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  • What makes scary games scary?

    Irrational Games

    Ken Levine doesn't set out to make scary games ... but you will be scared when you play them nonetheless.

    Famed game designer Ken Levine knows a thing or two about creeping people out. After all, he's the creative force behind games like "System Shock 2," and "BioShock" as well as the forthcoming "BioShock Infinite."

    And while you wouldn't necessarily call most of Levine's games horror games in the purest sense of the genre, each of his creations has delivered players to places filled with a gnawing disquiet, bone-deep dread and even breathtaking psychological terror.


    "System Shock 2" brought players face to face with a menagerie of grotesqueries and a malevolent machine in the cold of outer space. The "BioShock" games haunted players with their hulking Big Daddies, eerie Little Sisters and a host of lunatics trapped in a utopia rotted from within.

    In fact, Levine's games can often be more unnerving than most true horror games out there.

    With Halloween upon us, I had a chance to chat with Levine about what it is, exactly, that makes video games scary and how he and his team at Irrational Games go about infusing their work with gut-wrenching scares.

    Irrational Games

    Ken Levine, President and Creative Director Irrational Games

    Interestingly, he was quick to point out that, in fact, video games don't often scare him. This lack of fear, however, is merely a byproduct of the work he does.

    "One of the bummers about what I do — and there are not a lot of bummers about what I do because I love my job — is that when you focus so much on making things that are weird or strange or scary, you end up having to become very analytical about those things," he says. "So it's harder as an audience to really let your brain go and disengage when you watch scary stuff or play scary stuff."

    That said, Levine believes that video games have the ability to be more scary than scary movies.

    Power to the player
    Sure, when it comes to film, the director has total control over the viewer's experience — what you see, when you see it, etc. The director is the puppet master to your terror-filled experience.

    But with a video game, some of that control is handed over to the player. You become the master of your experience — and that can be truly horrifying stuff.

    "With a video game, you can't point the camera exactly where you want it to go for exactly how long you want it to go, but you can also have that moment with the player where he's like, 'I don't want to go forward, I'm nervous about going forward,'" Levine explains. "And then there's that moment where he actually makes himself go forward anyway. You never have that disconnect where you're shouting at the screen: 'Don't go into that dark room you idiot!' because you're the idiot walking into the dark room."

    Levine puts it this way: "The power you give the gamer is more important than the power you have over the gamer."

    Less is more
    And though Levine finds himself rarely scared, he says those scares he has experienced are all the more satisfying.

    One game that got to him in a big way: "Limbo." The haunting downloadable indie game from 2010 is done all in gray tones and without any dialog. It delivers players into an unnerving world filled with mysterious creatures and hidden deaths that take you time and time again.

    And oh that spider!

    "When that thing started twitching and its leg started moving — I have a thing about spiders and I always have — I jumped out of my chair," he says. "That game does such a great job setting a mood ... and it was so moody without a word."

    "Without a word" being the key here. When it comes to horror, less can be so much more, Levine says.

    "Limbo just decided that it was going to tell a very simple story and that it was going to do it almost all sort of through a poetic, simple style," he says. "You didn't know exactly what the guy's story was or exactly what the kid was going through but you felt it and I think that was so effective.

    "I think as game writers we tend to sort of overdo it sometimes, we tend to overtell our stories," Levine says. "I loved the way it undertold that story."

    Stranger in a strange land
    That lack of information — where am I and how did I get here — is another key to good horror, Levine says.

    With Limbo, you don't know much about where your character is or why he is there. And "BioShock" opens in a similar manner.

    "With 'BioShock's' opening, we very deliberately kept a lot of the information away from you because we wanted you to feel alienated and we wanted you to feel strange," says Levine. "Information is sort of your enemy in a horror game."

    And Levine points to the first "System Shock" game as well. In that 1994 game — which Levine would go on to make the sequel to — players wake up on a space station with no friends and no support system. The only contact you have is with an artificial intelligence who has nothing good in store for you.

    "I think it's always important to feel that you don't belong," Levine explains. "We can all relate to that. Especially kids like me growing up nerdy. I always felt like I didn't belong as a kid in school. So that sense of alienation is very powerful."

    The horrible and the normal
    With his newest game, Levine finds himself facing a unique challenge — creating a game that is both disturbing and yet set in a seemingly bright, beautiful world. Take a look at the advance footage of "BioShock Infinite" (due to launch next year) and you'll see gorgeous airborne vistas drenched in sunlight.

    "A lot of people have asked me, 'How are you going to make a game that has themes that are disturbing in a world that's so bright?'" Levine says. "My feeling is that it is more challenging. You get a lot of free scares just by being dark. But we had already sort of done that and we wanted a different challenge."

    And so he and his team have looked to film directors such as Stanley Kubrick and David Lynch — master directors who know how to milk horror from putting the brightly lit ordinary side-by-side with an awful darkness.

    "You look at a movie like 'Blue Velvet' and you think of the ear lying in the grass on this beautiful summer's day," he says. "It is incredibly disturbing because it's this juxtaposition of the horrible and the very normal. And I think that there's power there. I think it’s a harder power to tap into, but if you can tap into it I think you have a much better chance of being effective than if you just go for the dark and stormy night thing."

    A sense of loss
    Despite all this talk of creating games that horrify, Levine points out that he never sets out to make a game that is scary.

    "I think if you start by saying 'I'm going to create a horror game' you've already lost," he says. "That's going from the outside in rather than the inside out."

    Instead, he says, it all comes down to giving the player stakes.

    "The way I think of it is, the thing that we all fear is loss," explains Levine. "You can't be afraid of losing something you don't have. If you don’t have any money, you can't be afraid of going broke. If you don't have a wife you can't be afraid of losing your wife. So the most important thing is you have to give the player stakes. You have to give them a sense of something that was good once, something that was of value once, and something that is at risk of being lost."

    One of the reasons survival horror games work so well, he says, is that the designers tend to make the player very low on resources. And so part of the terror comes from being afraid to lose the little that you have.

    "In the original 'Resident Evil,' every bullet counted, and in 'System shock 2' we did something similar," Levine says. "The player was so nervous about their own capacity to function in the world and that added to the stakes of what was going on in addition to what was happening in the story."

    Meanwhile, with "BioShock," Levine and his team created the underwater world of Rapture to be a place that was once beautiful and populated by people who were once happy. And yet, it had all gone horrible awry. "We wanted to connect you to the loss of that world," Levine says.

    With "BioShock Infinite," Levine says their goal will be to put players deep into the world so they can connect with the main characters Booker and Elizabeth.

    "We don't think, 'Oh we have to scare people.' We think, 'We have to make people care about Elizabeth. Because if they don't care about her stakes then they aren't going to have any sense of that fear of loss.

    "Without loss, what are we afraid of?" he says. "Nothing."

    For more game news, check out:

    Winda Benedetti writes about games for msnbc.com. You can follow her tweets about games and other things here on Twitter or join her in the stream here on Google+.  And be sure to check out the In-Game Facebook page here.

  • Tweets trend on short, unhappy marriage of Kim Kardashian

    Twitter

    While it may not be any surprise that Kim Kardashian is ending her marriage, what may be more of a surprise is how quickly it's imploded, even by celebrity standards, and that may be why "#ThingsLongerThanKimsMarriage" is one of Twitter's top trending topics today.

    Jamie Mccarthy / Getty Images

    Kris Humphries and Kim Kardashian in August 2011.

