Thomas Burnett’s Post

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CTO/Principal Software Engineer

In the spirit of sharing more code, I have posted an example of computer generated hologram rendering using C++. This computation expensive process sees the RGB light/wavefront contribution of every point in a scene on every pixel to construct holographic interference patterns. This example loads a point cloud as a source model and generates rows of binary float images. I have not yet verified the results with a true holographic projection system. The github repo is https://lnkd.in/gPkjZZy6.

GitHub - TLBurnett3/CGH: Demonstration of CGH intensity image rendering from a point cloud.

GitHub - TLBurnett3/CGH: Demonstration of CGH intensity image rendering from a point cloud.

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