๐๐ฎ๐๐ข๐จ๐ฆ๐จ๐ญ๐ข๐จ๐ง'๐ฌ ๐๐๐ฑ๐ญ-๐๐๐ง ๐ ๐๐๐ข๐๐ฅ ๐๐๐ฉ๐ญ๐ฎ๐ซ๐: ๐๐ฑ๐ฉ๐ฅ๐จ๐ซ๐ข๐ง๐ ๐ข๐๐ก๐จ๐ง๐ ๐๐๐๐ก๐ง๐จ๐ฅ๐จ๐ y ๐ฒ โ We take pride in delivering innovative, adaptive and affordable capture solutions. From capturing animals and vehicles to coordinating over 30 performers, there is rarely a capture we wont tackle! ๐ Lately we've been receiving an increasing amount of requests for a ๐ฅ๐จ๐ฐ๐๐ซ-๐๐ข๐๐๐ฅ๐ข๐ญ๐ฒ and ๐๐จ๐ฌ๐ญ ๐๐๐๐๐๐ญ๐ข๐ฏ๐ ๐๐๐๐ข๐๐ฅ ๐๐๐ฉ๐ญ๐ฎ๐ซ๐ ๐จ๐ฉ๐ญ๐ข๐จ๐ง, so to stay in line with our commitment, we have been integrating iPhone facial capture technology into our pipeline ๐คณ This technology provides an effective and reliable capture option, ๐ฆ๐๐ค๐ข๐ง๐ ๐๐๐๐ข๐๐ฅ ๐๐๐ฉ๐ญ๐ฎ๐ซ๐ ๐๐๐๐๐ฌ๐ฌ๐ข๐๐ฅ๐ ๐๐จ๐ซ ๐๐ง๐๐ข๐ ๐๐จ๐ฆ๐ฉ๐๐ง๐ข๐๐ฌ, ๐ฌ๐ญ๐ฎ๐๐๐ง๐ญ๐ฌ, ๐๐ง๐ ๐๐ฅ๐ข๐๐ง๐ญ๐ฌ ๐จ๐ง ๐ ๐ญ๐ข๐ ๐ก๐ญ๐๐ซ ๐๐ฎ๐๐ ๐๐ญ. We are excited to endorse and now offer this service! After extensive research, testing and collaborating with our on-site props team, Astounding Props, we developed a straightforward solution. ๐ง By combining iPhone 12 minis with our existing Faceware helmets and custom 3D-printed mounts, we created a simple and cost-effective hardware setup. Since completing our testing, we have successfully implemented this solution into our pipeline, most notably during a week-long performance capture shoot in June. Overall, we have created a ๐ฌ๐ญ๐ซ๐๐๐ฆ๐ฅ๐ข๐ง๐๐, ๐๐ฎ๐ง๐๐ญ๐ข๐จ๐ง๐๐ฅ ๐๐๐ฉ๐ญ๐ฎ๐ซ๐ ๐ฉ๐ซ๐จ๐๐๐ฌ๐ฌ ๐ญ๐ก๐๐ญ ๐ข๐ฌ ๐๐จ๐ญ๐ก ๐ฌ๐ญ๐ซ๐๐ข๐ ๐ก๐ญ๐๐จ๐ซ๐ฐ๐๐ซ๐ ๐ญ๐จ ๐ฎ๐ฌ๐ ๐๐ง๐ ๐ก๐๐ฌ ๐ก๐๐ ๐๐ง ๐จ๐ฏ๐๐ซ๐ฐ๐ก๐๐ฅ๐ฆ๐ข๐ง๐ ๐ฅ๐ฒ ๐ฉ๐จ๐ฌ๐ข๐ญ๐ข๐ฏ๐ ๐ซ๐๐ฌ๐ฉ๐จ๐ง๐ฌ๐ from our clients! โ To learn more about our current capture solutions or to request a demo, please contact us at info@audiomotion.com or call 01865 953402.
