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Creating Worlds of Animation

The largest animation and gaming studios from around the world choose Harmony to produce the highest quality animation, setting the standard for creative storytelling. Our all in one, end to end 2D animation software allows animators to create paperless and cut-out animation in every style.

  • All-in-one 2D production animation software; from drawing to final production render
  • Flexibility, functionality and sensitivity of tools allows you to create at the highest quality
  • Cost and time savings
  • Reliable support team, accessible when you need help (speak with our team live)
  • Value, offering the highest quality software to maintain the integrity of your artistic expression
  • Chosen by leading animation studios globally, Harmony sets industry standard
  • We don’t say our software is the best, we have the Emmy to prove it!
  • Our community and network makes us unique; we are focused on creatives, sharing openly and training on our products, tips and trick, interviews, new features, and more

Standard Features

Toon Boom Harmony is the worldwide standard for 2D animation productions; Harmony’s Drawing Engine helps our software stand out from the rest. For any animated project style, from clean and precise solid vector lines to organic textured bitmap lines, Harmony offers any creator an unparalleled assortment of advanced drawing tools. Seamlessly switch between brush to pencil, textured to solid or even from bitmap to vector with our powerful vectorization technology.


Harmony Brushes feel natural as you can access the most advanced features with our Dynamic Brushes, allowing you to customize your tips from a variety of parameters such as pressure, tilt or speed.

With Pencil lines, you have the ultimate freedom to change line thickness, tapper or texture after they have been drawn. Configure your desired transparency, import or create your line textures and draw those textures in real-time for both Brush and Pencil lines.

For the best possible results, no matter your level of expertise, Harmony lets you smooth or dynamically stabilize your lines as well as guide your drawings with rulers and perspective guides.

Take advantage of Harmony’s art layers (up to 4 in each drawing) to separate your lines from your colors or create sub-layers for a multitude of functions. No other animation software will give you this many options while working natively in vector and/or in bitmap!

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When it comes time to Ink or Paint a multitude of assets for any project size, what you need is a system that will let you manage your color swatches and palettes effectively from a central place. Harmony allows you to create palettes populated with an unlimited number of swatches which can be vector or bitmap colors depending on your preference.

Each swatch is attributed a unique ID making it extremely easy to update or dynamically change for your animation and compositing needs. Want to change a character’s colors based on different lighting situations?
The colors on your already traditionally animated asset are not quite right? Harmony’s color management system will let you change those non-destructively in no time and share those changes across your entire production line.

At its core, Harmony has had a long history with traditional animation. Projects based on paper animation can take advantage of Harmony’s scanning and auto-vectorization technology, making it a perfect path into digital Ink and Paint.

Want to ditch paper all together? No problem! Our Xsheet and timeline based systems, advanced onion skinning, Shift and Trace tool to manipulate drawings as you would on a traditional animation disk, powerful Art Layers and our dynamic playback or flipping tools will make your Paperless Animation experience a dream come true.

For projects that require rigged characters and props, Harmony has an unparalleled rigging system capable of marrying frame by frame with puppet style animation. Create simple rigs directly from
the Timeline or use the Node View, our non-linear nodal system, to create the most complex hierarchies your scenes require.

In order to satisfy the most demanding projects, make use of Harmony’s powerful deformers within your rigs. Whether you need to simulate the effects of the wind on a textured drawing, bulge a muscle on your character’s arm for your next film or bend a Gaming Asset’s knee for your next game develop- ment, Harmony’s deformers got you covered.

To top it all off, rig part or all of your character using Harmony’s state of the art Master Controller system, a series of tools that allow you to generate manipu- lators which can affect one or several elements in your rig. Give your animators control of a single deformer or full multi-element character rotations without having to dig inside the rig! With Harmony, any 2D animation style can be achieved at industrial speeds, with emphasis on your artistic needs, without compromising on quality.

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While Harmony is used to produce 2D animated content, it has a full 3D environment allowing you to manipulate your assets on all axes simultaneously. Its native camera can be placed and animated in 3D giving us a sense of depth, effortless parallax effects that are accurate and the ability to navigate around imported 3D objects.

Bring in FBX, OBJ or Alembic files from any 3D software and animate them alongside your 2D elements. Preview your render directly in Harmony’s Camera View (this feature requires Autodesk Maya). Once done export your asset or camera animations to your desired packages and enjoy the magic of integration!