    She and her hubby married in true Kardashian over-the-top style on Aug. 20, a wedding that reportedly cost $10 million. They lasted 72 days before Kardashian filed for divorce. (In contrast, the NBA lockout that is keeping soon-to-be ex Kris Humphries, a New Jersey Nets forward, benched has gone on for more than 120 days.)

    Our friends over at The Scoop will give you couples whose marriages lasted even less time: Dennis Rodman/Carmen Electra, Britney Spears/Jason Alexander and Robin Givens/Syetozar Mrinkovic (seven minutes!).

    On Twitter, here were some entries of things that lasted longer than her second marriage. (They say third time's a charm, so we'll look forward to see who the next Mr. Kardashian will be.) We share just a sampling of those that don't include anatomical references, swear words or other family unfriendly speak.

    Twitter

    Twitter

    Twitter

    Twitter

    Twitter

    While some were obviously just joking, some were spot on. 

    Twitter

    Twitter

    Keep checking the hashtag on Twitter to truly enjoy the fun being made at the expense of the unhappily-ever-after couple.

    More stories:

    Check out Technolog on Facebook, and on Twitter, follow Athima Chansanchai, who is also trying to keep her head above water in the Google+ stream.

  • iPhone 4S users charged up over battery life

    Some users of the iPhone 4S say its battery life is drastically less than promised.

    The iPhone 4S has been in users' hands for more than two weeks now, and some are complaining that its battery life is terrible, sometimes a matter of a few hours instead of the longer time periods stated in Apple's specs. Comments on Apple's own support forums are filled with gripes such as this one:

    "I make a small, 10 minute call and it drops by nearly 8-10%. 3G is nearly always disabled. I even bought a external battery case and my iPhone will chew threw the battery + that case in less than 1.5 days, wrote "Limitin" on one forum thread, "iPhone 4S battery life?" that now has more than 161,000 views. "I normally use my phone for work, so this is unacceptable! I also use it when out (so some 3g or wifi, but only one active at a time). I disable all iCloud things besides contacts."

    Live Poll

    If you've got the iPhone 4S, the battery life is:

    • 165524
      Worse than projected
      32%
    • 165525
      Much worse than projected
      39%
    • 165526
      Surprise! Mine's better than expected
      10%
    • 165527
      It's about what I thought it would be
      19%

    VoteTotal Votes: 1291

    Many users are trying to disable or minimize various functions that normally use up battery life more quickly, such as Wi-Fi, location services, brightness settings, fetching email every 15 minutes.

    Another user, "Jules8823," posted: "I have 3 hours and 45 minutes of usage and my phone's battery is down to 30%. Location services off, icloud account deleted, mail fetch featured turned off, notifications are off... No phone calls have been made. This is terrible! Im returning this phone! How frustrating!"

    Apple, which hasn't commented on the problem, is paying attention to it. Some users in the forum commented on their own dealings with tech support. "Joechurch" posted:

    I was contacted by an apple support agent who worked with me to apply a power log diagnostic profile to my phone. After two days, I sent the logs to the rep and he assured me they were investigating the issue. I wasn't able to reproduce some very dramatic drain issues during the period I had the diagnostic profile installed, but hopefully they will get something useful from it ...  I got a real live person who called me and provided very friendly assistance.  After many charge cycles and tweaking some settings on my 4S the battery life seems better, but its still nowhere near what I got with my 4.

    Another, "iphone 5 lover," wrote:

    Im having all the same problems as you guys, losing 3-5% every ten minutes on light usage so i rang apple and they have gotten me to restore it and do some tests and if it's still bad they're going to give me a new one.

    The Guardian, in Britain, says Apple "engineers are contacting some iPhone 4S owners to try to solve problems with battery life ... One owner has told the Guardian that Apple contacted him directly and asked him to install a monitoring program on the phone to try to diagnose the problem, which is so far unexplained."

    The iPhone 4S battery should be getting these estimated times, according to Apple:

    • Talk time: Up to 8 hours on 3G, up to 14 hours on 2G 
    • Standby time: Up to 200 hours
    • Internet use: Up to 6 hours on 3G, up to 9 hours on Wi-fi

    If you have the iPhone 4s, are you noticing dramatically shorter battery life than promised? If so, let us know in comments here, or take our poll.

    — Via Gizmodo

    Related stories:

    Check out Technolog, Gadgetbox, Digital Life and In-Game on Facebook, and on Twitter, follow Suzanne Choney.

  • Celebrate Kill-A-Zombie Day with a computer exorcism

    Zombieland/Columbia Pictures

    You know, brain stains aren't necessary when observing Kill-A-Zombie Day.

    You know, some day when the real zombies come, we're going to be caught off guard and they'll run rampant before anyone realizes they're not a pack of zany hipsters on yet another themed pup crawl and/or extras on location for the latest CW and/or ABC Family drama, "Lying Gossiping Zombie Girl" ... or, you know. Whatever.  

    Sophos, a tech security firm, is doing its bit in encouraging passivity toward the coming zombie horde with the launch of its Halloween campaign, Kill-A-Zombie Day.

    One might point out that in the event of real zombies, every day is Kill-A-Zombie Day, or if you're not Woody Harrelson, Run-Like-Hell-From-A-Zombie Day. But that detracts from the point of the Sophos campaign —which is actually about zombie computers spamming the world unbeknownst to their users. In fact, your computer could be a zombie RIGHT NOW!

    Sophos explains:

    Billions of spam messages are sent every day, with over 99% determined to be relayed from innocent users' computers that have been hijacked and turned into a "zombie."

    Hackers control networks of zombie computers, known as a botnet, in order to silently send out adverts that peddle sexual enhancement drugs or questionable financial deals, distribute scareware attacks to trick users out of their credit card details, access your social networking accounts, and spread further malicious attacks.

    So what can you do? Shoot your computer through the brain, of course! Then hole up at the mall.

    OK, not really. The term "zombie," when used in conjunction with computers, applies to the pre-George Romero zombie of West African lore. That's where zombies do the bidding of their masters, rather than eating the flesh of those who yet live. So an exorcism of sorts is far more cost-effective than shooting out some RAM.

    Keeping your computer operating system and programs up-to-date with the latest security patches, running a firewall and, of course, downloading free trial anti-virus software from Sophos (available for PCs and Macs!) are a few of the security firm's suggestions.

    Also, it's suggested you "Like" the Sophos page on Facebook to spread the word — which is a good idea as the company is pretty up to date on the latest viruses and scams everyone should know about. Sophos would also greatly appreciate it if you would spread the word to your friends, and tweet on Twitter: http://www.sophos.com/killazombie. I'm joining the fight! International Kill-A-Zombie Day."

    More on the annoying way we live now:

    Helen A.S. Popkin goes blah blah blah about the Internet. Tell her to get a real job on Twitter and/or FacebookAlso, Google+.

  • Applying to grad schools? Clean up your Facebook

    Facebook

    It's crunch time for college and graduate school admissions, and while thousands are twisting and turning over their essays, they might want to spend just as much time cleaning up their digital profiles.

    Kaplan Test Prep surveyed admissions officers at the top law schools, business schools and colleges across the U.S. this summer, and found those looking at future lawyers to be the most active in pre-screening applicants using their online footprints. The Kaplan data showed 41 percent of law school admissions officers (from 128 of the nation’s 200 American Bar Association-accredited law schools) said they have Googled an applicant to learn more about them, while 37 percent have checked out an applicant on Facebook or other social networking site.

    And they're not just looking for fun. Nearly a third of law school admissions officers who researched an applicant online — 32 percent — said they discovered "something that negatively impacted an applicant’s admissions chances."  

