Questions tagged with Game Tech

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Hi, I am using flexmatch in automatic backfill mode and encounters a problem in the following situation: - A player is put in a game session through matchmaking - the player leaves the session (and...
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353
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asked 2 years ago
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its...
2
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0
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588
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Jimmie
asked 2 years ago
Hello! I'm porting to PS5 an existing UE4 game that uses Gamelift for multiplayer. I did not find a UE4 plugin for Gamelift with PS5 support already available, so I tried cloning the aws repository...
3
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505
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Bnnoy
asked 2 years ago
I am getting below error when in fleet activation status **Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minutes, launchPath(/local/game/Woah.x86_64),...
2
answers
0
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738
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asked 2 years ago
Hello! I have a player session still ACTIVE after both players disconnected from the game. It's causing issues when I attempt to connect new clients to the server, saying that the match is full and...
1
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367
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asked 2 years ago
Does AWS have any equivalent product to Azures PlayFab?
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724
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AWS
asked 2 years ago
Hello, Here is my setup: * Using GameLift to host custom server for my game * Server is a headless Unity app * Server (and, therefore, client) uses Photon Fusion for simulation * I've integrated the...
3
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594
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asked 2 years ago
Any expert that is familiar with the AI topics for QA Automation and Rendering optimization?
1
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0
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120
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asked 2 years ago
Hi, --- When I attempted to create my first fleet, I got this error: "Error! Cannot create the fleet. Reason: Current limit of fleets of 0 have been reached.." I tried several ways to...
1
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1
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322
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zebl
asked 2 years ago
hi. I tried to make freet, “Current limit of fleets of 0 have been reached…” I keep getting an error message. Currently, the number of fleets generated is zero. In the past, there was no problem...
2
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4
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427
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asked 2 years ago
Hello everyone, I've been a software and game developer for well over a decade, and I feel very at home with C, C++ and C#/.NET. I've done a lot of programming with DirectX SDKs and Unity, as well as...
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464
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atc
asked 2 years ago
Hey everyone, I've got a customer who does interactive art installations, using mostly gaming engines (Unreal and Unity primarily). They have an ask for mutliple viewers to a NiceDCV stream, on the...
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394
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asked 3 years ago