Starting in 1996, Alexa Internet has been donating their crawl data to the Internet Archive. Flowing in every day, these data are added to the Wayback Machine after an embargo period.
Starting in 1996, Alexa Internet has been donating their crawl data to the Internet Archive. Flowing in every day, these data are added to the Wayback Machine after an embargo period.
TIMESTAMPS
The Wayback Machine - https://web.archive.org/web/20120102014842/http://technolog.msnbc.msn.com:80/video
Facebook, iPhone, Twitter and Wii. Technology evolves at the speed of light. Msnbc.com's tech reporters look at the gadgets, games and innovations changing our world.
Franky Zapata demonstrates the Flyboard, a jetpack-like contraption that hooks up to a personal water craft and lets you play in and above the water akin to a dolphin.
By John Roach
For some of us, jetpacks represent a dreamy way to fly over traffic en route to work. For those just looking for fun, look no further than the Flyboard, a contraption that lets you zip in and out of water — and soar above it — akin to Flipper after way too much caffeine.
The device was created by French water sports racer Franky Zapata. It's essentially a board hooked up to a personal watercraft such as a Jetski via a water-sucking hose. Water shoots out through jets below the feet and hand grips to provide propulsion.
Promotional video of the Flyboard by Zapata Racing.
In the video above, Zapata shows off the Flyboard's ability to turn humans into flipping, twisting, jumping and diving dolphins. It looks like a blast, though some skill must be required not to get tangled up in the hose.
It hooks up to any personal watercraft with more than 100 horsepower and costs about $6,400 (PWC not included). While there are certainly other jetpacks on the market, this one might fit a few more budgets and spike higher on the fun-o-meter.
John Roach is a contributing writer for msnbc.com. To learn more about him, check out his website. For more of our Future of Technology series, watch the featured video below.
Where nations used to compete to get into space, now the competition focuses on private businesses, pouring hundreds of millions of dollars into next-generation spaceships. Msnbc.com science editor Alan Boyle reports from inside the rocket factories on the future of spaceflight.
While playing games remains the most popular use for game consoles, streaming video represents an increasing chunk of console time.
By Kyle Orland
Game consoles are still primarily for playing games, but a new survey from Nielsen shows they're increasingly being used for a secondary purpose: showing movies and TV shows from Netflix and other streaming services on the living room TV.
Nielsen's survey of 3,000 Americans ages 13 and up found use of streaming video and video-on-demand services up on all three major consoles from 2010 to 2011. On the Nintendo Wii, in particular, streaming video now accounts for an estimated 33 percent of usage time, up from 20 percent in 2010. Streaming video made up 14 and 15 percent of usage time on the Microsoft Xbox 360 and Sony PlayStation 3, respectively, both up significantly from last year.
Does this mean people aren't using their consoles to play games anymore? Not exactly. Online and offline gameplay still combine to make up a majority of usage time on all three consoles, though proportional gaming time did decrease slightly for Nintendo Wii users this year.
For the most part, Nielsen's data shows the increase in streaming video time comes at the expense of other non-gaming uses for the consoles, such as listening to music, browsing the Internet, or using social networking apps. Users are also spending a little less time watching traditional Blu-ray and DVD movies on the Xbox 360 and PS3 (the Wii doesn't allow users to play disc-based movies, which perhaps explains its larger-than-normal streaming rates).
More than that, though, this new data shows how game consoles are used more than ever as all-purpose, entertainment-focused computers for the living room. Over the last few weeks Microsoft has added new video content from sources including Comcast, Verizon FiOS and YouTube, and both the PS3 and Xbox 360 can already connect to your Facebook account.
Don't be surprised if the next generation of home consoles offers even more internet-connected apps to complement the core gaming functions that still make up the bulk of their usage.
Kyle Orland has written hundreds of thousands of words about gaming since he started a Mario fan site at the age of 14. You can follow him on Twitter or at his personal website, KyleOrland.com.
Media Lab postdoc Andreas Velten, left, and Associate Professor Ramesh Raskar with the experimental setup they used to produce slow-motion video of light scattering through a plastic bottle.
By John Roach
A new imaging system that captures visual data at a rate of one-trillion-frames per second is fast enough to create virtual super-slow-motion videos of light particles traveling and scattering through space.
