Striking Distance Studios

Senior Level Designer

No longer accepting applications

Welcome to Striking Distance Studios!

Driven by people. Inspired by challenges. Relentless to deliver creative excellence.

At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.

Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

What we are looking for:

Striking Distance Studios is looking for a talented Senior Level Designer with proven experience creating fun, memorable, immersive, and engaging worlds. This role will be part of the multiplayer team on an unannounced AAA title.

Responsibilities:

  • Creating 2D layouts & 3D blockouts of your level designs.
  • Write and maintain documentation for levels and level mechanics.
  • Setting up gameplay events in Blueprint.
  • Planning, implementing and improving level combat.
  • Collaborate across departments and disciplines to create and implement level content.
  • Providing constructive improvement based feedback for other levels and upcoming designers.
  • Block out and build 3D levels through various phases of development.
  • Research and be intimately familiar with the game's subject matter, locations, and architecture.
  • Communicate progress with Production to ensure all deadlines are met.
  • Drive development of levels from concept through block-out to final gameplay.
  • Responsible for placement of items, weapons and other game objects.
  • Use research and player feedback to guide gameplay balance and tuning in a live environment to ensure high levels of player engagement.
  • Support the game’s vision and goals, and work with team leadership proactively to evangelize the game within the team.

Qualifications:

  • 5 years minimum game design development experience
  • 3 years minimum multiplayer level design experience
  • Have shipped AAA multiplayer titles as a cooperative multiplayer level designer
  • Can provide a portfolio of cooperative multiplayer maps
  • Unreal Engine experience
  • Understanding of basic level design methodology and terminology
  • Proficient in a Major 2D Imaging Package (Photoshop / Illustrator)
  • Proficient in producing 3D level blockouts in Maya or Unreal quickly for iteration
  • A demonstrable love / passion for playing and making video games
  • A highly communicative and collaborative disposition

In California, the expected salary range for this position is $134,000-$155,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.

Striking Distance Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email recruiting@sds.com.
  • Seniority level

    Mid-Senior level
  • Employment type

    Full-time
  • Job function

    Design, Art/Creative, and Information Technology
  • Industries

    Computer Games

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