimes out of the lakes, but they’re pretty scrawny. All the food is scrawny. We go sometimes to get acorns and roots. When there’s a deer or something big, we eat every last bit! In fact, papa just went out to get some wood so we can make soup out of the bones mamma saved.

I haven’t been allowed outside for months; the grown-ups say it’s too dangerous. There’s no one to hear our prayers which makes it lonesome. Oh! I hear them coming back already! I hope he’s brought me… he’s dead! An orc hiding near the waterfall killed him! My uncle tried to save him, but nearly died as well. What will we do? How’d the orcs get so close in? We’re going back to Qeynos tonight, mamma says I have to hide the books.

Ignatia Cellus’ Family History Book


I am trying to compile the Cellus’ family stories into remembrances of what was and how it has changed over time. If you bought this volume and its covers were removed, know that the seller is probably keeping out the good bits for him or herself!
I am sure that some of my family’s writings still exist elsewhere in Norrath. Unless they were destroyed in the Shattering or as mentioned before, held back by unscrupulous vendors. Whatever portion of this tome you have, cherish it and remember the Cellus family of Qeynos.

My name is Ignatia Cellus and my story is nothing like my grandmother’s Isabella Cellus’ tale. She lived in a time of relative peace, while I am in a world besieged by terrors unimaginable. The undead rise up outside Qeynos and we all fear for our —

— lives. Thank the gods for Kane Bayle, commander of the Guard. His guidance will surely lead Qeynos through this dark time! He has ordered the Guard to watch every possible entry to Qeynos, which means longer shifts and journeys far from home. I am in the Guard and and fortunately, patrol —

— inside the catacombs near the Guild Halls. There is a strange odor in the air; it is the smell of death. The dead are piled high and cannot be buried, for there is no one to stand guard over the mourners and keep them safe. The undead appear —

— in waves that we cannot repel easily, as there are so many of them and so few of us. With the Guard trying to keep Qeynos’ entrances safe, there are not enough to do other tasks. I do not remember the last time I slept at home. This is exhausting.

Alas! Finally, I was able to return to my home in South Qeynos, only to find such sorrow. The block of homes on my street were filled with the dead. The patrol in that quadrant had not reported in a fortnight, so I was sent to check on them. My mother —

— is one who died of this horrible plague that seems to rise from beneath us. Captain Keldrane has been sent to investigate the deepest areas of the Catacombs. Commander Bayle asked me personally to escort the unarmed to safety in Qeynos Hills. Some have said this will —

— spread the Guard too thinly, but Commander Bayle doubtless knows more than the general populace. I trust his judgment. He would never betray Qeynos, never! Meanwhile, I am happy to leave the city; being here reminds me too much of —

— the family and friends I have lost. I am accompanying a group of non-combatants out of the city to a secret place known only to my family until now. I hope we will be safe there. I did not tell the commander of this place, but I know our family’s stronghold will not remain secret or hidden for long.

In Search of the Wooly Mammoth


In Search of the Wooly Mammoth
Second Edition

This is a story about the unnamed author;s quest to find the Wooly Mammoths of the Everfrost Peaks.

Ever since I was a child, I remember hearing stories of great beasts that would plod across the snowy plains of the northlands. These large beasts were very similar to the ones found in the southern plains of the Karanas, but covered in a great mass of shaggy hair. I vowed that one day I would see these great beasts.

As I grew older, I would venture out to the plains to see these beasts. I was shocked to see they were even larger than the picture my mind had painted. Standing twice as tall as a man, they had enormous ears that flapped down around their faces. Thrilled at seeing an elephant for the first time, my mind raced at the thoughts of what a Wooly Mammoth could possibly look like.

My experience encouraged me to make the dangerous trek to the snowy northlands to find these beasts. I visited every tavern in all of Qeynos and sought out brave adventurers that would accompany me on my journey. For you see, the only way to breach the frozen tundra was to travel through the lair of the gnolls – Blackburrow.

Gathering together several brave souls, including a barbarian native to the snowy town of Halas, we began hiking northwards through the Qeynos Hills. Being careful to heed the advice of the Windstalkers, we deftly avoided all of the bears and the wolves that made these foothills their home. Eventually, we found ourselves standing before the maw of the gnoll’s den.

My companions showed much bravery and skills in the combat arts by fending off the attacks of numerous hungry gnolls. The barbarian, Narmat MacTargle, pointed out the winding tunnel that led to the snowy tundra of the north. Lighting our torches we continued our journey through this lightless cave. Soon enough, I could feel the air getting cold.

Eventually we would reach the mouth of the tunnel, depositing us within the cold wastes of the north. All around us were snow covered mountains and icy ground. Narmat told us that we would first want to journey to Halas to replenish our supplies. Fortunately, as with Blackburrow, he knew the way.