Polishing up your animation project can often be a challenge especially when you need to wait for animation to be complete before sending it to post-production for effects. With Harmony’s non-destructive pipeline you can add Effects by attaching them directly onto your rigs whether or not you are working with puppets. Thanks to the Node View where everything you create in Harmony is represented by a Node, you can attach, erase, exchange, group or modify any effect on any Node. Simply select your desired effect from the extensive Node Library and drag it over. Create groups of nodes as templates, save them to share with your team and reuse them whenever you need them.

In each Node you can access a myriad of param- eters making the possibilities practically limitless. Animate each parameter in time to show dynamic effects such as Light or Surface Shading, Particles or Color Manipulation. Try our camera lens effects such as the new Bokeh Node which, with Harmony’s Floating Point rendering system, will make your production more visually appealing than ever before with greater levels of quality.

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It is often said that sound and music bring animation productions to life. In Harmony you don’t have to work in isolation. Bring in as many tracks as you need from any of the most widely used audio formats. Use audio to sync with your animated content but most importantly use voice tracks to lip-sync your characters. Harmony’s automated lip-synching technology will allow you to detect phonemes from any language, map your custom drawings to the track and voila! Re-versioning has never been easier and even manual synchronization is a walk in the park at any stage of your character’s animation process.

NEW Features

Toon Boom Animation engages in research and in-depth discussions with clients about the future of 2D animation pipelines and we are thrilled to unveil a ton of new features for artists, animators, and creators to help bring their stories to life. This version of the software offers more 2D/3D integration features than ever before as well as a mix of new creative tools, audio editing and more.

Three symmetry drawing guides have been added to Harmony 24. Vertical Symmetry, Horizontal Symmetry and Dual Axis. When active, the symmetry guides mirror the strokes drawn by the artist by duplicating it on the other side of the guide. For example, using the Vertical Symmetry guide allows artists to quickly draw characters without having to draw both sides.

The Pencil tool has been improved to support opacity variations on lines as they are drawn. Artists control the amount of transparency on lines by applying more or less pressure on their stylus, giving them more control over the look of their drawings. The resulting pencil lines have a more natural look, while still retaining the ability to be easily reshaped using the contour editor in the cleanup phase.

New properties have been added to the Brush tool to randomize the position of the brush tip when generating textured strokes. These properties will help improve the natural look of textured brushes and will open new artistic possibilities. Brushes that mimic soft brushes, sponges and air brushes will now be easier to create, as well as replicating brushes in from other drawing softwares.

A new type of deformer has been added to Harmony 24 to provide higher quality and more predictable deformations. The new deformer engine produces better looking deformation, through better weight distribution of influence. Three types of manipulators are available to deform drawings points, bones and cages. Bones to control rigid parts, cages to enlarge areas and exert precise control, and points to transform flexible areas. All three types of manipulators can be used simultaneously on the same drawing.

Port names and filters can now be used in the Node view to simplify the node graph when applying effects to complex characters. This feature allows the user to name ports in the node graph then use filters downstream in order to request the image coming from those ports, instead of pulling a cable to access the image.

Cryptomattes are an essential part of modern production pipelines when rendered images need to be transferred between softwares. It allows to retain information about objects in the rendered scene for easier compositing process. Harmony now support reading EXR files with embedded crypto mattes (rendered by Maya, Blender or other DCC), as well as writing EXR files with embedded cryptomattes for use in the next stage in the production’s pipeline.

The technology used to load and display 3D models was completely overhauled to provide faster loading, display and manipulation of 3D models within Harmony. Large models that used to make Harmony crawl, can now be visualized and manipulated without any performance issues.

Characters built with bone armatures can now be posed and animated in Harmony by manipulating their bones. Animated 3D characters can be used as is in final renders or as references for the artist to animate over more expressive or cartoonish animation. Drawing over 3D references is a common technique as it allows the artist more freedom in the acting, while keeping the drawings on models and with the proper proportions.

A simple Toon Shader effect is now available to produce cartoonish renders of 3D models that blends in with the style of 2D animation. Artists can control the width of the line and the amount of color levels used in the render. Previously, external render engines needed to be used to produce this style.

Drawing tools have been overhauled to allow artists to draw and modify drawings layers that have any orientation. Prior to this change, drawing tools would not work if the viewing angle was more than 5°. Now, drawing tools can be used on drawing layers regardless of the viewing angle, allowing artists to quickly sketch and add details without interruption and in context of the scene.