    Lawyers, it turns out, hold themselves to a higher bar than you'd think. Jeff Thomas, Kaplan's director of pre-law programs said:

    Despite jokes and negative stereotyping of lawyers, the reality is that the legal community takes ethics among its members very seriously. You not only have to be accepted to a state bar to practice law, but once you are admitted, unethical behavior can lead to your disbarment, stripping you of your ability to practice. Not many other professions have that kind of enforceable code of conduct, so it’s natural that law schools screen more stringently and more often.

    You hear that? So future lawyers: Smarten up and untag yourselves from all those frat party and Mardi Gras pics! Better yet, delete them, if you can.

    Kaplan's Russell Schaffer said the "offenses" they found included: "essay plagiarism, vulgarities in blogs, alcohol consumption in photos and illegal activities." 

    On the flip side, 77 percent of potential law school students (869 Kaplan Test Prep students who took the October LSAT) "objected to having their online personae included as part of the admissions process." That same percentage, Schaffer said, "also said that as future lawyers they should be held to a higher ethical standard than other professionals."

    Only 15 percent of those would-be lawyers admitted there is something in their personal digital footprint that might show up as a negative on their application.

    Those of you going to college and business school, you have a little wiggle room. Only 12 percent of college admission officers and 14 percent of business school admissions officers found something online that could damage an applicant’s admissions chances.

    But, business school admissions officers do take to the Internet to find out more about applicants: 27 percent used Google. Less than a quarter (22 percent) of them have visited an applicant’s Facebook page.

    In September, Kaplan released the results of another survey of college admissions officers in which nearly a quarter (24 percent) of them said they went to an applicant’s Facebook or other social networking page, and 20 percent Googled them. 

    When Kaplan first began tracking the issue in 2008, only 10 percent of schools reported checking applicants’ social networking pages.

    And if you think that your school isn't going to be so strict in its admissions, you'd be gambling, as 38 of the top 50 colleges (as designated by U.S. News & World Report) participated in the survey, as did 16 of the top 25 business schools (as designated by U.S. News & World Report), says Schaffer.

    Besides the 128 law schools, 359 colleges and 265 business schools also responded to the survey.

    More stories:

    Check out Technolog on Facebook, and on Twitter, follow Athima Chansanchai, who is also trying to keep her head above water in the Google+ stream.

  • Kindle gets 'heavier' with the more e-books you have

    Shannon Stapleton / Reuters

    A Kindle tablet is tested at the launch of Amazon's new tablets Sept. 28, 2011.

    Kindles can load up thousands of books, all without adding any weight as they do so, right? Well ... yes and no.

    It seems the leading e-reader — and others — do add weight as they add digital books. A University of California, Berkeley computer science professor says the amount, however is "very small, on the order of an atogram."

    A New York Times reader question about "when an e-reader is loaded with thousands of books, does it gain any weight?" resulted in the answer from professor John D. Kubiatowicz.

    “In principle, the answer is yes,” he said.

    What's an atogram? The amount, 10–18 grams, or "a unit of mass equal to 0.000 000 000 000 000 001 grams," is "effectively unmeasurable," says Kubiatowicz, as even the most sensitive scientific scales have a resolution of only 10–9 grams.

    Now, no matter what fluffy romance or goth novel you're reading on your Kindle, when your friends asking what you're reading, you can just say with honesty: "It's heavy. Really heavy."

    — Via The Next Web

    Related stories:

    Check out Technolog, Gadgetbox, Digital Life and In-Game on Facebook, and on Twitter, follow Suzanne Choney.

  • IBM sees energy, money in motion of the ocean

    Photo courtesy Ocean Energy, Ltd

    IBM is developing the technology and expertise to analyze the impact wave energy converters such as the one pictured here have on the noise environment of the ocean.

    The computer giant IBM sees a profitable future in high-tech analytical tools that could expedite and enhance the rollout of machines to turn the motion of the ocean into electricity.

    Such machines, called wave energy converters, are under development around the world as a means to tap what appears to be a clean, green source of renewable energy — wave power.


    But there's no standard design for the machines or a consistent and reliable way to measure their environmental impact, according to Harry Kolar, a chief information technology architect with IBM's Smarter Planet initiative.

    "In order for this industry to move forward, they have to do these environmental impact assessments, which include a lot of baseline studies in the case of noise," he told me.

    Noisy technology
    Scientists are concerned the noise generated by the machines could, for example, disturb marine mammals such as dolphins and whales that communicate with each other via sound waves and navigate via echo-location. 

    "Basically, a lot of noise degrades the habitat of marine mammals, makes it harder for them to live their lives and they may go somewhere else if it becomes bad enough," Jim Thomson, an assistant professor in the department of environmental fluid dynamics at the University of Washington, explained to me.

    Thomson is helping characterize the noise environment in Admiralty Inlet in Washington's northern Puget Sound for a pilot project with a local utility that will install underwater turbines to capture energy from the tides. The inlet has tidal currents that move as fast as 9 miles per hour.

    As elsewhere around the world, researchers are concerned about the impact the turbines will have on marine life there, including orca whales. One of the largest concerns is noise, Thomson noted, which travels five times faster underwater than it does in the air and can go farther.

    His team has done some data collection on the noise levels in Admiralty Inlet, where two turbines will be deployed in 2013, but he noted that the short duration of the projects and limited funds mean they lack a complete picture of the noise environment.

    Real time analytics
    The project with IBM and Sustainable Energy Ireland is unique in the sense that it will collect and analyze massive amounts of data on ocean noise in real-time. 

    The system consists of an off-shore buoy that is loaded up with sensors such as underwater microphones that collect data on the ocean environment and the computing power to process that data and stream it to shore-based engineers in real time.

    "We will be able to understand what's going on in a very dynamic environment," Kolar said. He and his team call this ability "real-time streaming analytics." 

    Thomson, who is not involved with the project, likened this ability to a person sitting at a concert and analyzing the noise coming from the violins and base and other instruments all at the same time.

    While this ability exists in separate pieces for ocean energy projects, the IBM collaboration is the first to bring all the technology together in the same place, at the same time, and with the ability to monitor continuously.

    Ultimately, these data should allow for a comprehensive picture of the underwater noise environment that should ease along the environmental permitting process and also help companies refine their wave energy machines.

    "To allow the industry to move forward, to deploy these machines, the faster they get in the water, the faster you get this clean energy piece," Kolar said.

    Ocean energy services
    IBM is hoping to employ its technology and expertise in characterizing the noise environment gained in Ireland to other countries and companies around the world looking to develop their own ocean energy industries.

    According to Thomson, this is a smart business strategy, assuming governments continue to support renewable energy technologies.

    "There's going to be a whole industry that crops up around it that's in support of it, that doesn't actually do the generation of the kilowatts, but that does all of the marine services, the environmental permitting and monitoring and all these things that surround the energy production," he said.

    IBM, it appears, is making a bet that ocean energy is an untapped space where it can be a major player.

    More on ocean energy technology:


    John Roach is a contributing writer for msnbc.com. To learn more about him, check out his website. For more of our Future of Technology series, watch the featured video below.

    Disposable computers for hurling into infernos, underwater robots that team up for search and rescue, and other new tools are coming to the aid of emergency responders during calamities.

  • Deals of the day: 'Sleepy Hollow,' Samsung and more

    Paramount

    Our "deals of the day" roundup is a selection of some of the better gadgets, gaming and app deals on the Internet right now — with a few strange odds and ends thrown in for fun. Here's what's worth considering today: "Sleepy Hollow" on Blu-ray for $9, discounted Samsung gear, deals on laptops and more.

