3D Artist - Generalist (Senior / Staff / Principal)
3D Artist - Generalist (Senior / Staff / Principal)
Gym Class VR
Seattle, WA
See who Gym Class VR has hired for this role
Gym Class VR provided pay range
This range is provided by Gym Class VR. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
Base pay range
$120,000.00/yr - $180,000.00/yr
Role Summary
Gym Class VR is the #1 most played sports game in virtual reality, and #1 best rated game on the Meta Quest platform. Millions of players download GC to play basketball with friends around the world, break a sweat, and compete to become a star.
As a Senior 3D Artist for Gym Class you’ll be driving the creation of virtual assets which include both assets for avatars and environments. You’ll collaborate with our co-founders, artists, animators, content creators, backend and Unity engineers, and web designers across a wide variety of features.
The company is backed by top technology and sports investors, including Andreessen Horowitz (a16z), Y Combinator, National Basketball Association (NBA), the Golden State Warriors, and top player-investors like Kevin Durant, Danny Green, Zaza Pachulia, Andre Iguodala, and Lonzo Ball.
Join Gym Class if you’d like to work at the frontier of social gaming and virtual reality, love to ship company-critical work, get energized from the feedback of a hungry community, and want to grow your career alongside a world-class team.
Responsibilities
Salary ranges may be inclusive of several career levels and will be narrowed during the interview process based on a number of factors, including the candidate’s experience, qualifications, and location. Additional benefits for this role include: equity; and medical, dental, and vision benefits.
Gym Class VR is the #1 most played sports game in virtual reality, and #1 best rated game on the Meta Quest platform. Millions of players download GC to play basketball with friends around the world, break a sweat, and compete to become a star.
As a Senior 3D Artist for Gym Class you’ll be driving the creation of virtual assets which include both assets for avatars and environments. You’ll collaborate with our co-founders, artists, animators, content creators, backend and Unity engineers, and web designers across a wide variety of features.
The company is backed by top technology and sports investors, including Andreessen Horowitz (a16z), Y Combinator, National Basketball Association (NBA), the Golden State Warriors, and top player-investors like Kevin Durant, Danny Green, Zaza Pachulia, Andre Iguodala, and Lonzo Ball.
Join Gym Class if you’d like to work at the frontier of social gaming and virtual reality, love to ship company-critical work, get energized from the feedback of a hungry community, and want to grow your career alongside a world-class team.
Responsibilities
- Shipping: Has shipped 3D assets on high quality games and/or VR experiences with a large consumer base
- Collaboration: Collaborates with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones, roadmaps, and individual project goals
- 3D Assets - The Art:
- Create high quality 3D models for characters, accessories, props and clothing, and environments. These models will be taken through the modeling, texturing, and high to low poly baking pipeline
- Responsible for asset setup and look development in Unity game engine - this includes setting up models, materials, textures, and shaders
- Rigging and skin weight painting for avatar customization
- Manage draw-calls, batching, texture memory, and GPU and CPU limitations
- Create high quality stills and assets to be used in marketing, content drops, in-game UI, and video edits
- Maintain artistic unity across the game from reference images and concepts to the final art in the game engine
- Validate your work on device and review with stakeholders (Oculus VR Headset + in the Unity editor)
- Strong in Autodesk Maya, Adobe Substance, and Unity (Proficiency in these tools is a must have)
- Ability to create both realistic and stylized assets
- Proficient in character skinning and weight painting
- Comfortable with managing scene budgets, draw calls, and performance profiling
- Strong in Physically Based Rendering (PBR) workflows
- Experience with Unity render pipelines
- Familiarity with Unity shaders and materials
- Familiarity with Unity lighting and lighting methods
- Experience with rigging and skin weight painting
- Has a strong portfolio showcasing topology, texturing, material look development, environments, and props
Salary ranges may be inclusive of several career levels and will be narrowed during the interview process based on a number of factors, including the candidate’s experience, qualifications, and location. Additional benefits for this role include: equity; and medical, dental, and vision benefits.
-
Seniority level
Mid-Senior level -
Employment type
Full-time -
Job function
Design, Art/Creative, and Information Technology -
Industries
Mobile Gaming Apps
Referrals increase your chances of interviewing at Gym Class VR by 2x
See who you knowGet notified about new Senior 3D Artist jobs in Seattle, WA.
Sign in to create job alertSimilar jobs
People also viewed
-
Senior Motion Designer
Senior Motion Designer
-
Brand Designer, Brand Design
Brand Designer, Brand Design
-
Mid Level Unreal Gameplay Animator
Mid Level Unreal Gameplay Animator
-
Animation Director
Animation Director
-
Graphic Designer
Graphic Designer
-
Visual Effects Artist
Visual Effects Artist
-
Senior Viewmodel Animator
Senior Viewmodel Animator
-
Visual Effects Artist
Visual Effects Artist
-
VFX Artist (contract)
VFX Artist (contract)
-
Senior Graphic Designer
Senior Graphic Designer
Similar Searches
Explore collaborative articles
We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.
Explore More