Rendering of 3D models using external applications such as Maya is now faster and more efficient when working in Harmony. This has been achieved by improving the communication between Harmony and the external application. It is now also possible to cache and keep the rendered frames from the external application in the Harmony scene to prevent re-rendering already rendered frames.

Support for rendering 3D models through Blender has been added to Harmony, giving an alternative to Maya for studios.

For more information regarding Toon Boom Harmony, please visit: toonboom.com and docs.toonboom.com. You can also find video content for our full line of software at https://www.youtube.com/@ToonBoomAnimation

Choose an edition

Harmony is available in three versions, designed specifically to answer the needs of different types of clients.

per month
( annual billing)

Harmony Essentials is perfect for enthusiasts, it provides the fundamental drawing, painting, and animation tools needed to create outstanding animation.

  • Target usage for 2D Games, Cut-out, Paperless (Basic)
  • Vector drawing tools
  • HD and 2K camera resolution
per month
( annual billing)

Harmony Advanced is designed for students, and professional animators and studios, it supports full traditional, paperless style animation. It also includes features for simple cut-out style animation.

Includes all features from Essentials, as well as:

  • Target usage for 2D Games, Cut-out, Paperless, Traditional Scan & Paint for TV Series and Film
  • Vector and Bitmap drawing tools
  • HD, 2K and 4K Camera Resolution
  • Advanced tools for paperless animation
  • Harmony Advanced is available in Harmony Server form factor; Studios should speak with a sales representative.
per month
( annual billing)

Harmony Premium is created for professional studios and freelancers as well as educational institutions and it allows for the creation of sophisticated cut-out rigs, very natural and realistic character movement plus unlimited special effects for any style of animation. Harmony Premium offers the widest range of end to end drawing, animation, rigging, compositing, sound editing features and more.

Includes all features from Essentials + Advanced, as well as:

  • Target usage for 2D Games, Advanced Cut-out, Paperless, Traditional Scan & Paint for TV Series and Film, Effects Compositing
  • Vector and Bitmap drawing tools
  • HD, 2K, 4K and 8K+ Camera Resolution
  • Advanced tools for paperless animation
  • Harmony Premium is available in Harmony Server form factor; Studios should speak with a sales representative.

System Requirements

An Internet connection is required to activate the software.

The following requirements are for users of Harmony Stand Alone and client workstations of Harmony Server. Harmony takes advantage of a fast multi-core CPU, high RAM capacity and high-end video cards.

System requirements can be updated or changed without notice.

Software Requirements
  • Windows 11
  • Windows 10 (64 bit)
  • macOS 14.5 (Sonoma)
  • macOS 13.6.7 (Ventura)
  • macOS 12.7.3 (Monterey)
Hardware Requirements
Hardware Recommended Minimum
Processor (Windows) Intel Core i7, Xeon or better Intel Core i5
Processor (macOS) ARM-Based Apple silicon processor or Intel Core i7, Xeon or better Intel Core i5
Memory 32 GB 8 GB
Monitor 4K monitors with scaling up to 200% supported (Windows)Retina display supported (macOS) 1920 x 1080 1280 x 800
Video Card (Windows) NVIDIA Geforce GTX 1060 (Recommended), NVIDIA Geforce RTX 3070 (Best) Vulkan 1.1 support required for optimized 3D model display. NVIDIA GeForce GTX 960
Video Card (macOS) Radeon Pro 560 (Recommended) Radeon Pro Vega 64 (Best) Vulkan 1.1 support required for optimized 3D model display. Intel HD Graphics 630
Drawing Tablet Wacom Intuos Pro or Cintiq Wacom Intuos or Bamboo
Disk Space (Windows) 1.30 GB
Disk Space (macOS) 2.5 GB

*Apple ProRes codecs provide an unparalleled combination of multistream, real-time editing performance, impressive image quality, and reduced storage rates. All Apple ProRes codecs support all frame sizes (including SD, HD, 2K, 4K, and 5K) at full resolution.

21 Day Free Trial

Seeing is believing. Toon Boom offers clients the opportunity to test drive Harmony for 21 days free of charge. You can experience the industry’s leading 2D animation software fist hand by accessing your trial today.

VIDEOS

Toon Boom on YouTube

Whether you are a seasoned professional or new to Toon Boom software, check out Toon Boom’s YouTube channel to access all the latest videos with the latest tips and tricks on using the software, panel discussions and interviews, creatives using the software to demo how they achieved their creative style, etc.

DOCUMENTATION

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