    Gadgets:

    Gaming:

    Apps:

    Miscellaneous odds and ends:

    Today's deals were discovered via:

    DealhackAppBrainLogicBUYFatWalletLaptopaholic148Apps,SlickDealsCheapStingyBargainsDealzonBrand Name CouponsGamerHotlineHDTVaholic and Tabletaholic.

    Please read the detailed descriptions of each linked offer carefully before buying — msnbc.com is not responsible for the duration or integrity of individual deals.

    Want more tech news, silly puns, or amusing links? You'll get plenty of all three if you keep up with Rosa Golijan, the writer of this post, by following her on Twitter, subscribing to her Facebook posts, or circling her on Google+.

     

  • Ewww! How to punch a hole in your gut with two iPads

    Mark Rober

    If you happen to have two iPad 2s laying around, you've got yourself one cool costume. Here, let someone from NASA demonstrate how it's done for you.

    I think we've come upon the runaway hit costume of the 2011 Halloween season. Of course, this costume is going to cost you a pretty penny to execute.

    That's because you'll need two iPad 2s to pull off this creepy, disgusting but totally awesome outfit which just so happens to make it look as though someone has shot and/or stabbed a hole right through the middle of you.


    The man behind the costume is Mark Rober, who works at NASA's Jet Propulsion Laboratory. As he explains in the below video, all you need is two iPad 2s running Facetime video chat, some fake blood and a shirt you don't mind ripping a gaping hole into.

    Oh yeah, you'll also need Wi-Fi to make Facetime work. If there's none to be found as you go trick-or-treating tonight,  you can fix the problem by carrying a portable hot-spot with you.

    Hmmm...this gives me an idea for my own costume tonight. Zombie makeup plus two iPhones running Facetime affixed to my head. Voila. I've got a hole in my head! Just remember, you heard it here first.

    (Thanks to Kotaku for the heads up.)

    For more game news, check out:

    Winda Benedetti writes about games for msnbc.com. You can follow her tweets about games and other things here on Twitter or join her in the stream here on Google+. And be sure to check out the In-Game Facebook page here.

  • Steve Jobs' final words revealed by sister

    Reuters

    This photo shows late Apple co-founder Steve Jobs and his wife, Laurene Powell, arriving at the 82nd Annual Academy Awards on March 7, 2010.

    Thanks to a statement made by his family on the day of his death, we knew that Apple co-founder Steve Jobs passed away peacefully, surrounded by those dearest to him. But now — nearly a month later — we've discovered what his very final words were. 

    The discovery was made on Sunday, when the New York Times published a copy of the eulogy given by Steve Jobs' sister, novelist Mona Simpson, at his memorial service at the Memorial Church of Stanford University on October 16.

    In the incredibly touching eulogy, Simpson revealed a great number of anecdotes which weren't previously publicly shared — not even in the recently published Steve Jobs biography — and painted a picture of her personal relationship with Jobs, right down to the very end.

    Simpson began by explaining the significance her brother had in her life — from the moment they finally first met each other:

    I grew up as an only child, with a single mother. Because we were poor and because I knew my father had emigrated from Syria, I imagined he looked like Omar Sharif. I hoped he would be rich and kind and would come into our lives (and our not yet furnished apartment) and help us. Later, after I’d met my father, I tried to believe he’d changed his number and left no forwarding address because he was an idealistic revolutionary, plotting a new world for the Arab people.

    Even as a feminist, my whole life I’d been waiting for a man to love, who could love me. For decades, I’d thought that man would be my father. When I was 25, I met that man and he was my brother.

    She finished by sharing how the man described as our generation's Thomas Edison drew his final breaths:

    Dr. Fischer gave him a 50/50 chance of making it through the night.

    He made it through the night, Laurene next to him on the bed sometimes jerked up when there was a longer pause between his breaths. She and I looked at each other, then he would heave a deep breath and begin again.

    This had to be done. Even now, he had a stern, still handsome profile, the profile of an absolutist, a romantic. His breath indicated an arduous journey, some steep path, altitude.

    He seemed to be climbing.

    But with that will, that work ethic, that strength, there was also sweet Steve’s capacity for wonderment, the artist’s belief in the ideal, the still more beautiful later.

    Steve’s final words, hours earlier, were monosyllables, repeated three times.

    Before embarking, he’d looked at his sister Patty, then for a long time at his children, then at his life’s partner, Laurene, and then over their shoulders past them.

    Steve’s final words were:

    OH WOW. OH WOW. OH WOW.

    I strongly recommend heading over to the New York Times website and reading the full text of Simpson's eulogy. It provides a softer look at Jobs' life — a more human one than we've seen so far. 

    Related stories:

    Want more tech news, silly puns or amusing links? You'll get plenty of all three if you keep up with Rosa Golijan, the writer of this post, by following her on Twitter, subscribing to her Facebook posts, or circling her on Google+.

  • 50 horror movies spoiled in four minutes

    Fine Brothers/YouTube

    Blood brothers.

    Much like the unstoppable Michael Myers, the Fine Brothers are back to totally spoil your Halloween with "50 More Horror Spoilers in 4 minutes."  

    "How is it possible," you find yourself asking, "that these young filmmakers and (alleged) siblings of YouTube fame managed to dig up even more crappy sequels — not to mention their crappy progenitors" after totally decimating the key plot points and character arcs of "100 Horror Spoilers in 5 Minutes" just last year?

    Why not ask how it's possible that there is not one — but four — "Critters" movies, one featuring a young Leonardo DiCaprio? Why is there a "Leprechaun" franchise when only the first one starred a pre-Rachel Jennifer Aniston? Why does Death favor the Rube Goldberg method of wreaking revenge on those who cheated him (ala the "Final Destination" franchise) when he could just be all, "I'm Death. You're dead. Salmon mousse," because, hey, he's DEATH?!

    And as for "Human Centipede" ...  never mind.

    Instead of wasting your time asking questions for which there are no answers, spend four more minutes with the Fine Brothers who do you the solid of once again clearing out your Netflix queue.

    More from the Fine Brothers:

    Helen A.S. Popkin goes blah blah blah about the Internet. Tell her to get a real job on Twitter and/or FacebookAlso, Google+.

  • AT&T's first 4G LTE smartphones are coming on Nov. 6

    AT&T;

    The wait's over! AT&T will finally offer 4G LTE-capable Android smartphones beginning on November 6. The first two devices to hit the shelves will be the HTC Vivid and the Samsung Galaxy S II Skyrocket.

    The HTC Vivid will have a 4.5-inch qHD display (540 x 960 pixels, in case you're wondering), a 1.2 GHz dual-core processor, 16 GB of on-board memory (with a microSD slot capable of handling an extra 32 GB), and an 8-megapixel camera (with support for 1080p HD video recording).

    The Samsung Galaxy II Skyrocket on the other hand will offer a 4.5-inch SuperAMOLED Plus display (800 x 480 pixels), a 1.5 GHz dual-core processor, 16 GB of on-board memory (with a microSD card slot capable of handling an extra 32 GB), an 8-megapixel rear-facing camera (with support for 1080p HD video recording), and a 2-megapixel front-facing camera for video chats.

    As previously mentioned, both devices will hit AT&T's stores and online shop on November 6. The HTC Vivid will set you back $200 while the Samsung Galaxy S II Skyrocket will go for $250 — with both prices relying on your willingness to sign a two-year service agreement, of course.

