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Hi,
I am using flexmatch in automatic backfill mode and encounters a problem in the following situation:
- A player is put in a game session through matchmaking
- the player leaves the session (and...
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its...
Hello! I'm porting to PS5 an existing UE4 game that uses Gamelift for multiplayer. I did not find a UE4 plugin for Gamelift with PS5 support already available, so I tried cloning the aws repository...
I am getting below error when in fleet activation status
**Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minutes, launchPath(/local/game/Woah.x86_64),...
Hello!
I have a player session still ACTIVE after both players disconnected from the game. It's causing issues when I attempt to connect new clients to the server, saying that the match is full and...
Does AWS have any equivalent product to Azures PlayFab?
Hello,
Here is my setup:
* Using GameLift to host custom server for my game
* Server is a headless Unity app
* Server (and, therefore, client) uses Photon Fusion for simulation
* I've integrated the...
Any expert that is familiar with the AI topics for QA Automation and Rendering optimization?
Hi,
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When I attempted to create my first fleet, I got this error:
"Error! Cannot create the fleet. Reason: Current limit of fleets of 0 have been reached.."
I tried several ways to...
hi.
I tried to make freet,
“Current limit of fleets of 0 have been reached…”
I keep getting an error message.
Currently, the number of fleets generated is zero.
In the past, there was no problem...
Hello everyone,
I've been a software and game developer for well over a decade, and I feel very at home with C, C++ and C#/.NET. I've done a lot of programming with DirectX SDKs and Unity, as well as...
Hey everyone,
I've got a customer who does interactive art installations, using mostly gaming engines (Unreal and Unity primarily). They have an ask for mutliple viewers to a NiceDCV stream, on the...