Game Tech
Recent questions
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- So i keep getting this annoying error saying "SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not...
- I was trying to setup GameLift for my Unreal Engine 5.3 game project. I started from here: [https://aws.amazon.com/gamelift/getting-started/]() and when I navigate to Unreal Engine link there...
- Hi, After upgrading to SDK version 5+, my server logs have stopped working. I used to dump a file using a launch parameter in the Runtime Configuration (-logFile "serverOut.txt") and that worked...
- The code seems to be without any errors within the plugin but still compiling seems to keep failing. There are no changes made to the original UE5 GameLift plugin ``` 0>[1/5] Compile [x64]...
- I am looking for a formal confirmation for the following: 1. There are no precompiled .so files for the SDK. 2. And there is no way to compile the SDK with UE5's current openssl version (1.1.1t) and...
- Hello. I have this matchmaking configuration ``` { "name": "GOF-Matchmaking-6P", "ruleLanguageVersion": "1.0", "teams": [{ "name": "Dragons", "minPlayers": 6, ...
- I'm trying to create a fleet with a build I recently uploaded, but fleet setup always stuck at "Downloading" phase. Is this caused by the build I uploaded? I want to erase the fleet, but the download...
- Hi, Because of Gamelift Gamelift Server SDK Plugin for UE not being compatible with UE 5.4 which got recently released, I am not able to update our project to the latest version of UE. Is there any...
- I am following along the developer documentation to integrate my Unity project with my gamelift services and can't seem to find the proper Realtime Client SDK download location. The instructions to...
- Hello guys. I want to create a matchmaking rule for my game and to relax the player's rank after a certain time. The problem is that even if one player is level 0 and another one is level 100, a match...
- We're building a (web) game using [AWS GameLift with a "Realtime server"](https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html) for the multiplayer backend. We'd like to...
- My server processes can get into a bad state, and I'd like to be able to terminate the process via the gamelift cli. Is there a way to do that? I may be missing it, but I'm not seeing anything in...
- Hey, I'm trying to implement the manual backfill into my server. I'm using Unreal Engine 5.3 and the GameLift plugin for Unreal. Unfortunately when I call StartMatchBackfill I get a...
- I am operating an old game that has entered the "long tail" of its life cycle. At some point the GameLift EC2-managed server costs will cost more than the game makes in revenues, which means the game...
- My project is using AWS for backend and heavily depends on it. Unreal Engine updated to 5.4 a few weeks ago and I'd love to update my project too to make use of new features. However, AWS SDK plugin...
- Hi, We are using the gamelift sdk with unreal engine 5.3 and we have been trying for days now to deploy our dedicated server, each time we have the following error...
- HI, as per documentation of Gamelift, for VPC peering, you need both the fleet and VPC to be in the same region. However, In my case, I have a VPC A containing private API consumed by my private EC2s...
- Hi, I have VPC A containing private API endpoints which are accessible only from VPC A. Now I have a resource in VPC B that should also be able to access this private API. What is the best method to...
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