    AT&T;

    In case you're confused about the fact that AT&T has been advertising 4G phones for a while, you're not alone. The ones the carrier has called 4G aren't really 4G, just a slightly updated 3G. Now, in order to clarify things, it must call these real 4G phones "4G LTE." Still confused? Not our fault. (For evidence of how AT&T's earlier 4G phones weren't really 4G, see the Laptop Mag report that we ran several months ago.)

    Now, in order to take advantage of the devices' 4G LTE capabilities, you'll of course need to live in an area with 4G LTE coverage — there aren't too many of those just yet — and shell out some cash for a data plan. AT&T will offer tiered data plans which will start at $15 and include access to the provider's network of Wi-Fi hotspots as well:

    DataPlus provides 200 megabytes (MB) of data for just $15 per month. An additional 200 MB of data usage is $15.

    DataPro provides 2 gigabytes (GB) of data for $25 per month. An additional 1 GB of data is $10. Customers who want to use their device as a mobile hotspot can sign up for DataPro 4GB for $45 a month, which lets you tether or share your data connection across multiple devices.

    The data plan aspect aside, what you really need to keep in mind is that AT&T's LTE network won't be covering too much ground right away. When the Vivid and Galaxy S II Skyrocket become available, AT&T 4G LTE serice will only be available in nine markets (Atlanta, Chicago, Dallas-Fort Worth, Houston, San Antonio, Boston, Washington, D.C., Baltimore, and Athens, GA.) It's worth noting that AT&T has plans to reach 15 markets by the end of 2011.

    Related stories:

    Want more tech news, silly puns or amusing links? You'll get plenty of all three if you keep up with Rosa Golijan, the writer of this post, by following her on Twitter, subscribing to her Facebook posts, or circling her on Google+.

  • Nook Color sequel likely to be announced next Monday

    Barnes & Noble

    We just got an invitation from Barnes & Noble to attend "a very special announcement" on Monday, Nov. 7. Our best guess? An ambitious yet competitively priced update to the Nook Color.

    Nook Color surprised the world by becoming the best selling Android tablet to date — even though neither Barnes & Noble nor Android's keeper, Google, will attest to this widely acknowledged fact. By running a modified version of the OS, it doesn't behave like Android phones or official Android tablets, but it does offer books, games and email, for a reasonable price.

    Now that Amazon's Kindle Fire tablet is on its way, for an even better price, it's time for B&N to up their ante. Since the bookstore chain already updated its e-ink line — putting it ahead of Amazon's (see video below) — Nook Color 2 is the only logical move.

    We're predicting the same 7-inch screen but a faster (perhaps dual-core) processor and some kind of streaming video deal — for the same $250 price or even cheaper, at $199. Perhaps it will ship with Netflix. The video service is already available on Android devices, and a team-up with B&N would be good synergy, as both companies are trying their darnedest to compete with the Amazon juggernaut.

    Does Barnes & Noble's touchy feely new Nook hold a candle to the Kindle? Msnbc.com's Wilson Rothman has the answer.

     

    More on Barnes & Noble (and its competition) from msnbc.com's Gadgetbox:

    Catch up with Wilson on Twitter at @wjrothman, or on Google+. And join our conversation on Facebook.

  • Google Street View now takes you inside buildings

    Google

    Google Street View — the Google Maps feature which provides panoramic views of streets — is getting a little upgrade. It is now able to take you off the streets and inside some buildings.

    BBC News reports that an extension of the Google Street View project will provide users with 360-degree views of some building interiors. This means that you'll essentially be able to take a virtual tour of certain places.

    Now before you panic and worry about privacy, it's worth noting that participation in this project is entirely voluntary and focuses on businesses such as restaurants, hotels, shops and gyms — and excludes private residences and locations such as law offices or hospitals.

    Whew! That settles some fears, right?

    Even more reassuring are Google's guidelines for the businesses which opt to participate in the project:

    Business owners are told they must warn their customers and employees about the photoshoot before it begins. Google has promised it will blur out or refuse to publish any images that include bystanders.

    The photoshoots will produce 360-degree images using fish-eye and wide-angle lenses as well as stills. Business owners are also invited to upload their own pictures.

    So how does this all look once all is said and done? You can see for yourself by checking out some of the businesses which already had their interiors photographed — such as Comics Toons N Toys in Tustin, California.

    You can find more participating businesses by peeking at Google's page of featured locations or carefully studying the Street View maps of cities in which this project is getting started first.

    Related stories:

    Want more tech news, silly puns or amusing links? You'll get plenty of all three if you keep up with Rosa Golijan, the writer of this post, by following her on Twitter, subscribing to her Facebook posts, or circling her on Google+.

  • It's six great pumpkins for Halloween, from Google doodle

    Google

    Screen shot of the final result of the Google doodle pumpkin carving effort.

    Rising to the challenge of Halloween-inspired creativity, Google pulled out its big (and little) knives and saws to create six giant jack-o-lanterns, recording the event on a time-lapse video for its latest Google doodle.

    As doodler Sophia Foster-Dimino explains on the official Google blog:

    To celebrate Halloween this year, the doodle team wanted to capture that fascinating transformation that takes place when carving a pumpkin. Instead of picking up a few pumpkins from the grocery store, however, we decided to work on six giant pumpkins, specially delivered from nearby Half Moon Bay (some weighing well over 1,000 pounds). What you see is a time-lapse video of the approximately eight hours we spent carving in the middle of our Mountain View, Calif. campus.

    And in the 41 seconds captured in the video, which you'll see if you click on it on the Google.com homepage, or here (above), you'll see costumed Googlers also stopping by the all-day project, doing the YMCA dance, lots of group poses and looking like they're having a great time, in general. For the video, they added music by Slavic Soul Party!, composed by Matt Moran.

    And here's the behind-the-scenes video, which shows you how they did it and why they decided to do it, rather than just stick with the illustrations and candy click-throughs of the past — and how each doodler infused their own vision into each pumpkin:

    And while the biggest of the pumpkins was 1,298 pounds, it still is several hundred pounds shy of the world record for the "largest jack-o-lantern" which was 1,689 pounds, carved in 2007.

    Google doodles consistently show off the doodlers' imagination. Some of the more outstanding ones in the last year or so that come to mind: the Freddie Mercury birthday video, the dancing Martha Graham-inspired piece, the animated interpretation of John Lennon's "Imagine," and the playable/recordable Les Paul guitar.

    More stories:

    Check out Technolog on Facebook, and on Twitter, follow Athima Chansanchai, who is also trying to keep her head above water in the Google+ stream.

  • Pre-caffeine tech: Carved pumpkins, costumed Corgies!

    via BuzzFeed

    Our pre-caffeine roundup is a collection of the hottest, strangest, and most amusing stories of the morning. Here's everything that you need to know before taking that first sip of coffee today:

    Happy Halloween! Google's doodle is celebrating with a bunch of 1,000-pound pumpkins!

    There’s frightening fun to be found on your iPhone, iPad or Android device this Halloween. Find haunted houses to visit in your area, read spooky stories or turn a loved one into a ghost.

    And thanks to the Creative Kit feature found in Google+, you can vamp out or zombify your (or your friends') photos in seconds.

    Meanwhile, Google TV 2.0 is finally here, with apps from the Android market and a whole new user experience. But without agreements with content providers, it's hard to see how far it can get.

    Facebook says hackers using stolen username and password credentials try to break into at least 600,000 accounts every day on the mammoth social networking site.

    Netflix consumes 32.7 percent of the Internet's peak downstream traffic in North America, and "continues to be the most powerful driver of evening traffic, and for that matter, of daily traffic overall." 

