Questions tagged with Amazon GameLift

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I managed to include the AWS GameLift Plugin in a UE 4.27.2 C++ Sample Project and deployed my first GameServer to the Cloud, which is pretty awesome :-) Kudos to the team who made this plugin, it is...
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846
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ricky
asked 7 months ago
Hi, I am trying to add concurrent server processes to my instance. I wonder how to make sure the activation succeeds for the instances with concurrent process. In my activation code for gamelfit in...
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695
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asked 7 months ago
I'm experiencing a bug regarding rulesets. When I try the first ruleset and make 2 clients search for a match, it never finds a match. But with the second ruleset, it works. It seems that using 48...
Accepted AnswerAmazon GameLift
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189
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asked 7 months ago
Hi! I've tried to follow these guides: https://docs.aws.amazon.com/gamelift/latest/developerguide/unreal-plugin-anywhere.html for setting up Testing on a local machine and...
2
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912
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David
asked 7 months ago
For my Unity game I used end of 2020 the Gamelift Server SDK 4.0.2 which worked fine since then. I downloaded the GameLift-CSharp-ServerSDK-4.0.2.zip, created the dll (Net45) files and copied them...
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311
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Elijah
asked 7 months ago
We are debugging some issues on our EC2 game servers where we get a GameLift event: SERVER_PROCESS_TERMINATED_UNHEALTHY, however we don't ever seem to receive the OnTerminate callback on the server....
1
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308
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JonG
asked 8 months ago
im using unity multiplay service previously, but due to some limitation we decide to change to aws gamelift. i have read some examples from github to integrate...
1
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930
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kena
asked 9 months ago
Hello, I'm using Unreal, and trying to deploy an EC2 fleet from the plugin. I've filled out the profile, selected deployment scenario (FlexMatch fleet), and set the game parameters (double checked...
1
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254
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Elie
asked 9 months ago
Hello, I'm trying to figure out how to RDP to an EC2 instance of a GameLift fleet server (using SDK 5). I'm following this guide: > https://awscloudsecvirtualevent.com/workshops/module1/rdp/ But i...
1
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437
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Elie
asked 9 months ago
Hello, I am using unreal engine, i've setup everything to support GameLift and tested on managed EC2 instances and everything is working fine. Also I've setup Anywhere, followed all the steps from...
Accepted AnswerAmazon GameLift
3
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0
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320
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Elie
asked 9 months ago
I am having a problem making a call to Aws.GameLift.Realtime.Client.Connect where it immediately returns a DISCONNECTED status and the Client.OnCloseEvent is called. * I was expecting to receive a...
1
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219
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Rick
asked 9 months ago
Hello, Our fleet is configured to run a single instance with 4 `Concurrent processes`. However, the metrics for `Active server processes`, `Healthy server processes`, `Available game sessions`, and...
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252
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Allan
asked 9 months ago