Greeted by burly guards as large as my barbarian friends, we were allowed into the town just so long as we agreed to cause no harm. When I told the guards about my quest to see the Wooly Mammoths, they just snorted and suggested I speak with Old Hemma. Asking around, I eventually found where this ancient alder was found.

Blind for as many years as I was old, Old Hemma described in great detail the mighty Mammoths. The part that I was interested in the most was the great tusks that protruded from their mouths. Pointing to large spears, cups, plates, wall hangings and even the knob on the front door, Old Hemma told me that these were all carved from the teeth.

Telling me exactly how to find the breeding grounds of these magnificent beasts, he gave me a cryptic warning. Saying that my quest would come to an end only when I found the cost of greed, he escorted me out of his house. Looking around, I noticed that every household had some adornment crafted from the teeth of Mammoths, just as Old Hemma had within his house. My companions left the town at once, seeking a delta to the far northwest of the town.

The journey was long and hard, but we eventually found the delta as Old Hemma had described. And this is when I understood what the old sage meant by finding the cost of greed. For all throughout the delta were the intact corpses of these once magnificent beasts, frozen to the ground. Intact save for one small detail – all of the Mammoths had their tusks removed. In the end, I started my quest too late, for the Mammoths were driven to extinction for no reason other than their two front teeth.

A Dark Diary


My power grows. I’ve trained right under the noses of the Qeynos guard, and now, I am ready to leave my instructors and begin to study on my own. I have surpassed them, and it is time to begin studying on my own. I cannot remain here, however, as the magic I have chosen to devote my life to is forbidden in this city.I have gathered all that I need. My instructors were reluctant to let me… borrow… a few tomes from the collection that I wanted. I convinced them to allow me to use them. I also found a mysterious black stone on one of them after our discussion. I can feel some power emanating from it, and I believe it might be useful. Now, I must make my way out of the city before they are discovered.

I’ve made my way out of the city, and into Qeynos Hills. Although I don’t feel threatened by anything out this way, I do need to find a place to continue my studies. I do need to keep an eye out for Holly Windstalker, though. Although she isn’t tied directly to the guards of Qeynos, I have no doubt she would be happy to drag me back to them if given the chance.Excellent. I managed to find a set of ruins, which proved to be fortuitous in a couple of different ways. First, it is well outside of the eyes of the Qeynos guards, and secondly, it contains several complete humanoid skeletons, which I can put to immediate use. This way, I can set up an ample defense while I conduct my other experiments in peace. This should be exactly what I need.

My guards are now in place, and have already proven to be effective. A few adventurers approached my ruins, and attempted, I assume, to collect on a bounty that Qeynos likely placed on me. My skeletons and I made short work of them, and now I have a couple more guards for my ruins. I also noticed that the glowing black stone I found appears to be helping me focus better – I can feel some manner of energy flowing from the stone, and into me. This object is quite useful indeed.I am comfortable here. I think I would like to have my skeletons begin helping me to build up the ruins a bit, both to be more defensible, and because, simply, I want to make that which is mine even more grand. I have made great strides in my studies since coming here, and I believe I am on my way to a breakthrough… to an ancient process that might allow me to study forever. And eventually, perhaps return triumphantly to Qeynos with my undead armies in tow.

The Great Flood of Blackburrow


The route through the Blackburrow of the gnolls from Everfrost is dark, twisting and deep. I have quite often gotten lost as I do not use any source of light. That would reveal my presence to the cursed gnolls. My business is my own, taking me through these dark passages every fortnight.

My home is Halas of the North. My business takes me to Qeynos Hills and for that reason alone, I must suffer the trek through the stench of the gnoll pits. Sometimes I will send ahead my pet wolf Silkie to find sport in the darkness. She enjoys the exercise, for the gnolls cannot outrun her. I can follow their cries and need not use any of the dark methods I have learned to see in the dark.

On this journey, Silkie and I found the snows melting by day and freezing at night. Daggers of ice hung from the rocky outcroppings, sometimes breaking off and shattering on the ground below with a loud crack. Her tail between her legs, her ears darting back and forth, Silkie panted and paced, uneasy. Her troubled behavior made me uneasy as well.

At the entrance to the tunnels, we found the gnoll guards had abandoned their posts, leaving behind nothing but the cold embers of their watch fires. There used to be snow at this level, but there was not. The ground was moist with melting snow. Silkie refused to enter the tunnel until I threatened her. Then she scuttled ahead sideways, like a crab, trying to see both ahead of us and behind.

Down we went on our usual route, encountering nothing. The tunnels were silent, but for the constant drip-drip-drip of water in the dark. As we emerged from one narrow tunnel into a wider space, Silkie whimpered and whined, her misery echoing around the chamber. “Be still!” I commanded her. She fell silent and I was aware that the entire world had gone silent as well.

