For Deliver Us Mars we wanted to give it one more big push for some creative updates. I'm proud and glad with what we were still able to get into this update, especially from a writing perspective. Let me elaborate.
Coming from film and television, I was used to the bottleneck "When it's shot, it's locked. When the thing is released, it's done."
But here in Video Game Land, we have the opportunity to revisit some of our creations and update them for the better. It's a blessing and a curse, but let me talk about the 'blessing' part.
We wrote a big story for Deliver Us Mars, well over 450 pages of screenplay. We've iterated on the story for more than a year. This means the story got chunky and has many moments, beats, and key elements that all deserve attention to be created and told correctly.
But how many of us creative designers have had it happen that some of these elements haven't hit that level of quality and storytelling that we wanted them to achieve? Plenty enough, I can imagine.
Here we had a chance to tweak some of our storytelling in some parts of the game. Storytelling that we always had the intention of telling the right way, but because we had to sometimes pick our battles (and our energy span and time obviously also have their limitations), we had to let some of these elements of the story go.
Thanks to the community feedback we were confronted with the most immediate pain points to our story. That wasn't always fun to read, especially with some of the vocabulary that some of our most sharpest critics would use, but it was always valid and merited another look at our storytelling.
So after shoving as much of our creative ego aside as we could, we chose to make adjustments and add additional story elements to actually get to the level of storytelling that we wanted to achieve. Thanks to the community, we knew which story points we needed to shine our lights on, but also (and perhaps more importantly) which story points we didn't have to touch.
I'm glad I got to experience an endeavor like this, as a creative writer, helping me to become better at honing the craft and honoring the audience's experience above everything else.
I hope you all enjoy our 2.0 update of Deliver Us Mars. If you haven't played it yet, now is the time: this is the best version of the experience that we wanted to give you!
#narrativedesign #narrative #narrativewriting #gamedesign #gamedev #creativewriting #gamingindustry #videogaming #gaming
The team at KeokeN Interactive has been hard at work to deliver our biggest update yet. We have been listening to community feedback and are happy to announce that Deliver Us Mars 2.0 update is now available for PC, PS5 and Xbox Series S|X players! The update fixes known issues, improves the player experience, introduces Ray Traced translucency, photomode and additional story content.
See our full update notes here: https://lnkd.in/dqp6hY8Q
#DeliverUsMars #update #gamedev
Information Technology, Customer Service, Administration/Clerical, Quality Assurance/Quality Control, Pre-Law
1wThis looks super-cool, and I'm loving the graphics! What an interesting storyline!