Questions tagged with Game Tech

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I am trying to understand how flexmatch works and I want a simple matchmaking ruleset where matchmaking should start with a maximum of 50 players. But if not enough players are available, I want the...
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574
views
asked a year ago
I have one server instance which has started match based on matchmaking and lets say a few players have left. The queue should add more players to the session tight? Its not happening. What am I doing...
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520
views
asked a year ago
My gamelift matchmaking queue is facing an issue. So the previous ticket is cancelled by the queue if a new ticket contain the same player id. When I check the ticket status of the previous ticket...
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421
views
asked a year ago
Hi, I'm following the 'Serverless Analytics for Games' and Game Analytics Pipeline documentation to create Kinesis events and data streaming through Unity. I have encountered an issue where...
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142
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JakeCR
asked a year ago
I have a game that can accomodate as much as 50 players. However, the loby window is for 2 minutes and match starts with whoever joined in the match and there are possibilities that the total players...
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1
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279
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asked a year ago
We recently upgraded to the C# 5.0 SDK in order to use Anywhere Fleets for internal testing, when following the documentation at...
2
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0
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310
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asked a year ago
Hey all, I've been following multiple online tutorials on Anywhere fleet and I can't seem to connect my game server to the provided websocket after supplying the AUTH_TOKEN, HOST_ID, FLEET_ID, and PID...
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467
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asked a year ago
Hello! I have a complete simple GameLift Fleet + FlexMatch + Queue setup. Matches get created and users get connection IP and Port. But I need to find a way to pass GameSession Data like which map to...
1
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288
views
asked a year ago
I've tested and tried everything I could imagine: * I've tested my GameLift server SDK integration with GameLift Anywhere; * I've tested my build running in 'amazonlinux' container; * I've tried to...
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479
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profile picture
asked a year ago
Hi, I am curious to know how to make sure a new server spins up when the current servers are in full throttle and a new player wants to join a game. Ideally a new server should spin up, create a game...
1
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286
views
asked a year ago
Hi, I am testing autoscaling for my gamelift game and I have set the min instances available to 1 and max to 9 in scaling section. I have set the buffer as 10%. But when I try to connect to game when...
1
answers
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312
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asked a year ago
Hello. I'm using Unreal Engine 5.1 with Gamelift sdk version 5.0.2 and uploaded the build to EC2 Managed, but the fleet is not starting with the error "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT". I...
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808
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asked a year ago