    Rumor has it Apple's working on a 15-inch version of the MacBook Air.

    In other Apple news, consumers are complaining about iPhone 4S battery life.

    Turns out, eBooks actually add weight to the Kindle.

    In closing, 90 Corgies in costumes are still not enough!

    — compiled by Helen A.S. Popkin, who invites you to join her on Twitter and/or FacebookAlso, Google+.

  • Windows Phones will bring cats, control to Xbox 360

    Microsoft

    Your very own adorable exotic kitten will soon be able to live both on your Windows Phone and your Xbox 360.

    It seems the ties that bind Windows Phones and Xbox 360 game machines together are growing tighter by the week.

    At this week's Nokia World expo in England, Microsoft showed off some of the new ways that Windows Phones will work with Xbox 360 game machines in the near future. And there's definitely some intriguing stuff coming down the line.

    We first heard about forthcoming WP7 Xbox Companion App earlier this month. But now, Microsoft's Windows Phone blog is giving us a look at how the app will turn your phone into a media controller for your Xbox 360. (Msnbc.com is a joint venture of Microsoft and NBC Universal.)

    Microsoft blogger Ben Rudolph demonstrated how the app lets you use Bing to find, say, a movie, learn more about it, and then start up the movie on your TV via the Xbox 360. The app lets you use the phone much like you would a remote controller — pausing, fast-forwarding, etc. Take a look:

    But as a gamer, what I've been most interested in is how Windows Phones can be used with Xbox 360s to impact and enhance gameplay.

    Windows Phones have worked in conjunction with the Xbox Live online service since the phones first launched. Though the cross-over features started off fairly limited — you could build up your Xbox Live gamer score and add to your achievements list by playing certain games on your phone for example — they have been growing.

    We've already seen how playing WP7 games "Crackdown 2: Project Sunburst," "Full House Poker" and "Fable Coin Golf" can have an impact on the related Xbox 360 games you're playing.

    But ever since we were treated to this tech demo showing gamers using a Windows Phone to control an Xbox 360 Kinect game, we've known bigger things must be in the works.

    It seems that giant kittens are at least one of the bigger things in the works. Rudolph posted the following video showing how the "Kinectimals" game app for Windows Phones (due to launch next week) will work in conjunction with the "Kinectimals" game for the Xbox 360.

    As you can see, you'll be able to pass the virtual lion, tiger or bear that you're raising and training in the Windows Phone version of the game over to your Xbox version of the game and back again using a QR code, the Kinect camera and the new Kinectivity function:

    While raising virtual animals on your phone may not be up your (grown-up) alley, it's easy to see how this cross-device gaming could be put to good use in other titles.

    I'm just guessing here, but I wouldn't be surprised if we saw Windows Phones get in on some "Halo 4" action.

    For more game news, check out:

    Winda Benedetti writes about games for msnbc.com. You can follow her tweets about games and other things here on Twitter or join her in the stream here on Google+.  And be sure to check out the In-Game Facebook page here.

    In an interview, Microsoft mobile chief Andy Lees discusses how Windows Phone may finally be gaining momentum, thanks in part to new ties to Windows 8 and Xbox and the launch of Nokia's first wave of Microsoft-powered smartphones.

    .

  • Report: Samsung new No. 1 smartphone vendor, over Apple

    Samsung

    Samsung Galaxy S II

    In the third quarter of 2011, Samsung was the king of the smartphone world, with one report showing the domination of the manufacturer overtaking Apple's global reign.

    While smartphone sales in the U.S. dipped for the first time during the same duration, the rest of the world was busy snapping up the devices. According to the latest research from Strategy Analytics, "Global smartphone shipments grew 44 percent annually to reach a record 117 million units in the third quarter of 2011. Samsung overtook Apple to claim top spot as the world’s number one smartphone vendor." The company shipped 28 million smartphones and gained 24 percent of the market.

    Strategy Analytics

    Alex Spektor, Senior Analyst at Strategy Analytics, explained Samsung's leapfrog:

    Samsung’s rise has been driven by a blend of elegant hardware designs, popular Android services, memorable sub-brands and extensive global distribution. Samsung has demonstrated that it is possible, at least in the short term, to differentiate and grow by using the Android ecosystem.

    When we got in touch with Spektor, he also said that Apple not releasing the iPhone 4S until after the third quarter had something to do with Samsung's ascension. But, the strong showing could also not be laid on the shoulders of the popular and highly anticipated Galaxy S II, which did not ship until after the third quarter was over.

    Neil Mawston, Director at Strategy Analytics, added some more insights into the push-and-pull between Samsung and Apple:

    After just one quarter in the top spot, Apple slipped behind Samsung to second position and captured 15 percent share. Apple’s global smartphone growth rate slowed to just 21 percent annually in Q3 2011, its lowest level for two years. We believe Apple’s growth during the third quarter was affected by consumers and operators awaiting the launch of the new iPhone 4S in the fourth quarter, volatile economic conditions in several key countries, and tougher competition from Samsung’s popular Galaxy S II model.

    But wait, what about Nokia? Unfortunate naming snafu aside, will the new Windows-Phone-powered Lumia be a chance for the one-time phone superpower to recover?

    For now, Nokia has continued to slide down the abyss, reaching only 14 percent of the global smartphone market share in the third quarter, from 33 percent a year earlier. But Tom Kang, Director at Strategy Analytics thinks there may be hope for it to bounce back: “The transition from Symbian to Microsoft as Nokia’s main smartphone platform has clearly been a very challenging process this year. The recent launch of the new Microsoft Lumia portfolio has helped to raise Nokia’s profile, and Nokia will be hoping the partnership with Microsoft can drive at least an L-shaped recovery in its global smartphone market share over the next few months.”

    More stories:

    Check out Technolog on Facebook, and on Twitter, follow Athima Chansanchai, who is also trying to keep her head above water in the Google+ stream.

  • Google TV gets apps, still has issues

    Google

    Google TV 2.0 is finally here, with apps from the Android market and a whole new user experience. But without agreements with content providers, it's hard to see how far it can get.

    When Google TV came out, it was plagued with issues: Not only was the software hard to use and the hardware unreasonably expensive, it operated under the premise that the major network video available on the Web would work with the system. Well, soon after Google TV launched, most TV network websites, along with Hulu, shut down any connections going to the Google TV Web browser. The result? An expensive box for watching YouTube and a few other Web video sources. To quote the late Chris Farley, "La-dee-frickin'-da."

    While it's great that Google TV addresses the user experience, it does little to remedy the fact that most premium Web video is still off limits.

    OK, so on to the improvements, of which there are many. Google TV now searches across services, including Netflix, HBO Go and Amazon on Demand. So when you look for a show, it will tell you who has it on demand, in addition to when it's available on your cable or satellite lineup. A new app called TV and Movies gives you a comprehensive view of available programming, including suggestions. The user interface has been simplified, which is great given the fact that the 1.0 product was fairly confusing to use.

    Google TV 2.0 is officially Android Honeycomb, which is to say, Android 3.2. This makes it more a clear part of the Android strategy and many compatibility issues can be understood more clearly. It will not run Ice Cream Sandwich, Android 4.0, in the near term, but the developers would like to update it to that platform soon. The decision to go with Honeycomb and not ICS was a matter of time, getting a product out soon, they said.

    The biggest accomplishment for Google TV 2.0 is to have a working Android Market in place. The apps come through from the phone-based store via a filter that weeds out any The apps are filtered for their TV friendliness. That means, at launch, there are something like 1,800 apps that automatically are offered to Google TV users, and way way more to come. It also means that many available apps are not optimized for TV, and will have lower resolution than you're gonna want.

