Questions tagged with Amazon GameLift
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I managed to include the AWS GameLift Plugin in a UE 4.27.2 C++ Sample Project and deployed my first GameServer to the Cloud, which is pretty awesome :-) Kudos to the team who made this plugin, it is...
Hi, I am trying to add concurrent server processes to my instance. I wonder how to make sure the activation succeeds for the instances with concurrent process. In my activation code for gamelfit in...
I'm experiencing a bug regarding rulesets.
When I try the first ruleset and make 2 clients search for a match, it never finds a match. But with the second ruleset, it works.
It seems that using 48...
Hi!
I've tried to follow these guides: https://docs.aws.amazon.com/gamelift/latest/developerguide/unreal-plugin-anywhere.html for setting up Testing on a local machine and...
For my Unity game I used end of 2020 the Gamelift Server SDK 4.0.2 which worked fine since then.
I downloaded the GameLift-CSharp-ServerSDK-4.0.2.zip, created the dll (Net45) files and copied them...
We are debugging some issues on our EC2 game servers where we get a GameLift event: SERVER_PROCESS_TERMINATED_UNHEALTHY, however we don't ever seem to receive the OnTerminate callback on the server....
im using unity multiplay service previously, but due to some limitation we decide to change to aws gamelift.
i have read some examples from github to integrate...
Hello,
I'm using Unreal, and trying to deploy an EC2 fleet from the plugin. I've filled out the profile, selected deployment scenario (FlexMatch fleet), and set the game parameters (double checked...
Hello,
I'm trying to figure out how to RDP to an EC2 instance of a GameLift fleet server (using SDK 5). I'm following this guide:
> https://awscloudsecvirtualevent.com/workshops/module1/rdp/
But i...
Hello,
I am using unreal engine, i've setup everything to support GameLift and tested on managed EC2 instances and everything is working fine.
Also I've setup Anywhere, followed all the steps from...
I am having a problem making a call to Aws.GameLift.Realtime.Client.Connect where it immediately returns a DISCONNECTED status and the Client.OnCloseEvent is called.
* I was expecting to receive a...
Hello,
Our fleet is configured to run a single instance with 4 `Concurrent processes`. However, the metrics for `Active server processes`, `Healthy server processes`, `Available game sessions`, and...