For reference, light particles — photons — travel about a million times faster than a speeding bullet.
While that's fast, researchers at MIT's Media Lab have developed a system for capturing data on the movement of photons through space and time and then stitching that data together in a computer to create virtual slow-motion videos.
An imaging solution allows researchers to visualize the propagation of light at an effective rate of one trillion frames per second.
In the video above, for example, a burst of laser light is seen traveling through a soda bottle and bouncing off the cap. Other videos show a ripple of laser light move across a table, over and into a tomato, and up a wall.
"What you see in the videos is an average of many pulses," Andreas Velten, a researcher in MIT's Media Lab who is leading the effort, explained to me Tuesday. "If we capture one pulse, we don't get enough information. First of all because it is too faint and second because we only see one line at a time."
The technique to create the videos relies on what's called a streak camera. The aperture — opening — of this camera is a narrow slit that provides a reasonable field of view in the horizontal direction, but very limited view in the vertical — essentially a line, or row of pixels.
"It can only see one line, but it gives you a very high frame rate — a trillion-frames-per second," Velten said. This allows the researchers to make a movie of one scan line. Several pulses of light are used to compose each scan line movie to improve image quality, he noted.
Then, a system of mirrors in front of the camera changes the field of view slightly so that a movie of the next line can be made. The process continues for each line of a scene, such as a pulse of light moving through a bottle. Then, the computer uses all this information to create the virtual slow-motion movies.
"So what you are seeing is actually an average of many pulses, but because our camera and laser are synchronized very well, all the pulses look exactly the same," Velten said. "That's basically the trick."
According to the researchers, it takes only a nanosecond — a billionth of a second — for light to scatter through a bottle, but it takes nearly an hour to collect enough data to stitch together a video.
While watching photons move through soda bottles and across tables is visually cool and educational, the technology could be used to study the properties of materials, as well in scientific and medical imaging, even "ultrasound with light," the researchers suggest.
For more on this technology, check out the video below featuring Velten and his adviser, Ramesh Raskar.
MIT Media Lab researchers have created a new imaging system that can acquire visual data at a rate of one trillion frames per second. That's fast enough to produce a slow-motion video of light traveling through objects.
John Roach is a contributing writer for msnbc.com. To learn more about him, check out his website. For more of our Future of Technology series, watch the featured video below.
Where nations used to compete to get into space, now the competition focuses on private businesses, pouring hundreds of millions of dollars into next-generation spaceships. Msnbc.com science editor Alan Boyle reports from inside the rocket factories on the future of spaceflight.
In this file photo, tourists pose in front of the Eiffel Tower in Paris. A computer can match up photos and paintings based on the uniqueness of features such as the Eiffel Tower.
By John Roach
Every year, thousands of tourists stand in front of Paris' Eiffel Tower to have their picture taken, painted, or sketched. Though every image is different, each contains the sky piercing tower. Now, a computer can match up all those images based on that one identifying feature.
This could be useful, for example, to someone who is wondering how the Eiffel Tower and its surroundings have changed since their grandparents had their picture painted in front of it on their honeymoon. In this case, the computer could find a match to the painting by searching online for a modern match.
The technique differs from photo-matching methods that focus on similarities in shapes, colors, or composition, which work well when searching for exact or very close matches but fail when applied across domains, such as a picture taken in different seasons or a painting and a picture.
"The language of a painting is different than the language of a photograph," Alexei Efros, an associate professor of computer science and robotics at Carnegie Mellon University in Pittsburgh, Penn., said in a news release. "Most computers latch onto the language, not what's being said."
In the video below that explains how this all works, for example, a standard computer algorithm tasked to find images similar to a painting of a temple returns images of clouds and the ground that most closely match the image, not the temple that's of most interest to humans.
The goal of this work is to find visually similar images even if they appear quite different at the raw pixel level. This task is particularly important for matching images across visual domains, such as photos taken over different seasons or lighting conditions, paintings, hand-drawn sketches,
Efros and his colleagues programmed a computer to find the unique element that sets an image apart from others in a sample and then uses that uniqueness to match it with similar images.