Suddenly came a large rending sound that shook the marrow of the mountains and threw me and Silkie to the ground. She scrambled to her feet and ran howling away through the darkness. I lay pressed against the rocky ground, hugging it as though I could stop its convulsions. Finally, it grew still. “Silkie!” I called into the silence. She did not answer.

No, Silkie did not come at my call, though I could still hear her terrified, high-pitched whimper echoing. Then she fell silent and I heard something else — a roar that I have never heard in those tunnels before. It reminded me of the scream the snow makes as it tumbles down a mountainside on a sleigh of ice. A roar covered in velvet.

I too scrambled to my feet, but with the unseen roar echoing through the chamber, could not know which way to turn. I began my enchantment, though my teeth chattered. A heavy wind rushed into the chamber, bringing with it the smell of generations of foul gnolls from somewhere deep in the Blackburrow. It broke my concentration and my spell dissipated before I could cast.

And then the water surrounded me. It tumbled me over and over like a pebble on the sea shore. I could not tell what was skyward and which way led to death in its depths. The waters rushed onward, as frantic as I to find an outlet. After an eternity, the waters threw me onto an unseen ledge near the roof of the cavern before swirling away.

Though I lay on the ledge for days, the water did not drain. I was finally able to cast my lightgiving spell and saw the ruin of the cavern below. My thoughts lay on my certain death and I was bitter and angry to die like a gnoll and not with honor in battle. I would not die unsung. You who read this, know that the world was shaken and I survived. For a little while.

Isabella Cellus’ Family History Book


My ancestors, going back to Isabella Cellus, loved traveling through the area we now call Antonica. I am trying to compile our stories into remembrances of what was and how it has changed over time. If you bought this volume and its covers were removed, know that the seller is probably keeping out the good bits for him or herself!
I am sure that some of my family’s writings still exist elsewhere in Norrath. Unless they were destroyed in the Shattering or as mentioned before, held back by unscrupulous vendors. Whatever portion of this tome you have, cherish it and remember the Cellus family of Qeynos.

“Antonica,” by Isabella Cellus. I am traveling through an area known as Qeynos Hills. It’s filled with quite a population of animals and different sorts of folks. Someone is following me so I am not enjoying this journey.

Anyway, from these Hills, one can see North Qeynos, Western Karana and the frosted peaks of the northern mountains. The Sabertooth gnolls that come over from Blackburrow are especially annoying. They keep stealing my paper! Those little runts!

During my travels, I’ve met a lovely ranger named Holly Windstalker. She’s very friendly and outgoing, but a bit crazed about wolves and bears. We were having a picnic near the Surefall Glades, when someone walked by with a wolf pelt over his shoulder. Holly went nuts! She up and gave this poor fellow a piece of her mind, then chased him all the way to Blackburrow! He shouted at her, “My lady the wolf attacked me first!” Holly didn’t seem to care. I think I’ll head over that way to interview him for my next bit on Blackburrow. Thanks to Holly, now I know someone who goes there!

The fellow Holly chased to Blackburrow is related to a handsome scout named Malityn. He’s very noble and good-hearted, and I’ve been spending a lot of time with him. Blackburrow is a classic dungeon, very dark and gloomier the further down into it one gets. Groups of Sabertooth gnolls are hard at work digging out tunnels. With Malityn at my side, however, I felt very safe. He must do something about his hair.

Anyway, Blackburrow is a pretty dismal place and dampness is not good for my complexion. Malityn was starting to be so possessive! If anyone so much as spoke to me, he’d whack off their head! So, it’s farewell Malityn and back to Qeynos Hills.

Hopefully, I’ll be able to shake this cold. I’m going to gather some willowbark to brew some tea, which will help tremendously with my headache. I saw some willows to the north, beyond the aqueduct.

There is a lot of unrest these days in the Qeynos Hills, which makes me rethink my adventuring out in the wilds. Barbarians are moving southward from their home in Halas, although the reason isn’t clear to me. They sure are big, though! I might wander up that way. That would mean another trip through Blackburrow, though, and I am not sure I’m ready to face Malityn. Unless he’s ready to move on with me, there is no point in continuing to see him. Holly says scouts can be that way, especially when he spends all that time underground, investigating those gnolls.

Some days I wish I had never left the safety of South Qeynos. Malityn says he’s ready to leave Blackburrow and come with me, as he thinks the damp is ruining his hair. At last! The woods and hills are lovely but I will lay aside my pen for now and return to my home. Perhaps our daughter will carry on the tale.

Into the Depths of: Old Blackburrow


Overview of Old Blackburrow

Nestled between Qeynos Hills and the peaks of Everfrost to the north, Blackburrow is the present day home of the Sabertooth Gnoll clan. The Sabertooths are known for the constant raids upon the city of Qeynos. The city of Qeynos and Surefall Glade continue to send out hunting parties to try to purge the threat.

