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List of years in video games

From Wikipedia, the free encyclopedia

This is a chronological list of years in video games that indexes the years in video games pages. Years are annotated with significant events in the history of video games.

1970s

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1980s

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1990s

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2000s

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2010s

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2020s

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See also

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References

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  1. ^ "Carl Creators of Oregon Trail Celebrate 50th Anniversary - Carleton College". Archived from the original on 2023-01-24. Retrieved 2023-02-09.
  2. ^ a b Lowood, Henry (2009). "Videogames in Computer Space: The Complex History of Pong". IEEE Annals of the History of Computing. 31 (3): 5–19. doi:10.1109/MAHC.2009.53. ISSN 1058-6180. S2CID 7653073. Archived from the original on 2023-03-10. Retrieved 2023-04-27.
  3. ^ "Magnavox Odyssey Video Game Unit, 1972". National Museum of American History. Archived from the original on 2022-11-23. Retrieved 2022-11-23.
  4. ^ Wolf, Mark J. P. (2012). "BattleZone and the Origins of First-Person Shooting Games". In Voorhees, Gerald A.; Whitlock, Katie; Call, Joshua (eds.). Guns, Grenades, and Grunts: First-Person Shooter Games. Bloomsbury Publishing. pp. 32–33. ISBN 9781441146267.
  5. ^ Wolf, Mark J. P. (2012). Encyclopedia of Video Games: M-Z. Greenwood. pp. 52–53.
  6. ^ Northfield, R. (2018-08-01). "Gaming's golden age". Engineering & Technology. 13 (7): 30–33. doi:10.1049/et.2018.0702. ISSN 1750-9637. S2CID 117377706. Archived from the original on 2022-11-23. Retrieved 2022-11-23.
  7. ^ June, Laura (16 January 2013). "For Amusement Only: the life and death of the American arcade". The Verge. Archived from the original on 6 October 2014. Retrieved 6 February 2024.
  8. ^ "Is Japanese gaming in crisis?". 4 November 2010. Archived from the original on 25 May 2022. Retrieved 7 February 2024.
  9. ^ Ernkvist, Mirko (2008). Down Many Times, but Still Playing the Game: Creative Destruction and Industry Crashes in the Early Video Game Industry 1971-1986 (Report). Retrieved 2022-11-23.
  10. ^ Wolf, Mark J. P. (1 May 2015). Video Games Around the World. MIT Press. p. 322. ISBN 978-0-262-52716-3.
  11. ^ Kohler, Chris. "Oct. 18, 1985: Nintendo Entertainment System Launches". Wired. ISSN 1059-1028. Archived from the original on 2020-11-26. Retrieved 2022-12-28.
  12. ^ "How Out Run changed video games forever". Wired UK. Archived from the original on 2021-11-04. Retrieved 2024-02-06.
  13. ^ Schilling, Melissa A. (2003). "Technological Leapfrogging: Lessons from the U.S. Video Game Console Industry". California Management Review. 45 (3): 6–32. doi:10.2307/41166174. ISSN 0008-1256. JSTOR 41166174. S2CID 114838931. Archived from the original on 2022-11-23. Retrieved 2022-11-23.
  14. ^ Byrne, Brian (2017). History of the Super Nintendo (SNES): Ultimate Guide to the SNES Games & Hardware. Console Gamer Magazine. p. 4. ISBN 978-1549899560.
  15. ^ "The Greatest Games of All Time: Doom - GameSpot.com". 11 October 2012. Archived from the original on 2012-10-11.
  16. ^ "Breaking into the Industry: Tim Kitzrow". IGN. 16 February 2000. Archived from the original on 28 August 2023. Retrieved 6 February 2024.
  17. ^ "The First Sony PlayStation Changed Everything About Gaming". Time. 3 December 2014. Archived from the original on 2022-12-28. Retrieved 2022-12-28.
  18. ^ Kohler, Chris. "Nintendo 64 Came Out 20 Years Ago—Here's How I Felt About It Then". Wired. ISSN 1059-1028. Archived from the original on 2016-09-29. Retrieved 2022-12-28.
  19. ^ "What is GUR/UX?". Archived from the original on 2023-06-13. Retrieved 2024-02-06.
  20. ^ James, Matt (29 November 2018). "The Enduring Legacy of 'Half-Life,' 20 Years After Its Release". The Ringer. Archived from the original on 30 April 2024. Retrieved 6 February 2024.
  21. ^ Ackerman, Dan. "Microsoft Xbox at 20: Looking back at the original 2001 review". CNET. Archived from the original on 2022-12-28. Retrieved 2022-12-28.
  22. ^ "Exploring the Evolution of Computer Games: A Deep Dive into GTA Vice City". Ask.com. 27 November 2023.
  23. ^ Stuart, Keith (8 October 2013). "Xbox One: Kinect will be different this time, says Rare". The Guardian. Archived from the original on 6 February 2024. Retrieved 6 February 2024.
  24. ^ "Edge Special List: The 100 Greatest Video Games". Edge. September 2015.
  25. ^ Yang, George (24 June 2021). "'The little handheld that could': examining the Vita's impact a decade later". The Verge. Archived from the original on 24 June 2021. Retrieved 6 February 2024.
  26. ^ Stuart, Keith (3 February 2017). "RIP Wii U: Nintendo's glorious, quirky failure". The Guardian. Archived from the original on 5 February 2017. Retrieved 6 February 2024.
  27. ^ Warren, Tom (15 August 2022). "Microsoft finally admits Xbox One sales were less than half of the PS4". The Verge. Archived from the original on 17 November 2023. Retrieved 6 February 2024.
  28. ^ "How 'GamerGate' led the gaming industry to embrace more diverse and caring values". University of Portsmouth. 23 February 2023. Archived from the original on 6 February 2024. Retrieved 6 February 2024.
  29. ^ Needleman, Sarah E. "Twitch's Viewers Reach 100 Million a Month". WSJ. Archived from the original on 2017-08-09.
  30. ^ "Are loot boxes gambling?". Eurogamer.net. 12 October 2017. Archived from the original on 6 February 2024. Retrieved 6 February 2024.
  31. ^ "It's estimated that 9,000 games industry jobs have been lost this year". VGC. 11 December 2023. Archived from the original on 6 February 2024. Retrieved 6 February 2024.