The uniqueness is computed based on a dataset of randomly selected images. So, to use the Eiffel Tower example, the person standing in front of the tower is likely similar to other people in other photos and thus given little weight, but the tower itself is unlike anything else in the other photos.
Efros said the approach is the "best approximation" yet achieved to how humans compare images.
The technique can be used for automated image searches, for example, or combined with a GPS-tagged photo collection to determine where a particular painting of a landmark such as the Eiffel Tower was painted.
In the following video, the team shows off how the program can also be used to assemble what they call a "visual memex" — a dataset that explores the visual similarities and contexts of a set of photos. It shows a graph of 200 images of Medici Fountain, another Paris landmark, from various distances.
This video demonstrates Visual-Memex graph traversal. Graph is built using our similarity metric.
John Roach is a contributing writer for msnbc.com. To learn more about him, check out his website. For more of our Future of Technology series, watch the featured video below.
Kids' play has moved to tablets and PCs. In this new age, toy makers and researchers alike are sorting out the benefits — and detriments — of playful educational interaction in virtual space.
The first installation to be built by flying machines opened its doors to the public Dec. 4. The installation, called "Flight Assembled Architecture", was conceived and built by teams led by Fabio Gramazio & Matthias Kohler as well as Raffaello D'Andrea at ETH Zurich.
By John Roach
Robotic quadrocopters — that is flying machines with four rotors — have built a 20-foot-tall tower of polystyrene blocks at a museum in France.
In this case, an architect still draws up a blueprint for the building, but computers and robots do the rest — interpreting the blueprint and controlling the crew of robotic copters, for example.
The first public job for this system was the "Flight Assembled Architecture" exhibit at the FRAC Center Orleans, billed as the "first installation to be built by flying machines."
Like any construction site, a safe operating environment is essential. To avoid collisions, the robots reserve air space on one of two "freeways" before they fly.
"The system ensures that while a space is reserved, only the reserved flying vehicle has access — all other vehicles must wait before flying through the space," the team explains in a media release.
This system also prevents collisions with the tower, since the tower itself is considered reserved airspace.
Each robot has a specially designed gripper to hold and place the bricks. The researchers also figured that quick flights are essential to prevent factors such as air turbulence resulting in a misplaced brick.
Perhaps the speed will also cut down on construction delays, giving the robotic workforce another edge over their human counterparts.
The tower on exhibit is 20 feet tall and made of 1,500 blocks. It's a model of a futuristic 2,000-foot tall "vertical village" that could house 30,000 people — assuming 30,000 people want to live in a building assembled by robots.
John Roach is a contributing writer for msnbc.com. To learn more about him, check out his website. For more of our Future of Technology series, watch the featured video below.
Kids' play has moved to tablets and PCs. In this new age, toy makers and researchers alike are sorting out the benefits — and detriments — of playful educational interaction in virtual space.
Washington State University researchers have used a 3D printer to create a bone-like material that can be used in orthopedic procedures, dental work, and to deliver medicine for ailments like osteoporosis.
By John Roach
3-D printers are moving from the whimsical fringe of printing out chocolates, cheeseburgers and bikinis to serious life-saving stuff such as rescue robots and, now, a bone-like material scaffold that can help heal real broken bones.
This latest use comes from researchers at Washington State University. They used a commercially available 3-D printer designed to make metal objects and optimized it so it can spray a bone-like ceramic powder into whatever 3-D shape designers draw on a computer.
New findings on the technology are reported in the journal Dental Materials where the team describes how the addition of zinc and silicon to the mixture more than doubled the strength of the main material, calcium phosphate.
"It can make bone scaffold using the material that you want very similar to human bone and it can fix the defect that the physician wants," Susmita Bose, a professor of mechanical and materials engineering at the university, explains in the video above.
In lab tests, after just a week in a medium with immature human bone cells, the scaffold supported a network of new bone cells.
And, the researchers are seeing promising results with in vitro tests on rats and rabbits, they report.
Susmita and colleagues aim to insert these scaffolds into human bodies to repair broken bones. As the bone-like material dissolves, real bone tissue in the body will grow over it.
Within 10 to 20 years, Susmita notes in the video, physicians and surgeons could be able to use these bone scaffolds, together with chemicals that help bones grow, to fix jawbones and fuse spines.