Audiomotion Studios
Animation and Post-production
Didcot, Oxfordshire 2,040 followers
Motion Capture Specialists
About us
Audiomotion is one of Europe's leading Performance Capture studios. For 25 years, the multi-award winning company, has specialised in the provision of performance capture services for Games, Film and TV. Recent game titles include 'Ready Player One', 'Forza Horizon 4', 'The Nutcracker and the Four Realms', 'Star Wars: The Last Jedi', Quantum Break, Tom Clancy's The Division, Far Cry 3, Ghost Recon: Future Soldier and a series of unannounced titles. We've also captured zombies for World War Z, captured horses and chariots for Exodus: Gods and Kings, shot action and wire work sequences for 47 Ronin and Maleficent and completed a full length performance capture, animated feature, filmed in Paris. Studio: Inventory of 160 Vicon cameras. One of the largest capture volumes in the World. Running very robust onset Realtime Visualisation. Dedicated Autocue video servers with touch screen display enabling immediate playback from any video feed, be it witness cam or the Audiomotion Head Mounted Cameras. Simply tap the screen for any feed, instantaneously. AM Live. Unique online selections tool. Logging in remotely gives access to AM Live. All HD witness cams or HMC feeds can be scrubbed through, mark in and out points before adding the trimmed clip to a priority 'cart' for cleanup and post production. For more information, please visit: http://www.audiomotion.com
- Website
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http://www.audiomotion.com
External link for Audiomotion Studios
- Industry
- Animation and Post-production
- Company size
- 11-50 employees
- Headquarters
- Didcot, Oxfordshire
- Type
- Public Company
- Founded
- 1997
- Specialties
- Motion Capture, Performance Capture, Talent Sourcing, Post Production, Film, Videogames, TV & Commercials, animation, and VFX
Locations
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Primary
Didcot, Oxfordshire OX11 7HH, GB
Employees at Audiomotion Studios
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Andrew Gough
Motion capture Technician/operator/motion editor at Audiomotion Studios
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Amanda Fairey
Performance Capture Artist at The Imaginarium Studios
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Sarah Whiting
Head of Production / Producer - Motion Capture
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Daniel Gregory
Junior Motion Capture Technician at Audiomotion Studios
Updates
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Rain or shine ๐งโ Rebellion team BBQ's are always a vibe in beautiful Oxford!
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Weโre at Develop:Brighton! Our team has already had so many great conversations about mocap with so many incredible people! Weโll be around until the 11th! ๐ฃ๏ธ Want to chat about mocap? Or your upcoming projects? Drop us a DM, and letโs arrange ๐ฌ
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Audiomotion Studios reposted this
This time last week, we celebrated 10 years since the launch of our beloved Sniper Elite III. The title played a huge part in progressing the Sniper Elite franchise and further catapulted Rebellion's signature slow-motion kill cam into the limelight. To celebrate, we raided the Rebellion archives for some never-before-seen visuals from 2014's launch: ๐ค Our Audiomotion Studios team posing with the legendary Charlie Brooker, who stars in Sniper Elite III as a German field officer in Hitler's entourage. ๐ฎ The first physical editions of Sniper Elite III arriving at the Rebellion office. ๐ A group photo of the Sniper Elite III Dev team, who were celebrating officially 'going gold'. ๐ Some 'making of' shots of Karl's face before/after the addition of tessellation (which smooths silhouettes by adding fake geometry to them). What are your memories of Sniper Elite III?
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Heading through to Develop:Brighton?๐ก Drop us a message if you'd like to meet up with our team and have a chat about all things #mocap and future projects! We'll see you there ๐
I'm heading to #DevelopBrighton from July 9th to 11th, 2024! ๐ Super excited to join this amazing event. Canโt wait to connect with fellow developers, learn from industry leaders, and dive into the latest trends in game development. If you would like to meet and chat #motioncapture with regards to a future project, or would just like to find out more - drop me a message! #DevelopBrighton #GameDevelopment #IndustryEvent #Brighton2024 Canโt wait to see you there! ๐ฎ๐
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Audiomotion Studios reposted this
๐Shลgun 1.12 is now here!๐ Update to eliminate guesswork and human error from Subject Calibration and increase your data confidence. Thank you to our partners at Audiomotion Studios ๐ Whatโs in store for you? โ Make data-informed decisions with highly detailed real-time feedback on the coverage of joints during Range of Motion (ROM) โ Optimize your ROM for the desired outcome AND reduce the time to capture โ Experience our new Character Skin for better visualization of curves and limb twists โ Enjoy more enhancements to the software you love. Download it here: https://lnkd.in/e_cRyeZf #ShลgunUpdate #VFX #Audiomotion