Audiomotion Studios

Audiomotion Studios

Animation and Post-production

Didcot, Oxfordshire 2,040 followers

Motion Capture Specialists

About us

Audiomotion is one of Europe's leading Performance Capture studios. For 25 years, the multi-award winning company, has specialised in the provision of performance capture services for Games, Film and TV. Recent game titles include 'Ready Player One', 'Forza Horizon 4', 'The Nutcracker and the Four Realms', 'Star Wars: The Last Jedi', Quantum Break, Tom Clancy's The Division, Far Cry 3, Ghost Recon: Future Soldier and a series of unannounced titles. We've also captured zombies for World War Z, captured horses and chariots for Exodus: Gods and Kings, shot action and wire work sequences for 47 Ronin and Maleficent and completed a full length performance capture, animated feature, filmed in Paris. Studio: Inventory of 160 Vicon cameras. One of the largest capture volumes in the World. Running very robust onset Realtime Visualisation. Dedicated Autocue video servers with touch screen display enabling immediate playback from any video feed, be it witness cam or the Audiomotion Head Mounted Cameras. Simply tap the screen for any feed, instantaneously. AM Live. Unique online selections tool. Logging in remotely gives access to AM Live. All HD witness cams or HMC feeds can be scrubbed through, mark in and out points before adding the trimmed clip to a priority 'cart' for cleanup and post production. For more information, please visit: http://www.audiomotion.com

Website
http://www.audiomotion.com
Industry
Animation and Post-production
Company size
11-50 employees
Headquarters
Didcot, Oxfordshire
Type
Public Company
Founded
1997
Specialties
Motion Capture, Performance Capture, Talent Sourcing, Post Production, Film, Videogames, TV & Commercials, animation, and VFX

Locations

Employees at Audiomotion Studios

Updates

  • View organization page for Audiomotion Studios, graphic

    2,040 followers

    ๐€๐ฎ๐๐ข๐จ๐ฆ๐จ๐ญ๐ข๐จ๐ง'๐ฌ ๐๐ž๐ฑ๐ญ-๐†๐ž๐ง ๐…๐š๐œ๐ข๐š๐ฅ ๐‚๐š๐ฉ๐ญ๐ฎ๐ซ๐ž: ๐„๐ฑ๐ฉ๐ฅ๐จ๐ซ๐ข๐ง๐  ๐ข๐๐ก๐จ๐ง๐ž ๐“๐ž๐œ๐ก๐ง๐จ๐ฅ๐จ๐ y ๐Ÿ“ฒ โœ… We take pride in delivering innovative, adaptive and affordable capture solutions. From capturing animals and vehicles to coordinating over 30 performers, there is rarely a capture we wont tackle! ๐ŸŽ Lately we've been receiving an increasing amount of requests for a ๐ฅ๐จ๐ฐ๐ž๐ซ-๐Ÿ๐ข๐๐ž๐ฅ๐ข๐ญ๐ฒ and ๐œ๐จ๐ฌ๐ญ ๐ž๐Ÿ๐Ÿ๐ž๐œ๐ญ๐ข๐ฏ๐ž ๐Ÿ๐š๐œ๐ข๐š๐ฅ ๐œ๐š๐ฉ๐ญ๐ฎ๐ซ๐ž ๐จ๐ฉ๐ญ๐ข๐จ๐ง, so to stay in line with our commitment, we have been integrating iPhone facial capture technology into our pipeline ๐Ÿคณ This technology provides an effective and reliable capture option, ๐ฆ๐š๐ค๐ข๐ง๐  ๐Ÿ๐š๐œ๐ข๐š๐ฅ ๐œ๐š๐ฉ๐ญ๐ฎ๐ซ๐ž ๐š๐œ๐œ๐ž๐ฌ๐ฌ๐ข๐›๐ฅ๐ž ๐Ÿ๐จ๐ซ ๐ˆ๐ง๐๐ข๐ž ๐œ๐จ๐ฆ๐ฉ๐š๐ง๐ข๐ž๐ฌ, ๐ฌ๐ญ๐ฎ๐๐ž๐ง๐ญ๐ฌ, ๐š๐ง๐ ๐œ๐ฅ๐ข๐ž๐ง๐ญ๐ฌ ๐จ๐ง ๐š ๐ญ๐ข๐ ๐ก๐ญ๐ž๐ซ ๐›๐ฎ๐๐ ๐ž๐ญ. We are excited to endorse and now offer this service! After extensive research, testing and collaborating with our on-site props team, Astounding Props, we developed a straightforward solution. ๐Ÿ”ง By combining iPhone 12 minis with our existing Faceware helmets and custom 3D-printed mounts, we created a simple and cost-effective hardware setup. Since completing our testing, we have successfully implemented this solution into our pipeline, most notably during a week-long performance capture shoot in June. Overall, we have created a ๐ฌ๐ญ๐ซ๐ž๐š๐ฆ๐ฅ๐ข๐ง๐ž๐, ๐Ÿ๐ฎ๐ง๐œ๐ญ๐ข๐จ๐ง๐š๐ฅ ๐œ๐š๐ฉ๐ญ๐ฎ๐ซ๐ž ๐ฉ๐ซ๐จ๐œ๐ž๐ฌ๐ฌ ๐ญ๐ก๐š๐ญ ๐ข๐ฌ ๐›๐จ๐ญ๐ก ๐ฌ๐ญ๐ซ๐š๐ข๐ ๐ก๐ญ๐Ÿ๐จ๐ซ๐ฐ๐š๐ซ๐ ๐ญ๐จ ๐ฎ๐ฌ๐ž ๐š๐ง๐ ๐ก๐š๐ฌ ๐ก๐š๐ ๐š๐ง ๐จ๐ฏ๐ž๐ซ๐ฐ๐ก๐ž๐ฅ๐ฆ๐ข๐ง๐ ๐ฅ๐ฒ ๐ฉ๐จ๐ฌ๐ข๐ญ๐ข๐ฏ๐ž ๐ซ๐ž๐ฌ๐ฉ๐จ๐ง๐ฌ๐ž from our clients! โœ… To learn more about our current capture solutions or to request a demo, please contact us at info@audiomotion.com or call 01865 953402.