Old Blackburrow is the main home of the Sabertooth clan of gnolls in Oceangreen. The Sabertooth clan has recently claimed this lair as their own, locking themselves away from human invaders and the dark plague that threatens Oceangreen.

Along the western mountain side lives what remains of the Darkpaw gnolls, who seem to be disinterested in the affairs of human kind, as they are completely focused on returning to their home in the mines of Blackburrow. Though they hold no anger towards the growing human population they have no reason to trust in them either. Several are willing to form a tenuous truce with the humans in order to help drive the combative Sabertooth gnolls from their previous home.

Unfortunately for the gnolls, an agent of the Discord has a plan of its own. The agent is well on its way to corrupting the Sabertooth gnolls within Blackburrow; transforming them into a dark twisted reflection of their former selves. It will not be long before even the gnolls outside of Blackburrow begin to fall under their influence. The gnolls have already begun to show signs of increased aggression that surely can not bode well for Antonius and his followers.

Source: http://eqplayers.station.sony.com/news_article.vm?id=51940&month=062010

Into the Depths of: Blackburrow


Overview of Blackburrow

Nestled between Qeynos Hills and the peaks of Everfrost to the north, Blackburrow is the present day home of the Sabertooth Gnoll clan. The Sabertooths are known for the constant raids upon the city of Qeynos. The city of Qeynos and Surefall Glade continue to send out hunting parties to try to purge the threat.

Background Lore

In the past, over 500 hundred years ago, the original excavation of the deepest level was done by a group of dwarves long since forgotten to time. Evidence of their superior stonework is still be found in sections of the complex, although their purpose within this region of Norrath remains as mysterious as their fate.

The Sabertooth Clan originated in the Jaggedpine Forest, but migrated to the hills just beyond the evergreen woodland’s borders. There they found the abandoned Blackburrow complex at a time when then-nomadic people of Jaggedpine were inexorably driving them out of the forest. The Sabertooths retreated to the complex and made their stronghold as conflict with the human settlers began to reach dangerous levels.

The Sabertooth clan has remained active in the area now known as Qeynos Hills since before the construction of the great human city of Qeynos. It was around the time that Antonius Bayle, the Great Unifier and the patriarch of this famed namesake, united the coastal settlement of Oceangreen with human clans in the regions of the Karana plains and the Jaggedpine Forest that the construction of Qeynos began.

When Oceangreen was first created, the yet to be named, Qeynos Hills was home to several different clans of gnolls. The largest of these clans, the Sabertooth clan, was the only clan violent towards human settlers. However, this violence would not hinder the construction of what would become the jewel of the human race.

One generation later, Antonius Bayle II, the Great Defender, appointed Gynok Captain of the Tower Guard. Captain Gynok Moltar would order small units of his guards to slay the gnolls in Qeynos Hills, unbeknownst to his superior and commander. It was well know that Gynok despised the gnolls, who had slain his parents years before. Gynok would later cut off High Shaman Opalla’s hand during the elder gnolls’ attempt to make a treaty of peace with the humans. This led to the eternal war between the citizens of Qeynos and the Sabertooths.

Dangers

Blackburrow is a very dangerous place to be for a young adventurer. Gnolls, when in trouble will flee to find help. A gnoll that you let flee may bring back many of its brethren to finish you off.

Beyond the dangers of the gnoll inhabitants of the complex, the terrain itself poses many hazards to unwary adventures and travelers. The area has become rather unstable and chaotic in its layout since the arrival of the gnolls. They have not upheld the meticulous dwarven architecture of the original structure and their own modifications to the site have resulted in many dangerously unpredictable oddities.

Wooden bridges are narrow and oftentimes careless constructed, leaving those who are not quick and attentive to fall to the dangers below. Upon the surface level of the burrow, there are two specific dangers that have claimed the lives of many an adventurer. One of the several trees is in fact a secret passage to the lower level of the gnolls’ den; however, this passage has been left in ruin and is but a steep shaft that has caused many a traveler to plummet to their death.

The second notable danger is the great pit that extends to the bows of the burrow and takes up nearly the entirety of the burrow’s surface level. Travelers are advised to be wary of this pit, for the only way to escape the water below is to trek through the hostile depths of burrow that lead back to the surface.

Gnoll Commanders

The gnoll commanders are the most powerful of Blackburrow’s defenses. They are great warriors, despite the mundane and almost debase appearance of their weapons when compared to the mighty steel of Norrath’s more fearsome foes. It would be foolish to engage one of Blackburrow’s most adept warriors without proper respect for these creates as true adversaries of notable strength.

Source: http://web.archive.org/web/20080530121059/http://eqplayers.station.sony.com/news_article.vm?id=50950