John Roach is a contributing writer for msnbc.com. To learn more about him, check out his website. For more of our Future of Technology series, watch the featured video below.
Kids' play has moved to tablets and PCs. In this new age, toy makers and researchers alike are sorting out the benefits — and detriments — of playful educational interaction in virtual space.
A robot named Qbo is placed in front of a mirror and learns to recognize itself.
By John Roach
A robot that looks like a little green Martian in a snowsuit has learned to recognize itself in the mirror — and is pleased with what it sees.
Mirror-self recognition is a hallmark of intelligence in animals, something found in primates, dolphins and elephants, for example, but not dogs.
On the robot's blog, the Thecorpora engineers said they wondered what would happen if Qbo sees itself in the mirror, noting that the robot is programmed with face and object recognition capabilities.
As seen in the video, Qbo is trained to recognize itself and, when it does, give the programmed response: "Oh, this is me. Nice."
"This quite simple experiment touches interesting psychological aspects of self-consciousness," the blog reads.
The researchers are working on programming the robot so it can recognize itself autonomously when found in front of the mirror, one step closer to true self awareness.
While robots don't yet rule the world, they are getting smarter.
John Roach is a contributing writer for msnbc.com. To learn more about him, check out his website. For more of our Future of Technology series, watch the featured video below.
Kids' play has moved to tablets and PCs. In this new age, toy makers and researchers alike are sorting out the benefits — and detriments — of playful educational interaction in virtual space.
Odd-Martin Helgestad's wingsuit flights this year in Norway and Europe
By John Roach
Gravity junkies may have flipped the switch to skiing and snowboarding over the Thanksgiving holiday, but for a brief reminder of what's possible when the snowy slopes are green, check out this video of wingsuit man Odd-Martin Helgestad's exploits from this year in Norway and Europe.
Wingsuits are what they sound like, a suit that essentially turns the body into a glider. People put on the suits, which have fabric between the legs and arms that generate lift once a little push is given, such as jumping off a steep mountainside.
Though wingsuits have been around for a few years, this video serves as a reminder that they weren't a passing fad. It's bound to be quite a rush — one reserved for well-trained daredevils. Someday, perhaps, we'll all have the guts to don one of these and experience the thrill.
For more on wingsuits, check out the stories below:
John Roach is a contributing writer for msnbc.com. To learn more about him, check out his website. For more of our Future of Technology series, watch the featured video below.
Kids' play has moved to tablets and PCs. In this new age, toy makers and researchers alike are sorting out the benefits — and detriments — of playful educational interaction in virtual space.
"Teens React to Twilight" could be described as a supercut revealing the wide range of emotions teenagers can imbue into three simple words —"vampires and werewolves." Actually, it's the premiere of a new YouTube spin-off by the Fine Brothers, the same alleged siblings behind "Kids React," and their always hilarious "Spoilers" series.
Rapturous joy, feigned indifference and dramatic disgust all come across loud and clear as teenagers ages 14-17 view the movie trailer for the the latest in the sparkly vampire series, "The Twilight Saga: Breaking Dawn - Part 1" and share their feelings on the blood-sucking phenomenon.
"Why is it Twilight?" moans Sam, 15 once he realizes what he's been asked to endure. It's a reaction shared by most of the boys, and to a lesser degree, some of the girls.
They roll their eyes, pantomime excitement or mock the storyline in this 6-1/2-minute documentary that will make you LOL all over yourself. At the other end of the spectrum, Kennedy, 15, unabashedly declares "I can't wait!" stating she's read all of the books at least 10 times each — though when asked, she can't say she's learned anything from them.
For all you grups worried that "Twilight" sends the wrong message to today's young ladies — and 40-something moms — fear not. Two teen girls here echo horror master Stephen King's comparison with another supernatural series for kids, in which he said: "Harry Potter is about confronting fears, finding inner strength and doing what is right in the face of adversity. Twilight is about how important it is to have a boyfriend."
Most amusing is that a good chunk of the kids here who act irritated while watching and discussing "Twilight" also admit that they'll most likely see "Breaking Dawn" ... you know, "if my girlfriend invites me."