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  • Audiomotion Studios reposted this

    View organization page for Rebellion, graphic

    74,580 followers

    This time last week, we celebrated 10 years since the launch of our beloved Sniper Elite III. The title played a huge part in progressing the Sniper Elite franchise and further catapulted Rebellion's signature slow-motion kill cam into the limelight. To celebrate, we raided the Rebellion archives for some never-before-seen visuals from 2014's launch: ๐Ÿค Our Audiomotion Studios team posing with the legendary Charlie Brooker, who stars in Sniper Elite III as a German field officer in Hitler's entourage. ๐ŸŽฎ The first physical editions of Sniper Elite III arriving at the Rebellion office. ๐Ÿ† A group photo of the Sniper Elite III Dev team, who were celebrating officially 'going gold'. ๐Ÿ’  Some 'making of' shots of Karl's face before/after the addition of tessellation (which smooths silhouettes by adding fake geometry to them). What are your memories of Sniper Elite III?

    • Group of seven individuals standing in an indoor space with a motion capture setup, featuring Charlie Brooker wearing a motion capture suit, holding a gun.
    • Several boxes with hard copies of the video game Sniper Elite III resting on top, with neatly organized piles of the game in blue and green cases.
    • A large group of Rebellion staff posing for a photo in front of the studio building on an overcast day. In the centre of the group is a tan armoured vehicle, with some individuals standing on and around it.
    • Four panels showing the progression of a detailed 3D model of Karl Fairburne from Sniper Elite III. Upper left is a full-colour, detailed rendering; upper right shows the same character with natural lighting; bottom left displays a wireframe model of the character's head and shoulders; bottom right shows a black background with a white line silhouette tessellation of the characterโ€™s head.
  • View organization page for Audiomotion Studios, graphic

    2,040 followers

    Heading through to Develop:Brighton?๐Ÿ’ก Drop us a message if you'd like to meet up with our team and have a chat about all things #mocap and future projects! We'll see you there ๐Ÿ‘‹

    View profile for Sarah Whiting, graphic

    Head of Production / Producer - Motion Capture

    I'm heading to #DevelopBrighton from July 9th to 11th, 2024! ๐ŸŒŸ Super excited to join this amazing event. Canโ€™t wait to connect with fellow developers, learn from industry leaders, and dive into the latest trends in game development. If you would like to meet and chat #motioncapture with regards to a future project, or would just like to find out more - drop me a message! #DevelopBrighton #GameDevelopment #IndustryEvent #Brighton2024 Canโ€™t wait to see you there! ๐ŸŽฎ๐ŸŒŸ

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  • Audiomotion Studios reposted this

    View organization page for Vicon, graphic

    11,351 followers

    ๐Ÿ””Shลgun 1.12 is now here!๐Ÿ”” Update to eliminate guesswork and human error from Subject Calibration and increase your data confidence. Thank you to our partners at Audiomotion Studios ๐Ÿ™Œ Whatโ€™s in store for you? โœ… Make data-informed decisions with highly detailed real-time feedback on the coverage of joints during Range of Motion (ROM) โœ… Optimize your ROM for the desired outcome AND reduce the time to capture โœ… Experience our new Character Skin for better visualization of curves and limb twists โœ… Enjoy more enhancements to the software you love. Download it here: https://lnkd.in/e_cRyeZf #ShลgunUpdate #VFX #Audiomotion

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