    There are 40 to 50 featured apps that are in fact optimized for Google TV, from Classy Fireplace to Flixter to Discovery. There will also be free downloadable games, such as "Angry Frogs," which is increasingly a big part of the allure for Google TV.

    The trouble is, the updates don't solve the core problem of a lack in content. It's highly unlikely that we'll see anything like the iPad's Comcast Xfinity app for instance, which streams your cable video through a tablet. Without launch partners outside the Google family, it's hard to understand how this will sell. I would like to see a DVR, which — by simply recording shows locally — solves many of the problems Google faces with Web video. But this was only a software announcement — no new hardware was introduced.

    The update is available to current Google TV owners, and will ship in new Google TV boxes by the current hardware makers (mainly Logitech and Sony). I'm telling you now that you should hold off. There will be more hardware announcements soon, and they will likely be improvements that cost less.

    My hope — though I have no data on this — is for a Google TV box that had CableCard and a hard drive, so it can at least function as a programmable, Web-accessible DVR. Google says it doesn't want to be a "cord cutter" and kill off cable, but it should least have the capability to kill off TiVo.

    You can find Google TV update info here.

    More on Google TV from msnbc.com:

    Catch up with Wilson on Twitter at @wjrothman, or on Google+. And join our conversation on Facebook.

  • Deals of the day: 'Arkham City,' Acer and more

    Rocksteady

    Our "deals of the day" roundup is a selection of some of the better gadgets, gaming and app deals on the Internet right now — with a few strange odds and ends thrown in for fun. Here's what's worth considering today: "Batman: Arkham City" for $45, "The Ninth Gate" on Blu-ray for $9, discounted Acer gear and more.

    Gadgets:

    Gaming:

    Apps:

    Miscellaneous odds and ends:

    Today's deals were discovered via:

    DealhackAppBrainLogicBUYFatWalletLaptopaholic148Apps,SlickDealsCheapStingyBargainsDealzonBrand Name CouponsGamerHotlineHDTVaholic and Tabletaholic.

    Please read the detailed descriptions of each linked offer carefully before buying — msnbc.com is not responsible for the duration or integrity of individual deals.

    Want more tech news, silly puns, or amusing links? You'll get plenty of all three if you keep up with Rosa Golijan, the writer of this post, by following her on Twitter, subscribing to her Facebook posts, or circling her on Google+.

     

  • This robot is all downhill

    A robot with any electric motor can walk downhill forever.

    Researchers in Japan have built an aluminum robot powered purely by forward momentum that can walk downhill seemingly forever.

    In a test last year, for example, it walked on a slightly inclined treadmill for 13 hours, long enough to set a Guinness World Record. The human-sized pair of legs took 100,000 steps and covered 15 kilometers (9.3 miles).


    The robot contains only mechanical components that have been adjusted so that it has the same thigh and leg lengths as a person, and weighs the same, the developers at the Nagoya Institute of Technology's Sano Lab told video news site DigInfo.

    The feet look kind of like golf clubs. In fact, the developers said that they plan to apply the principle of the technology to sports equipment. 

    Perhaps they should consider building caddies for the Extreme 19th hole at the Legend Golf and Safari Resort in South Africa. After all, walking downhill is hard on the joints, especially when loaded down with a bag of clubs and balls.

    Another potential use is as a type of prosthetic device. In this case, demonstrated at the end of the video, the legs are strapped onto a human, helping him take steps.

    Robots that walk forever aren't entirely new. Earlier this summer, for example, we featured this robot that walked 40.5 miles non-stop around a track. Only, that robot had a small battery. The downhill walker, by contrast, is a slave to gravity.

    More on walking robots:

     


    John Roach is a contributing writer for msnbc.com. To learn more about him, check out his website. For more of our Future of Technology series, watch the featured video below.

    Disposable computers for hurling into infernos, underwater robots that team up for search and rescue, and other new tools are coming to the aid of emergency responders during calamities.

     

  • Aye matey, pirates have plundered 'Modern Warfare 3'

    Activision

    Pirates have reportedly made off with a partial copy of the highly anticipated game "Modern Warfare 3." If you happen to have a copy, Activision would like you to delete it ... pretty please.

    Listen up ye scurvy dogs, if you're already playing the year's most anticipated game, then you might want to stop.

    We're talking "Call of Duty: Modern Warfare 3" here, which hasn't actually launched yet but apparently has been stolen and pirated.

    VentureBeat reports that pirates have managed to get their hands on at least a partial copy of the PC version of the game — which doesn't officially launch until Nov. 8.


    According to their report, an employee at a shipping warehouse in Fresno stole a single disc, which then — thanks to the powers of the Internets — began spreading far and wide via torrent sites. That employee, however, only stole Disc 2 of a two-disc PC set.

    Venture beat also reports that Activision is actively hunting down pirated copies of their highly anticipated game and is asking players to delete the illegal copies or potentially face fines.

    Meanwhile, game site Kotaku posted a YouTube video that allegedly showed a PS3 copy of the game being played.

    The video has since been pulled with only this message remaining: "This video is no longer available due to a copyright claim by Activision Games Inc."

    This is hardly the first time this sort of thing has happened. In fact, the previous "Call of Duty: Black Ops" was pirated in advance of launch and was eventually named the most pirated game of 2010. Earlier this year, "Crysis 2," "Killzone 3" and "Gears of War 3" were leaked ahead of their release dates as well.

    "Modern Warfare 3," however, is perhaps the biggest of the big game launches this year. But seriously people, you only have to wait 11 more days before you get a legit and complete copy of the game ... and then you won't have to fret about Activision's men in black knocking on your front door as you play it.

    Until then, you could always kill some time by, oh, I dunno, playing "Battlefield 3" or something.

    *Ducks ... runs for cover.*

    For more game news, check out:

    Winda Benedetti writes about games for msnbc.com. You can follow her tweets about games and other things here on Twitter or join her in the stream here on Google+.  And be sure to check out the In-Game Facebook page here.

  • Turn yourself into a zombie or vampire using Google+

    Google+

    Halloween is right around the corner and odds are you're scrambling to put together a costume. Well, put down the witch hat and drop the clown nose — it's time to take a break from the real world and to give your photos a Halloween makeover.

    Thanks to the Creative Kit feature found in Google+, you can vamp out or zombify your (or your friends') photos in seconds. Just upload a photo, open it on Google+, and select the "Creative Kit" option from the "Edit" menu. You'll be presented with all sorts of basic photo-editing tools — and a wonderfully enticing "Halloween" tab.

    Click on that tab and you'll have options to add masks, Halloween props, accessories, face paint, textures, and most importantly: Zombie and vampire effects.

    And before you even ask: No, the vampire effects do not include an option to cover everything in glitter.

    Google+

    The Halloween effects in the Google+ Creative Kit let you add zombie or vampire effects to photos. You can be pretty dramatic and go all out with the ghoulish effects or you can stick to subtle touches.

    Beyond the vampire, zombie, and accessory effects, there are textures which can be applied to photos. They are a bit more subtle — like creepy photo filters — and take just a click to slap over an image.

    Google+

    For those who want to get their Google+ profiles into the Halloween spirit without becoming one of the undead, the Creative Kit offers texture effects.

    But what if you're not into the whole Halloween thing at all? Then you can still use Creative Kit to tweak photos. There are options to crop, rotate, sharpen, and resize photos as well as tools to add vintage effects or text:

    Related stories:

    Want more tech news, silly puns or amusing links? You'll get plenty of all three if you keep up with Rosa Golijan, the writer of this post, by following her on Twitter, subscribing to her Facebook posts, or circling her on Google+.

  • 10 of the world's creepiest gadgets

    By Sean Fallon
    Nerd Approved

    Halloween comes just once a year, but there are manufacturers out there that are creeping us out with technology every single day. Be warned: the following list of contraptions will haunt you. Before you know it, you're wearing a tinfoil hat and giving your toaster the stink eye. 

    Facebank
    I think the creators of Facebank were shooting for "cute" but took a wrong turn and ended up in "kill it with fire" territory (it's a slippery slope). This bank features a sensor that detects the presence of your hand, triggering its insatiable hunger for coins. When a coin is inserted into its mouth, Facebank will gobble it up while emitting an unsettling mechanical howl. $49 — Japan Trend Shop

    AlphaDog
    For the last several years Boston Dynamics has been developing a robot for DARPA and the U.S. Marines that's capable of carrying large payloads for great distances across rough terrain. The most advanced version, aptly titled AlphaDog, is capable of carrying 400 pounds of payload for up to 20 miles across all kinds of obstacles. It can also catch its footing when pushed and get up after lying on its side.  AlphaDog is kind of like a fearless, headless horse that never eats or sleeps — it just keeps comin'. You want to run but your legs are paralyzed with terror. There is no escape...even in your dreams. Boston Dynamics 

     

    Demonbells

    Demonbells
    If you thought exercise was scary before, take a look at these kettlebells with demon faces. If Satan had a workout video, these would be in it. The only problem is that under his system you would work out 24 hours a day in extreme heat but only get fatter and hungrier. $80 to $200 — Demonbells via Nerd Approved

    The self high-five machine
    There's nothing worse than going up top for a high-five only to be left hanging. Artist Deniz Ozuygur created this machine to eliminate that problem. It will never let you down — although you may have to wait a while for the high-five to actually fully execute. And once it does, you'll probably feel a depressed and a little creeped out. Kind of like if you were to high-five a corpse you took to a football game after you watched the "Weekend at Bernie's" movies back-to-back. Man, I'll never do that again. Deniz Ozuygur via Nerd Approved 

    DealExtreme

    CJ7 speaker
    I feel like If I owned the CJ7 speaker (for MP3 players and PCs), I would wake up in the middle of the night and find it standing on my chest watching me sleep. Then I would toss it in the garbage, only to hear my doorbell ring a few days later. And there it would be, standing on my porch ... still staring at me with those cold black eyes. $5.85 — Deal Extreme via Nerd Approved

    The Elfoid
    When it comes to creeping you out, Android and the iPhone don't hold a candle to the Elfoid concept phone created by Japanese roboticist Hiroshi Ishiguro. Features include creepy control buttons under realistic-feeling skin, a creepy camera that captures your emotions, and creepy wriggling motions that make you feel like you are actually holding a tiny humanoid and talking into its belly. The idea is to make your conversations more intimate and personal, though it seems a lot more like talking to someone on the phone while holding a ghostly fetus. Asahi (Japanese) via Nerd Approved

    Brando

    Thumb drive
    It's a thumb drive ... literally. I think this one started off trying to be funny, but ended up being just plain creepy — kind of like the guy in the office who uses one of these things. The one who puts weird emphasis on sections of his sentences like "YOU ARE GOING TO DIE ... of laughter when you check out my thumb drive. I put a bunch of music on it though, LET ME BURN YOU a mix-tape". $16-$25 — Brando

    CB2 child robot
    Child Robot with Biomimetic Body (CB2) is, without a doubt, one the most disturbing machines man has ever created. The project has been going on at Osaka University Japan for several years now, and in that time this giant robot baby has developed the ability to interact with humans and detect facial expressions thanks to a mind-boggling array of sensors, cameras and pneumatics. It's even learned to walk. Check out the video above if you aren't concerned with getting a good night's sleep for the rest of your life. Physorg

    Nerd Approved

    "The Ex" knife set
    Be wary of dating anyone who owns "The Ex" five-piece knife set. If you do, you had better be prepared to commit. Otherwise I would break up via text message and immediately flee the country. $39.99 — Amazon 

    ThinkGeek

    IRIS 9000
    ThinkGeek has taken inspiration from the infamous HAL 9000 to develop a voice control module that works with the Siri Assistant on the iPhone 4S. Just place your phone in the cradle and use the micro remote to trigger Siri from up to 50 feet away. Then just speak into the air to ask Siri a question like "Open the pod bay doors" to which it will respond with phrases like "I'm afraid I can't do that." Seriously though, it will. It may also try and kill you. Look for the IRIS 9000 to debut in 2012 for $60 — ThinkGeek via Nerd Approved

    More craziness from Nerd Approved:

     

  • Four fun Halloween photo effects

    Nicholas Kamm / AFP - Getty Images file

    Carved pumpkins at the 7th annual pumpkin carving competition at the Helix Lounge in Washington on October 26, 2011.

    Between the kids’ costumes, jack-o-lanterns and trick-or-treating, there are a lot of photo moments to capture. To get great photos in these difficult lighting situations, though, you’ll have to do a little more than just point and shoot. So check out our tips for taking your photos up a notch. And we’ll give you ideas for special effects that will make an already spooky holiday even spookier.

    Photographing jack-o-lanterns
    Great jack-o-lantern shots capture both the glow coming from the pumpkin and the textures of the pumpkin’s skin and surrounding objects in low light.

    Take this shot at twilight (about 20 minutes after the sun goes down) when the glow from your pumpkin will produce about the same amount of light as the sky. With the exposure for everything the same, your camera will easily capture details in the entire shot.

    If you miss this window, put your camera in HDR mode (High Dynamic Range) mode (Cameras we recommend, like the $200 Canon PowerShot ELPH 300 HS have this). In HDR mode, the camera takes an overexposed shot to capture the pumpkin skin detail and an underexposed shot for the candle’s glow and then merges them together without your intervention. If your camera doesn’t have an HDR mode, you can merge photos of different exposures together using Adobe Photoshop Elements’ Photomerge Exposure editing mode.

    Be sure you can’t see the flame of the candle when taking your shots. It will appear too bright as a spot in your picture. And use a tripod and set the camera’s self-timer to avoid the brief shake that inevitably occurs when you press down on the shutter button.

    Creating ghosts in your photos
    You can create ghosts two ways. If your camera supports long exposures — at least 8 seconds — you can have the person or object remain in the frame for part of the exposure, about 5 seconds. The space where the person was is double exposed, making your subject appear somewhat translucent.

    The other way to create a ghost is to take two photos and merge them together. In Photoshop Elements, you create two layers. Make sure the photo containing the person is the layer on top and then experiment with the transparency of that layer to create your effect.

    Making ghost writing
    For ghost writing, you’ll need a camera that supports exposures of at least 8 seconds, with 16 or 30 producing even better results, a tripod or flat surface, a flashlight or two and darkness. The trick is to use the flashlight to draw pictures or words in the air. The long exposure captures the trailing light as a bright image floating in the air.

    Keep in mind that the camera captures the mirror image of what you draw, so you’ll have to write your message backward (hard) or flip the photo in your photo editing program (easy).

    Shooting spooky silhouettes
    Around sunset, take photos against the beautiful orange and red sky without a flash to create a silhouette of your subject. Make sure you have a clear sightline to the sky, so your subject doesn’t have to compete with other objects on the horizon. The technique works great with kids in funky costumes.

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